Search found 112 matches
- Mon Jul 06, 2026 9:48 am
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.47 - Improving from .46
- Replies: 156
- Views: 83770
Re: MTM2 Beta Patch 0.47 - Improving from .46
Hey Fila, not sure if you are willing cause I am the odd man out but if you update me on the code I will see about the openGL renderer, after the 43 version source I had using my opengl dll I created from the d3d code no longer works, the api must of changed or something. I never went further than ...
- Sat Jun 27, 2026 8:27 am
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.46 - Lights and Mirrors
- Replies: 67
- Views: 44573
Re: MTM2 Beta Patch 0.46 - Lights and Mirrors
I haven't been around lately but will work on the opengl renderer some more if I get a chance. Sadly what i had does not run with .45 dx9 mirrors patch. It only ran with .43 source code I had, so I either backtrack cause I am not sure what Fila changed. As far as the loader.bin rendering black I am ...
- Thu Jun 18, 2026 7:06 am
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.45 - First Steps Towards DX9
- Replies: 31
- Views: 20062
Re: MTM2 Beta Patch 0.45 - First Steps Towards DX9
/*===========================================================================
RENDGL.CPP - Pure Immediate Mode OpenGL Backend for MTM2 (Zero Extensions)
===========================================================================*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include ...
RENDGL.CPP - Pure Immediate Mode OpenGL Backend for MTM2 (Zero Extensions)
===========================================================================*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include ...
- Wed Jun 17, 2026 5:12 pm
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.45 - First Steps Towards DX9
- Replies: 31
- Views: 20062
- Wed Jun 17, 2026 3:28 pm
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.45 - First Steps Towards DX9
- Replies: 31
- Views: 20062
Re: MTM2 Beta Patch 0.45 - First Steps Towards DX9
Great news Fila, I managed to a get a OpenGL context to fire and dll loads into MTM so we are on our way to modern opengl.
- Wed Jun 17, 2026 2:05 pm
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.45 - First Steps Towards DX9
- Replies: 31
- Views: 20062
Re: MTM2 Beta Patch 0.45 - First Steps Towards DX9
Hey Fila, with all the new found glory with Dx9 and Kmasters utilities I found the page that had the update VS code and I manage to get the mtm2_visualstudio14-Beta043 version of d3d render dll to compile, compiled with vs 2026 and was going to attempt to see yet again about a opengl renderer ...
- Tue Jun 16, 2026 9:58 am
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.45 - First Steps Towards DX9
- Replies: 31
- Views: 20062
Re: MTM2 Beta Patch 0.45 - First Steps Towards DX9
Hey Fila, I started working on Traxx2.1 based off of my Traxx2 on my github page. I only rewrote the whole rendering engine in modern OpenGL and decided to quit the project after seeing all KMaster has done as there is no need. I am posting a link below to a project on my google drive, its 18mb or ...
- Mon Jun 08, 2026 12:52 pm
- Forum: Utility Talk
- Topic: Dxtory "The exception was generated" error message.
- Replies: 15
- Views: 37245
Re: Dxtory "The exception was generated" error message.
Might we see the log file, might be useful.
- Sat May 23, 2026 9:00 am
- Forum: Truck Reviews
- Topic: Online MTM2 truck viewer
- Replies: 76
- Views: 344278
Re: Online MTM2 truck viewer
Hey KMaster, not sure how you do the scaling in your rendering. I use OpenGL so everything is normalized. I multiple/scale the models by 1/65536.0f, swap x/z and negate z. the scrape points and wheel positions and axlebar/driveshaftpos I scale all by 1/32.0f and then the fourlinks are the absolute ...
- Fri May 01, 2026 5:13 pm
- Forum: The Beta Room
- Topic: Traxx Java port (JTraxx)
- Replies: 16
- Views: 216363
Re: Traxx Java port (JTraxx)
Good deal, I remember see jtrfp github page a while ago. I don't know java, but it's essentially C code. I haven't looked at it. I don't remember who gave it to me, but i did have the Traxx source code at one time, it was after Guitar Bill passed and I wanna say Drive2Survive rings a bell. Not sure ...
