Buzzard Country
Buzzard Country
<IMG SRC="http://www.mtmc4fun.com/images/tracks/BuzzardLrg.jpg" border=0>
This is a short, 1:40'ish desert circuit that'll take some sober skills to navigate... so don't drink and drive, you might hurt yourself <IMG SRC="http://mtm2.com/~forum/pages/icons/icon71.gif" border=0> <IMG SRC="http://mtm2.com/~forum/pages/icons/icon12.gif" border=0>
Buzzard Country 2.5mb zip
This is a short, 1:40'ish desert circuit that'll take some sober skills to navigate... so don't drink and drive, you might hurt yourself <IMG SRC="http://mtm2.com/~forum/pages/icons/icon71.gif" border=0> <IMG SRC="http://mtm2.com/~forum/pages/icons/icon12.gif" border=0>
Buzzard Country 2.5mb zip
Well, I just wrote a review for this track and forgot to put my password.
So it went poof and now I am just going to sum the whole review up.
The overall layout of the course, greatly tweaked terrain and the great corresponding models to the desert setting really complements the track. I love the fast paced on the edge trait this track carries. I love the bridge or what used to be a bridge. I think this track's speedy course and greatly combined look makes it tournament worthy. It could be very interesting and skill proving for racers.
>>"to be continued..."
I hope so.
Btw: how do you get the course for the pictures you take? And where is the first track "Vulture Canyon?? I looked for it but couldn't find it.
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K-Dawg
<font size=1>Edited by Kdawg (14-11-2002)</font>
So it went poof and now I am just going to sum the whole review up. The overall layout of the course, greatly tweaked terrain and the great corresponding models to the desert setting really complements the track. I love the fast paced on the edge trait this track carries. I love the bridge or what used to be a bridge. I think this track's speedy course and greatly combined look makes it tournament worthy. It could be very interesting and skill proving for racers.
>>"to be continued..."
I hope so.

Btw: how do you get the course for the pictures you take? And where is the first track "Vulture Canyon?? I looked for it but couldn't find it.
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K-Dawg
<font size=1>Edited by Kdawg (14-11-2002)</font>
"how do you get the course for the pictures you take"
first I get the background screen shot then get another shot in pitch black of the map... then do a lot of copy/pasting in psp :o)...
"And where is the first track "Vulture Canyon??"
Vulture Canyon is the 4x4 Evo2 track that I converted over and made MTM2 drivable. I've done a few others too that are at my site.
thanks for the review Kdawg, I'm real glad ya like it man.
<font size=1>Edited by Malibu350 (15-11-2002)</font>
first I get the background screen shot then get another shot in pitch black of the map... then do a lot of copy/pasting in psp :o)...
"And where is the first track "Vulture Canyon??"
Vulture Canyon is the 4x4 Evo2 track that I converted over and made MTM2 drivable. I've done a few others too that are at my site.
thanks for the review Kdawg, I'm real glad ya like it man.
<font size=1>Edited by Malibu350 (15-11-2002)</font>
Hey, this thing looks really nice... and earns the worlds largest mtm2 screenshot
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SYR_Demigod
- SLO_SCATTER
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- SLO_Jumper
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Eye catching scenery this one is another very nice track but she's tough. The very narrow layout doesn't give much room for bypass but it's a blast to run offline and refine them corners. Hehehe make sure your brakes work!!
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Jumper
Only those who will risk going to far can possibly find out how far one can go.
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Jumper
Only those who will risk going to far can possibly find out how far one can go.
I’ll get right down to business, make my point, then move on to another review (by a newcomer to the track making field, no less). Surely Mal can appreciate that. 
When I read the readme for this, I saw, “Buzzard Country by Malibu350, an MTM2 sequel to Vulture Canyon”. Since Mal has gone from doing straight EVO/EVO 4X4 to MTM 2 conversions, to hybrids, to using converted textures on original designs of his own…after I read the “sequel to Vulture Canyon” line, I wasn’t sure if “Buzzard Country” was a completely original concept using converted textures, a combination of several different tracks, or a conversion based on an EVO 4X4 number. Heck, I didn’t even realize “Vulture Canyon” was an EVO 4X4 track (ok, so call me clueless)! Well, it is, and as such, the words in his readme make sense. However…lol, I’m a bit more inclined to say this track is “based on Vulture Canyon” as opposed to being a sequel since the layouts are very comparable to one another. I can almost hear Mal now saying, “Yeah, yeah Copey - I got your based on crap right here, pal!” lol.
By now I think everyone knows Mal adlibs quite a bit with his conversions. If something doesn’t quite fit right, or if he thinks he has a better way of doing a certain portion of the layout, he’ll go for it. Holding true to form he did the same thing here, and after running EVO 4X4’s “Vulture Canyon” I definitely prefer the layout in Buzzard. It gives you several different things to think about, to include the stones in the road that’ll trip you up as you head toward checkpoint (cp) 3, split just before cp 4, the broken bridge (it’s intact on Vulture Canyon), and the extremely sharp angle he threw in at the end of the lap, just before you get to the water by the finish line. If you’re not constantly thinking ahead, anticipating the next turn on this track, I guarantee you’ll end up in the side of a rock.
Technically speaking it’s the same ole story - the texture work is superb, and I mean really superb. The model placement and accuracy is topnotch, and he’s got two (yep, that’s right) mountain lions in the track, not just Lethargic Leo lol. I won’t disclose where the other one is; I’ll let people look for themselves. I will add that Leo is under water for an awfully long period of time before coming up for air. I’m thinking an SCBA* would’ve been a good idea for the poor guy lol. At any rate, I don’t know how hard it was to pull off getting those lions to move like they do, but it’s definitely impressive, and that’s an understatement.
Since I intend to keep my vow of brevity here, I’m going to wrap this one up by saying Mal is STILL at the top of his game. I honestly don’t know how he creates tracks with such a very high level detail without missing stuff! Not only that, his flare for complimenting the conversions he makes with his own interpretations of what works best for MTM 2 racing is a quality I think few people appreciate…or even realize. Copey Rating? I mean, do I really need to even say it? Hehehe
Mal, awesome stuff, man. You’ve really elevated the art of track making to new heights, bud. Just when I start thinking I’ve reached the limit of being impressed by your work, you come out with another mind-blowing track! Great stuff, Mal…this one’s a beauty!
*Self-contained breathing apparatus
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COPE

