Search found 137 matches
- Sat Aug 22, 2026 11:18 am
- Forum: Utility Talk
- Topic: New Blender Bin Import / Export Plugin
- Replies: 39
- Views: 58117
Re: New Blender Bin Import / Export Plugin
Blender plugin has been discontinued. Monvert is no more. BinEdit is the standard and should be used!
- Sat Aug 22, 2026 7:10 am
- Forum: Utility Talk
- Topic: New Blender Bin Import / Export Plugin
- Replies: 39
- Views: 58117
Re: New Blender Bin Import / Export Plugin
I will upload it as well to the trucks, but here it is. Kinda hard to see, but normal mapping on body with 29 shiny, the glass/windscreen is the new glass material 40, and the chassis and wheels are 18 nonshiny. (Hate shiny wheels!)
Edit: This is all HD quality pngs/bin
Edit: This is all HD quality pngs/bin
- Sat Aug 22, 2026 6:05 am
- Forum: Utility Talk
- Topic: New Blender Bin Import / Export Plugin
- Replies: 39
- Views: 58117
Re: New Blender Bin Import / Export Plugin
I didn't add the normal strength type but it already uses the node from Blender which is correct or generates 1.0 strength normal. It already only did the _N to the png filename. It is up to version 11_1.
- Wed Aug 19, 2026 1:00 pm
- Forum: Utility Talk
- Topic: New Blender Bin Import / Export Plugin
- Replies: 39
- Views: 58117
Re: New Blender Bin Import / Export Plugin
Got to work on it further and removed the new material type in the animated models. I also added the ability to export the normalmap associated with the node if there is one otherwise it can generate it. Not sure what else is needed.
- Wed Aug 19, 2026 6:49 am
- Forum: Utility Talk
- Topic: New Blender Bin Import / Export Plugin
- Replies: 39
- Views: 58117
Re: New Blender Bin Import / Export Plugin
Test 1: faithful body and chassis recreation of Project Monster HD
This is 2 glb models imported, setup materials and exported bin/png no max texture size, it wrote a bin (it does append .RAW by default in the latest version of the plugin for legacy), and the 3 different png files, I podded it with ...
This is 2 glb models imported, setup materials and exported bin/png no max texture size, it wrote a bin (it does append .RAW by default in the latest version of the plugin for legacy), and the 3 different png files, I podded it with ...
- Wed Aug 19, 2026 6:07 am
- Forum: Utility Talk
- Topic: New Blender Bin Import / Export Plugin
- Replies: 39
- Views: 58117
Re: New Blender Bin Import / Export Plugin
Ok I've updated the following:
https://www.mtm2.com/~mtmg/misc/MONVERT_HANDOVER.pdf
https://www.mtm2.com/~mtmg/misc/GLTF_EXTRAS_SPEC.pdf
And for kmaster.
https://www.mtm2.com/~mtmg/misc/MONVERT_HANDOVER.md
https://www.mtm2.com/~mtmg/misc/GLTF_EXTRAS_SPEC.md
(Edit: Chicenuts, didn't see the ...
- Mon Aug 17, 2026 5:57 am
- Forum: General Discussion
- Topic: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
- Replies: 217
- Views: 383599
Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Hey Fila, hope all is well with the hurricane. Stay safe. Quite all weekend.
- Fri Aug 14, 2026 11:38 am
- Forum: Utility Talk
- Topic: New Blender Bin Import / Export Plugin
- Replies: 39
- Views: 58117
Re: New Blender Bin Import / Export Plugin
https://www.mtm2.com/~mtmg/misc/GLTF_EXTRAS_SPEC.pdf
Mostly questions for you guys. This will be obviously easier to see when I finally release everything. I've added export to blender in binedit as it would make things easier, I know you guys worked in the exporting to blender already so I don't ...
- Fri Aug 14, 2026 2:31 am
- Forum: Utility Talk
- Topic: New Blender Bin Import / Export Plugin
- Replies: 39
- Views: 58117
Re: New Blender Bin Import / Export Plugin
Tator Boi with full color mapping 24bit textures to act/raw for now.
- Thu Aug 13, 2026 9:23 pm
- Forum: Utility Talk
- Topic: New Blender Bin Import / Export Plugin
- Replies: 39
- Views: 58117
Re: New Blender Bin Import / Export Plugin
It now writes pod files also. Waiting on the patch now... it should work out the gate.
- Thu Aug 13, 2026 8:53 pm
- Forum: Utility Talk
- Topic: New Blender Bin Import / Export Plugin
- Replies: 39
- Views: 58117
Re: New Blender Bin Import / Export Plugin
I finished v5 it has the new material types being wrote and raw extension and header is correct. They load off the flip in MTM2 now. Waiting for png loading to work and everything should be fine. I can set all the face types.
