I did take note of a few flaws - nothing devastating, just things QuickE may want to be mindful of before he begins work on his next project. For starters, once again I’d like to suggest using The Beta Room . It’s just too easy, and for only $39.99, you get lifetime tech support and a 15-hour warranty on all suggested fix actions and tips lol. Seriously though, it’s just a smart way to go about it, particularly if you don’t have an extensive amount of experience and expertise to draw from.
As for a few specifics, trees and shrubs work better if set to no collide facing, and for the trees, insert a tree trunk to create a sense of realism. Shrubs/small bushes should be set to just no collide facing. I also noticed several areas where the texture alignment/blending needed some attention, but overall not bad at all, especially if this is his first track. Also, a number of trees, and all of the tree stumps were floating above ground, but the stumps were only slightly so. Speaking of tree stumps, I also found that they needed to be adjusted so that you don’t strike invisible portions of the model. Finally, I’m not sure if QuickE considered using additional models for décor, but it certainly wouldn’t hurt. That’s strictly dependant upon personal taste, however. Bare in mind the point isn’t to saturate a track with sssssstuff, but simply compliment it with a few “appropriate” models to enhance the visual appeal.
All in all I really like this track, and I’m hoping QuickE stops by to discuss what his motivation was and if he has plans for future tracks. “Wolf Trails” earned a very enthusiastic “7.5” out of 10 possible points when cycled thru the rigorous (lol) Copey Rating system. Again, I hope to see more of this guy in the future. I think he’s on to something!

<font size=1>Edited by SLO_COPE (11-01-2003)</font>