Proximity Pass by AXE Newt
Proximity Pass by AXE Newt
An excellent track for multiplayer racing. Just enough altitude work to prevent it from being dead flat, rough texture work, dirt roads separated by only a row of trees, and a few sparsely placed models would usually be a sure fire formula for disaster, but not in this case. Proximity pass seems to have just the right combination of everything to make it perfect for what it was designed for: good racing. Who could ask for anything more.
No but it's easy to redo it in my case.
If i take the Copey shortcuts (check jumper's cloud for it) then at the last checkpoint, if i turn too early to take the CP it will register but with faulty lap times (the overall time will remain displayed correctly).
If that happens then the next lap will be modified accordingly to fit in with the overall time (so if i do a 1:11 in first lap the second lap is guaranteed 1:40).
If i take the Copey shortcuts (check jumper's cloud for it) then at the last checkpoint, if i turn too early to take the CP it will register but with faulty lap times (the overall time will remain displayed correctly).
If that happens then the next lap will be modified accordingly to fit in with the overall time (so if i do a 1:11 in first lap the second lap is guaranteed 1:40).
mumhra went into a time warp finishing this race 90 minutes before it even started.
http://malibu350.com/temp/mumfast.jpg
http://malibu350.com/temp/mumfast.jpg
- ShadowPrincess
- Gone Walkabout
- Posts: 665
- Joined: Tue Jan 25, 2005 10:35 am
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Laughs.... see what racing at a tourney does!
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