problem with animated modles

Homepage: www.mtm2.com/~traxx/index.shtml
Post Reply
User avatar
levi
Member
Posts: 280
Joined: Wed Oct 26, 2005 4:46 pm
Location: Rye Texas

problem with animated modles

Post by levi »

when i put the helicopter in the sky it stays there until i start the track then it drops to the ground. the same with the vulture and the lighthouse house. now the helicopter stays in the air if i dont use the one that the blade turns. thanks levi
User avatar
Wint
Member
Posts: 0
Joined: Sat Feb 26, 2000 2:01 pm
Contact:

Post by Wint »

Howdy. I think you're setting them to 'moving' in Traxx, which you shouldn't do. That type is for trains and the like and will always snap to ground level. Generally speaking you should set animated models to non-collide, if anything.
User avatar
levi
Member
Posts: 280
Joined: Wed Oct 26, 2005 4:46 pm
Location: Rye Texas

Post by levi »

thanks wink thats what i did put it on moving ill change that . can you tell me how to make the train work. does it need a certain path to take or does it move the way the front of the train is facing. thanks levi
User avatar
Wint
Member
Posts: 0
Joined: Sat Feb 26, 2000 2:01 pm
Contact:

Post by Wint »

A moving object (train) can be rotated like any object but it's speed and direction are based on the numerical values you assign to it. Click the 'moving' link in my post above and that should explain it. I'll look forward to seeing your tracks in the future. ;)
Post Reply