Search found 677 matches

by Cale
Mon Jul 27, 2026 4:02 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Replies: 50
Views: 29046

Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano



So something that breaks with the new renderers is the translucency hack that many of us have been using for some time. Looks like it defaults to full transparency, maybe because the fidelity to the actual coordinates on the texture are better. This is in Vulkan. Not a gamebreaker by any stretch ...
by Cale
Sun Jul 26, 2026 3:05 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Replies: 50
Views: 29046

Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano

Fila wrote: Sun Jul 26, 2026 2:36 pm Which truck is that? (so I can test it easier)

And how was the hack achieved so that I can either try to replicate it.
https://www.mtm2.com/%7Etrucks/trucks.p ... h=gunkster (the truck image shows how the effect should look).

Here's how it works: https://malibu350.com/tnt/transfaces.htm
by Cale
Sun Jul 26, 2026 9:59 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Replies: 50
Views: 29046

Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano

So something that breaks with the new renderers is the translucency hack that many of us have been using for some time. Looks like it defaults to full transparency, maybe because the fidelity to the actual coordinates on the texture are better. This is in Vulkan. Not a gamebreaker by any stretch but ...
by Cale
Sun Jul 26, 2026 8:37 am
Forum: Truck Making
Topic: Silent Crash Using Custom Truck Body
Replies: 15
Views: 6006

Re: Silent Crash Using Custom Truck Body

Are there any unused verts in the models that get exported?
by Cale
Sat Jul 25, 2026 5:41 pm
Forum: Truck Making
Topic: Silent Crash Using Custom Truck Body
Replies: 15
Views: 6006

Re: Silent Crash Using Custom Truck Body

Check the .TRK file and make sure there's nothing in that that is wonky first, especially the scratch points. The body itself should not be a problem, I have 2000+ vert trucks that load in game fine.
by Cale
Tue Jul 21, 2026 7:27 pm
Forum: Truck Making
Topic: Note for Truck Makers and Beta 0.46 (and onwards)
Replies: 19
Views: 34841

Re: Note for Truck Makers and Beta 0.46 (and onwards)

Aesthetic question for everyone: Do you think the HD trucks would look better without highlights now that the game can handle proper reflections?
by Cale
Thu Jul 16, 2026 7:09 pm
Forum: General Discussion
Topic: Community Patch Wishlist
Replies: 24
Views: 21798

Re: Community Patch Wishlist

Something popped up in my mind as I was doing a dusk race at YM's "Tundra Madness in LA": Increasing the number of moving objects to maybe try to get stadium lights proper.
by Cale
Tue Jul 14, 2026 7:29 pm
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11

So a couple of things:

First, I've uploaded a Bigfoot (Shine Test) truck. This is the HD Bigfoot with the bed cover, KC lights, and full undercarriage all set to "normal" face type, which should give the new reflections effect the best look. Let me know what you think - this is easy but tedious so ...
by Cale
Tue Jul 14, 2026 3:41 am
Forum: Truck Making
Topic: Note for Truck Makers and Beta 0.46 (and onwards)
Replies: 19
Views: 34841

Re: Note for Truck Makers and Beta 0.46 (and onwards)


PS. Can someone tell me what fiberglass bodys means in the context of MTM2?

"Fiberglass" was an early term for hollowing out the MTM2 body models and putting 3d chassis underneath them. They got the name because real monster trucks use fiberglass shells over steel tube chassis - hence why body ...
by Cale
Mon Jul 13, 2026 7:15 pm
Forum: Truck Making
Topic: Note for Truck Makers and Beta 0.46 (and onwards)
Replies: 19
Views: 34841

Re: Note for Truck Makers and Beta 0.46 (and onwards)


Cale, I hope it's ok.


How dare you save me all this work! :lol:

It's all good. I have very little time and motivation right now between work, baby, and other things in life, so there's no issues. The thing I do want to do next is change the tonneau covers and any undercarriage stuff to normal ...
by Cale
Sun Jul 05, 2026 11:42 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.47 - Improving from .46
Replies: 156
Views: 83572

Re: MTM2 Beta Patch 0.47 - Improving from .46

Alright, so I finally got to play around with this, and I didn't see any major issues in the few races I tried. The "Sonic Trucks" certainly are something, the extra speed is cool and makes them more competitive, but there's obvious times when they are too aggro and end up wrecking themselves. In a ...
by Cale
Sun Jul 05, 2026 9:06 am
Forum: General Discussion
Topic: A personal MTM 1 truck project
Replies: 82
Views: 188382

