
It's a sportswear company. Or I can change this to Fila:

[:P]

There will be checkpoint markers of some sort. I haven't found anything that looks convincing for a real race event, so that's why there are no markers in the current beta.E J D wrote:NIR_Cr@$hC@rt, I have a suggestion for the actual track if I may? I found that it is very easy to miss checkpoints, so some kind of visual clue would help lots... a line scraped in the dirt, as wide as the checkpoint, would be perfect for this kind of track.
That's good, must be something on my end then. I did have 16 different windows open. [(-:]I ran it with all graphic options cranked up and saw no studder, at all.
OK, that's not hard to fix.I'd slope the bottom edge of this corner base. If you slide off you can't drive back up which could be faster than calling the heli.
I'll do my best with those, they took up quite a bit of time early on, but I never got the joins quite right.There's a few minor texture seams you might want to patch up.
I did make a custom palette, but I think the other colours for sponsors and such left fewer colour spaces for the dirt.If you generate a custom track palette I think it'll much improve the dirts blotchiness.
Yeah, that's something I experimented with earlier, it would looks nice with strong shadows going down the hill. However, the dirt on the ground boxes wasn't affected, so it went from nice and dark to normal brightness, which didn't look all that good.A notch or two up on the Lightings shadow and darkness scale?
I don't recall what track that was on, but I must've been desperate to find something lolol. Don't get your hopes up too much, bud. It looked pretty darn good when I ran through it a few weeks ago, so odds are I won't find anything. But if desperation sets in again I might suggest something like . . . removing the Malibu and Cownap banners so you can make mine bigger lol.I remember a few years ago he managed to find the only floating tree on one track, which was way out on the back of the circuit.
It was the 3rd GP track I made, I forget the name. The one in the snow. It had a really fast series of corners with only trees near them, and just one was floating.SLO_COPE wrote:I don't recall what track that was on, but I must've been desperate to find something lolol.I remember a few years ago he managed to find the only floating tree on one track, which was way out on the back of the circuit.
I'm not suggesting redoing a large section. What I do and have done many times when things don't quite line up is zero in on the exact two opposing mismatched tiles in traxx's texture box then copy paste them into psp and create a matching tile set from those two or however many it takes to cover up the track width, in your case it would be a matter of six?Quote:
There's a few minor texture seams you might want to patch up.
I'll do my best with those, they took up quite a bit of time early on, but I never got the joins quite right.