- Wed Apr 29, 2026 4:19 am
- Forum: The Beta Room
- Topic: Traxx Java port (JTraxx)
- Replies: 16
- Views: 216363
Re: Traxx Java port (JTraxx)
Hey KMaster, not sure if you've seen this, here is Traxx2, I wrote it 5 or so years ago, full functional editor. https://github.com/jpez1432 its under Traxx2 if you wanna look at the code or how stuff works. Also I just recently started Traxx2.1 which is pretty far along. I'll post it as well ...
- Thu Dec 25, 2025 8:27 am
- Forum: General Discussion
- Topic: MTM2 Community Patch #2 - Bear Foot Unchained + HD Trucks
- Replies: 47
- Views: 346849
- Sat Jul 26, 2025 12:20 am
- Forum: General Discussion
- Topic: <no subject>
- Replies: 23
- Views: 169676
Re: <no subject>
Yeah there is no hope for a openGL port from me at least. After really digging into the code it is so bad I ain't even gonna screw with it. I have never seen a worse code dump in my life. How the heck Fila even got drags going. Props to him,I ain't screwing with it.
- Fri Jul 25, 2025 3:32 pm
- Forum: General Discussion
- Topic: <no subject>
- Replies: 23
- Views: 169676
Re: <no subject>
I have the source code as well. I promise absolutely nothing. But I will look into an OpenGL port. I have the source to the community version as well, thanks to Fila, who was able to get it to compile with a newer version of Visual Studio. DirectX is not my thing in the slightest, but I will take a ...
- Mon Apr 17, 2023 11:32 am
- Forum: General Discussion
- Topic: SopeGames and Project Monster apologizes
- Replies: 0
- Views: 118465
SopeGames and Project Monster apologizes
Dear Monster Truck Madness community and MTM2.com website, Fila and all of the creators of the MTM truck addons...
I have to apologize for my recent actions of posting my game Project Monster, without giving any much-deserved due credit to all of you for the addon trucks. I should have asked if ...
I have to apologize for my recent actions of posting my game Project Monster, without giving any much-deserved due credit to all of you for the addon trucks. I should have asked if ...
- Sun Apr 09, 2023 2:41 pm
- Forum: General Discussion
- Topic: Lost a bunch
- Replies: 4
- Views: 66716
Re: Lost a bunch
No problem, glad I could help and curious if you would want a copy of Project Monster to test?
- Thu Apr 06, 2023 7:51 am
- Forum: General Discussion
- Topic: Lost a bunch
- Replies: 4
- Views: 66716
Re: Lost a bunch
Hey there, ever heard of wGet? it is a command line tool to download batches of files from a website. I used it to clone MTM2.com to disk. I have all the files but if you are interested message back and I will give you a zip file with wGet and the appropriate syntax to download just the tracks ...
- Thu Mar 16, 2023 7:37 am
- Forum: General Discussion
- Topic: Project Monster release
- Replies: 2
- Views: 40280
Project Monster release
SopeGames.com proudly presents Project Monster. It can be purchased on itch.io
It has a built-in truck and track editor. You are able to modify the physics in real-time.
It also supports MTM trucks as well as its own format. It has 6000+ addon trucks available
which shows a preview of the truck and ...
It has a built-in truck and track editor. You are able to modify the physics in real-time.
It also supports MTM trucks as well as its own format. It has 6000+ addon trucks available
which shows a preview of the truck and ...
- Tue Mar 22, 2022 9:05 am
- Forum: General Discussion
- Topic: Project Monster & MTM2 Trucks.
- Replies: 2
- Views: 27926
Re: Project Monster & MTM2 Trucks.
PhFoxy, email me at jpez1432@gmail.com so I can shoot you a link to the beta. Thanks.
- Sun Mar 20, 2022 7:26 am
- Forum: General Discussion
- Topic: Cant find Traxx 2
- Replies: 2
- Views: 28900