- Thu Aug 13, 2026 7:22 pm
- Forum: Utility Talk
- Topic: New Blender Bin Import / Export Plugin
- Replies: 39
- Views: 58117
Re: New Blender Bin Import / Export Plugin
Tator boi, this is a glb model I created and imported in blender and exported with new the new Monvert5. For some magical reason any model exported won't load automatically in MTM, if i load it in Binedit and export instantly it works fine?
I will post the new version shortly, add pod export so we ...
I will post the new version shortly, add pod export so we ...
- Thu Aug 06, 2026 6:45 am
- Forum: General Discussion
- Topic: Project Monster (MTM2 related)
- Replies: 0
- Views: 3464
Project Monster (MTM2 related)
Project Monster, SopeGames
v0.5.78.0
Hey yall,
I suck at writing readme.txts and documentation so...
Edit: Removed pods from zip
https://drive.google.com/file/d/1uzOuzTWmwDPMzaf3s4whLmWpMCw_fbT1/view?usp=sharing
This is the latest version of Project Monster. This project
is kinda like Cale's HD ...
v0.5.78.0
Hey yall,
I suck at writing readme.txts and documentation so...
Edit: Removed pods from zip
https://drive.google.com/file/d/1uzOuzTWmwDPMzaf3s4whLmWpMCw_fbT1/view?usp=sharing
This is the latest version of Project Monster. This project
is kinda like Cale's HD ...
- Tue Aug 04, 2026 8:51 pm
- Forum: Utility Talk
- Topic: New Blender Bin Import / Export Plugin
- Replies: 39
- Views: 58117
Re: New Blender Bin Import / Export Plugin
Here is version 4, I actually wrote this several days ago and forgot to upload it. Been working on Project Monster. Here is the link. This version has the panel as well to set the face per mesh texture its under the triangle in object/properties tab. In the addon tab where its installed look at the ...
- Mon Aug 03, 2026 7:06 am
- Forum: Utility Talk
- Topic: Discussion about game limits, format support and converters going forward
- Replies: 13
- Views: 11476
Re: Discussion about game limits, format support and converters going forward
Hey Fila, not sure if you saw my other post, rambled about glb models, binary models that include the texture embedded into the model, can either be png or jpg or size. I strongly suggest against tga and tiff, tga is legacy. If you do go the glb route I'll send you code for a model loader with cgltf ...
- Sun Aug 02, 2026 7:19 am
- Forum: General Discussion
- Topic: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
- Replies: 217
- Views: 383599
Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Hey Fila, with all the work you have done and I know you have been busy. What's the chances we can get the actual count on max values? like triangles/vertices for trucks and textures? I messed with OGRudeE's Blender plugins and testing and importing other model formats. 10,000 triangles work but ...
- Thu Jul 30, 2026 6:47 am
- Forum: General Discussion
- Topic: Community Patch Wishlist
- Replies: 38
- Views: 47485
Re: Community Patch Wishlist
Fila, simple items that could be implemented.
Instead of using raw/act files since the extension is wrote in the bin model texture blocks, simply changing to png for better texture management, I would recommend stb_image library, very easy to use. If not that, at least bumping up the texture size ...
Instead of using raw/act files since the extension is wrote in the bin model texture blocks, simply changing to png for better texture management, I would recommend stb_image library, very easy to use. If not that, at least bumping up the texture size ...
- Thu Jul 30, 2026 6:08 am
- Forum: General Discussion
- Topic: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
- Replies: 217
- Views: 383599
Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Hey Fila, with all the work you have done and I know you have been busy. What's the chances we can get the actual count on max values? like triangles/vertices for trucks and textures? I messed with OGRudeE's Blender plugins and testing and importing other model formats. 10,000 triangles work but I ...
- Wed Jul 29, 2026 8:13 pm
- Forum: General Discussion
- Topic: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
- Replies: 217
- Views: 383599
Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Hey, it would have to be up to Fila and regards to the code, but I have done extensive OpenXR coding with VR and would be curious. Project Monster has a VR version and it's pretty fun actually.
- Wed Jul 29, 2026 3:52 pm
- Forum: General Discussion
- Topic: Modern MTM Installer. WIP
- Replies: 4
- Views: 4012
Re: Modern MTM Installer. WIP
I know this has been a concern of many people or so it seems in the posts. I don't mind keep it up but if you want I can show you the nsi script and if you get NSIS its just a simple program from Nullsoft, people who wrote winamp back in the day. It is a script that basically creates full fledge ...