Slipery Grip Depths

Homepage: www.mtm2.com/~traxx/index.shtml
Post Reply
User avatar
DaveTheSmasher
Member
Posts: 110
Joined: Sat Mar 19, 2005 8:50 am
Location: Coventry, Rhode Island
Contact:

Slipery Grip Depths

Post by DaveTheSmasher »

hey guys

wondering how i can set up my hockey rink track so that the trucks SLIDE yet don't get real sluggish driving around on the slippery ICE. currently i set my texture type to ICE and grip depth to 5... but it's still making the trucks drive real slow and they won't even catch air going over the cars... any thoughts or suggestions...
Dave Collard- Administrator of www.mtm2draggers.net
Mat-Allum
MTM2 Fanatic
Posts: 680
Joined: Thu Sep 04, 2003 1:48 pm

Post by Mat-Allum »

1. No grip depth
2. *might* be able to use the snow setting instead of the ice setting
3. A grippier material where the trucks start

I dunno if this will help, but it's worth a try (I guess lol).
User avatar
Malibu350
easy company
Posts: 2036
Joined: Tue Feb 29, 2000 2:01 pm
Contact:

Post by Malibu350 »

Setting a higher Grip Depth number will not affect traction, it will only change how 'deep' the tires sink into the terrain.

Texture 'Type' is what you want to experiment with to get the proper feel you're looking for. Try gravel, grass or sand if ice is too sluggish.
User avatar
ch_2005
Member
Posts: 696
Joined: Thu Apr 19, 2001 2:01 pm
Location: USA and Proud of it.
Contact:

Post by ch_2005 »

Note that the Type also affects the sound effects played and comentary from army armstrong.

Promblem is that slipping in turning is the same as slipping in stopping and slipping in going. The mtm2 trucks have traction control and therefore wont allow you to spin your tires by laying your big foot on the gas. This leads to a very slow start on ice.
Keep on MTMing,
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>
User avatar
DaveTheSmasher
Member
Posts: 110
Joined: Sat Mar 19, 2005 8:50 am
Location: Coventry, Rhode Island
Contact:

Post by DaveTheSmasher »

thanx for the helps and tips fellas i guess ill just have to experiment more...
Dave Collard- Administrator of www.mtm2draggers.net
User avatar
Wint
Member
Posts: 0
Joined: Sat Feb 26, 2000 2:01 pm
Contact:

Post by Wint »

Hiya Dave. I began a texture type testing track a long time ago but never really took it very far. Here it is if anyone would like to try it or take the concept further.

<center><a href=http://mtm2.com/~trackville/tracks/t-tester.zip><img src=http://mtm2.com/~trackville/tracks/t-tester.jpg border=0></a></center>

The terrain was created in such a way that you have plenty of ways and room to test a truck and allow a fairly smooth transition to each of the types. Each section is labelled and has a generally appropriate terrain texture to match the type (I'd also considered using the same texture for all types to create a 'blind' test not influenced by color and pattern perceptions). You might have to use the heli or gold mode to recover from some falls. ;-)


Personally, I like to use the 'dirt' type for grass textures, the 'sand' type for snow textures, and 'mud' is about as slick as I care for but I never even considered Army's commentary.
Post Reply