When I read the readme for this, I saw, “Buzzard Country by Malibu350, an MTM2 sequel to Vulture Canyon”. Since Mal has gone from doing straight EVO/EVO 4X4 to MTM 2 conversions, to hybrids, to using converted textures on original designs of his own…after I read the “sequel to Vulture Canyon” line, I wasn’t sure if “Buzzard Country” was a completely original concept using converted textures, a combination of several different tracks, or a conversion based on an EVO 4X4 number. Heck, I didn’t even realize “Vulture Canyon” was an EVO 4X4 track (ok, so call me clueless)! Well, it is, and as such, the words in his readme make sense. However…lol, I’m a bit more inclined to say this track is “based on Vulture Canyon” as opposed to being a sequel since the layouts are very comparable to one another. I can almost hear Mal now saying, “Yeah, yeah Copey - I got your based on crap right here, pal!” lol.
By now I think everyone knows Mal adlibs quite a bit with his conversions. If something doesn’t quite fit right, or if he thinks he has a better way of doing a certain portion of the layout, he’ll go for it. Holding true to form he did the same thing here, and after running EVO 4X4’s “Vulture Canyon” I definitely prefer the layout in Buzzard. It gives you several different things to think about, to include the stones in the road that’ll trip you up as you head toward checkpoint (cp) 3, split just before cp 4, the broken bridge (it’s intact on Vulture Canyon), and the extremely sharp angle he threw in at the end of the lap, just before you get to the water by the finish line. If you’re not constantly thinking ahead, anticipating the next turn on this track, I guarantee you’ll end up in the side of a rock.
Technically speaking it’s the same ole story - the texture work is superb, and I mean really superb. The model placement and accuracy is topnotch, and he’s got two (yep, that’s right) mountain lions in the track, not just Lethargic Leo lol. I won’t disclose where the other one is; I’ll let people look for themselves. I will add that Leo is under water for an awfully long period of time before coming up for air. I’m thinking an SCBA* would’ve been a good idea for the poor guy lol. At any rate, I don’t know how hard it was to pull off getting those lions to move like they do, but it’s definitely impressive, and that’s an understatement.
Since I intend to keep my vow of brevity here, I’m going to wrap this one up by saying Mal is STILL at the top of his game. I honestly don’t know how he creates tracks with such a very high level detail without missing stuff! Not only that, his flare for complimenting the conversions he makes with his own interpretations of what works best for MTM 2 racing is a quality I think few people appreciate…or even realize. Copey Rating? I mean, do I really need to even say it? Hehehe
Mal, awesome stuff, man. You’ve really elevated the art of track making to new heights, bud. Just when I start thinking I’ve reached the limit of being impressed by your work, you come out with another mind-blowing track! Great stuff, Mal…this one’s a beauty!
*Self-contained breathing apparatus

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COPE
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rocketalces
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