I'm making an underground rumble, but ground boxes are needed for much of the stage itself, so I need a giant model for the ceiling, got any? preferably looking like a rock ceiling (for the underground part). I plan to make it untouchable then put an invis touchable model under it, which is what the trucks will hit.
Also, what trax height do you gotta have (points) so that the camera doesnt shift down if u use a higher chase far view? 5 is the exact truck height right?
Need a model
dunno where I got it lol
heres a link to an earily verison of the pod file that has the texture in it.
www.wolfpack-4life.com/trevor/DUG5.zip
I don't knwo if the texture will be too light or what but I'm gonna turn down the lighting on the track anyways to make it seem underground.
also can this be a 1 sided textured model so you can see thru the top? for chase drivers, while cockpit drivers will see the inside. I plan to put this model twice, the first time wil be very low, barely enough room for the truck to wheelie, and then up way higher so you can just barely see it in chase far view. thats my plan anyways.
heres a link to an earily verison of the pod file that has the texture in it.
www.wolfpack-4life.com/trevor/DUG5.zip
I don't knwo if the texture will be too light or what but I'm gonna turn down the lighting on the track anyways to make it seem underground.
also can this be a 1 sided textured model so you can see thru the top? for chase drivers, while cockpit drivers will see the inside. I plan to put this model twice, the first time wil be very low, barely enough room for the truck to wheelie, and then up way higher so you can just barely see it in chase far view. thats my plan anyways.

Try this. It's 12x12. The texture doesn't tile the greatest but it shouldn't be so bad either.
http://mtm2.com/~tracks/beta/models/MROK6.zip
The texture is not in the zip because you should already have it in the art folder, or you can just extract DUG5.pod
http://mtm2.com/~tracks/beta/models/MROK6.zip
The texture is not in the zip because you should already have it in the art folder, or you can just extract DUG5.pod