The attempt to repaint a banner (C2baner, same result with Mal's Cp for Castle Rock) by making a new .raw texture and replacing it in the renamed object copy with mdmre's bin texture replacer, ends with a completely black object in the track. The intended texturing appears correctly both in binedit and traxx. Is there an obvious thing I am missing?
Object appears black in track
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rocketalces
- Member
- Posts: 205
- Joined: Sun Sep 08, 2002 2:01 pm
- Location: Switzerland
Object appears black in track
The attempt to repaint a banner (C2baner, same result with Mal's Cp for Castle Rock) by making a new .raw texture and replacing it in the renamed object copy with mdmre's bin texture replacer, ends with a completely black object in the track. The intended texturing appears correctly both in binedit and traxx. Is there an obvious thing I am missing?
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rocketalces
- Member
- Posts: 205
- Joined: Sun Sep 08, 2002 2:01 pm
- Location: Switzerland
> I tried inserting the object in another track and it appears correctly
Then it 'should' appear fine in the current track. Try deleting it from the track and purging it from the models box. Save and exit traxx. Restart traxx, load your track and insert the model again. I know it's lame but in this case it might actually do something.
Also, when you write the pod, use a different name instead of over writing the old one. You should only need to do that once.
Then it 'should' appear fine in the current track. Try deleting it from the track and purging it from the models box. Save and exit traxx. Restart traxx, load your track and insert the model again. I know it's lame but in this case it might actually do something.
Also, when you write the pod, use a different name instead of over writing the old one. You should only need to do that once.
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rocketalces
- Member
- Posts: 205
- Joined: Sun Sep 08, 2002 2:01 pm
- Location: Switzerland
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rocketalces
- Member
- Posts: 205
- Joined: Sun Sep 08, 2002 2:01 pm
- Location: Switzerland
Actually no. Changed all object names, went through the load-unload, pod procedure again, to no avail.Last question. Do the file names have only eight characters plus the extension?
But :idea: could it be that a naming conflict occurs because the raw file had the same name than the pod-file, although the extension are different?
YES!
Renamed the raw texture to something different and it worked.
So Mal was right
Thanks for your support.