A solid track with a wide racing lane. I could have lived without the, uh, dustmites in the cave, but the short cut is to call the helicopter after cp 6 and just drive over them to cp 7. It's only draw back is the lack of curved textures on the corners, otherwise it's a fine track that (with only 8 textures) should work fine in 4x4e.
[This message has been edited by Phineus (edited 02-08-2001).]