Re: A personal MTM 1 truck project

It should be noted that the game also looks for the actual .TRK files for the stock trucks when loading tracks. If you notice, truck starting locations are associated with specific .TRKs in the .SIT files. Those trucks need to be podded or it will crash. This was the issue I was having with my 2.1 ...
by Cale
Sat Jul 04, 2026 7:49 am
Forum: General Discussion
Topic: A personal MTM 1 truck project
Replies: 82
Views: 188382

Re: A personal MTM 1 truck project

MTM2 was promoted with the notion that MTM1 trucks would work in it, but I don't think anyone ever really tried because the MTM2 trucks were such a step up in quality. This is neat and maybe opens the door to MTM2 just being a more stable MTM1 emulator of sorts. Again, a toggle for the 2 pixel ...
by Cale
Fri Jun 26, 2026 3:59 am
Forum: General Discussion
Topic: Community Patch Wishlist
Replies: 24
Views: 21798

Re: Community Patch Wishlist

Ability to turn on/off 2 pixel overlap would fix a TON of tracks.
Demystifying top crush.
Fixing the darker textures when reversed faces share the same vertices.
Different front and rear axles.
Similarly, ability to place the axlebar pivot points independently front and rear.
MTM 1 style ...
by Cale
Thu Jun 25, 2026 5:43 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.46 - Lights and Mirrors
Replies: 67
Views: 44548

Re: MTM2 Beta Patch 0.46 - Lights and Mirrors

Ah man, I feel guilty not having the opportunity to address some of this stuff! I'm in the Finger Lakes right now for the IMSA race at Watkins Glen, and I'll have a bunch of other real life things coming up, but I'll have to check all this out when I get the opportunity.

(BTW The original 2.1 ...
by Cale
Wed Jun 10, 2026 6:36 pm
Forum: General Discussion
Topic: Introducing the SS Project
Replies: 255
Views: 2295476

Re: Introducing the SS Project



Not going to be in the initial pack release, but "phase II" is probably going to be a mini pack of trucks from 1991-1992...at least, it will now that they restored the actual Taurus 3 a few weeks back.

taurusss_pre1.jpg


Is this going to be released anytime soon? It looks ready to me.


It's ...
by Cale
Mon Jun 08, 2026 6:30 pm
Forum: General Discussion
Topic: A personal MTM 1 truck project
Replies: 82
Views: 188382

Re: A personal MTM 1 truck project

Fixed, Fila, please delete the old one.

Stored in: mtm2.com/~trucks/T2026/mtm1truckexpansionupgradepackmtm1onlyfixedbycale.zip
Stored in: mtm2.com/~trucks/P2026/mtm1truckexpansionupgradepackmtm1onlyfixedbycale.jpg
by Cale
Sun Jun 07, 2026 6:50 pm
Forum: General Discussion
Topic: A personal MTM 1 truck project
Replies: 82
Views: 188382

Re: A personal MTM 1 truck project

I uploaded the pack to the main Trucks page (even though it says "MTM2 trucks only") in case the link to my drive rots in the future. Doesn't work with the truck viewer (part of the reason I wanted to upload it) but will work in game.

https://mtm2.com/%7Etrucks/trucks.php?search=MTM+1+Truck

And ...
by Cale
Sat Jun 06, 2026 10:09 am
Forum: General Discussion
Topic: MTM 1 Drags Creation - Info and Beta track
Replies: 30
Views: 80268

Re: MTM 1 Drags Creation - Info and Beta track

So, for what it's worth, I just loaded up the drag into the PCEm virtual machine I've been using for my MTM1 sessions recently (A Pentium II/450 MHz config) and with that the computer trucks are competitive but definitely beatable, which makes me wonder if drags are just simply broken altogether on ...
by Cale
Sat Jun 06, 2026 8:07 am
Forum: General Discussion
Topic: Attention Mr. Cale
Replies: 7
Views: 5048

Re: Attention Mr. Cale

I just had the photos and zip uploads confused. :oops: Ugh, it's been a long week.

Anita Go Fast: Stored in: mtm2.com/~trucks/T2026/anitagofastbycale.zip
Stored in: mtm2.com/~trucks/P2026/anitagofastbycale.jpg

Leanne's Lament: Stored in: mtm2.com/~trucks/T2026/leanneslamentbycale.zip
Stored in ...