Search found 696 matches
- Thu Oct 22, 2026 6:50 pm
- Forum: General Discussion
- Topic: Best original tracks & trucks?
- Replies: 4
- Views: 167
Re: Best original tracks & trucks?
Ah...actually, my tracks are full of that sort of stuff too (sponsors etc.) so maybe not the best option.
- Wed Oct 21, 2026 7:06 pm
- Forum: General Discussion
- Topic: Best original tracks & trucks?
- Replies: 4
- Views: 167
Re: Best original tracks & trucks?
Charles River Field uses no stock models/textures. The music would need to be silenced, though. Likewise for Sonic City Speedway.
- Mon Oct 19, 2026 7:39 pm
- Forum: General Discussion
- Topic: Introducing the SS Project
- Replies: 269
- Views: 2785119
Re: Introducing the SS Project
Time to map
- Tue Oct 13, 2026 7:10 pm
- Forum: General Discussion
- Topic: Introducing the SS Project
- Replies: 269
- Views: 2785119
Re: Introducing the SS Project
Getting there...
- Mon Oct 12, 2026 7:55 pm
- Forum: General Discussion
- Topic: Introducing the SS Project
- Replies: 269
- Views: 2785119
Re: Introducing the SS Project
And here's why my modeling technique makes things so tedious. It's not a great way of doing it, but it is my own.
This is what I'm aiming for, ultimately...
This is what I'm aiming for, ultimately...
- Mon Oct 05, 2026 6:51 pm
- Forum: General Discussion
- Topic: Introducing the SS Project
- Replies: 269
- Views: 2785119
Re: Introducing the SS Project
Yep, checked it out this morning in game, looking good.
Vectorizing all of your HD trucks by hand would be a ton of work! Tried a couple vertorizers online just to test. Here's a couple results from https://vectorizer.ai/
Very cartoony, but infinitely scalable! :lol:
Screenshot 2026-10-05 ...
- Sun Oct 04, 2026 6:17 pm
- Forum: General Discussion
- Topic: Introducing the SS Project
- Replies: 269
- Views: 2785119
Re: Introducing the SS Project
LeannesLamentCP3.png
Both Leanne's Lament and Anita Go Fast were built using truck (car?) length 256x256 textures using PSP 2018's vector graphics, so they resized easily enough to 512x512 to test out the PNG stuff. Seems to work well and I'm happy with the result. Redoing my full HD pack in this ...
Both Leanne's Lament and Anita Go Fast were built using truck (car?) length 256x256 textures using PSP 2018's vector graphics, so they resized easily enough to 512x512 to test out the PNG stuff. Seems to work well and I'm happy with the result. Redoing my full HD pack in this ...
- Wed Sep 30, 2026 6:12 pm
- Forum: Truck Reviews
- Topic: Online MTM2 truck viewer
- Replies: 90
- Views: 717177
Re: Online MTM2 truck viewer
Awesome! I'll have to play around with that when I have more time.
- Tue Sep 29, 2026 6:58 pm
- Forum: Truck Reviews
- Topic: Online MTM2 truck viewer
- Replies: 90
- Views: 717177
Re: Online MTM2 truck viewer
Does this mean you've parsed the CPR car files then? I'd love to play around with them but figuring it out felt above my skill level.
- Sun Sep 27, 2026 6:19 pm
- Forum: General Discussion
- Topic: Introducing the SS Project
- Replies: 269
- Views: 2785119
Re: Introducing the SS Project
Thank you! I'll give those a shot in the next couple of days. I kind of want to try the normal maps on the new chassis textures to see if I can get any depth to them. As I have time I guess.
Meanwhile, here's what the truck, as it stands, looks like in game. I actually took advantage of what Fila ...
Meanwhile, here's what the truck, as it stands, looks like in game. I actually took advantage of what Fila ...
- Sun Sep 27, 2026 12:30 pm
- Forum: General Discussion
- Topic: Introducing the SS Project
- Replies: 269
- Views: 2785119
Re: Introducing the SS Project
Or I could just make my life easier in general!
Screenshot 2026-09-27 132658.png
The "metal" behind the frame isn't accurate BUT I like the way is looks and it allows me to keep the "solid model" aesthetic I want. Now to work on the interior...
Rudee, can you send over the wheels you already ...
Screenshot 2026-09-27 132658.png
The "metal" behind the frame isn't accurate BUT I like the way is looks and it allows me to keep the "solid model" aesthetic I want. Now to work on the interior...
Rudee, can you send over the wheels you already ...
- Sat Sep 12, 2026 2:19 pm
- Forum: General Discussion
- Topic: Introducing the SS Project
- Replies: 269
- Views: 2785119
Re: Introducing the SS Project
So, trying to eat the elephant one bite at a time.
Between work and baby (and other things) it's tough to find time to make the changes that I want to the HD trucks. But I do think it's worthwhile, it's just a ton of work. I have some old models for engines and fuel cells that I can repurpose for ...
Between work and baby (and other things) it's tough to find time to make the changes that I want to the HD trucks. But I do think it's worthwhile, it's just a ton of work. I have some old models for engines and fuel cells that I can repurpose for ...
- Tue Sep 01, 2026 6:51 pm
- Forum: Utility Talk
- Topic: Engine Limits and HD Art
- Replies: 67
- Views: 35628
Re: Engine Limits and HD Art
Can someone give me a 10000 foot explainer on what the normals are doing and how you guys are making the normal maps? I'm curious if I can forego shading the actual truck textures and use the normal maps instead to get a similar effect.
- Mon Aug 31, 2026 6:59 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 228520
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
So played around with Comm Patch 3 for a bit, no major issues so far (where'd you get all the extra Army clips?), except that, even though I had movie clips switched off, I was unceremoniously greeted by Hulk Hogan upon running through a drag bracket. Nothing big but annoying nonetheless.
Excellent ...
Excellent ...
- Mon Aug 10, 2026 5:21 pm
- Forum: General Discussion
- Topic: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
- Replies: 217
- Views: 432926
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Incredible! That looks better than a lot of modern games.
- Fri Aug 07, 2026 6:16 am
- Forum: Utility Talk
- Topic: BinEdit wishes
- Replies: 2
- Views: 6261
BinEdit wishes
I hate to be the non-programmer guy asking the programmers for new features, but I was thinking about what would make my life easier for fixing my trucks up for the recent Comm Patches, and something that jumped to mind was a clickable face list. Basically, the Browse Window in BE currently, but ...
- Tue Aug 04, 2026 6:46 pm
- Forum: Utility Talk
- Topic: Discussion about game limits, format support and converters going forward
- Replies: 13
- Views: 16398
Re: Discussion about game limits, format support and converters going forward
I could write a long diatribe about this, but I'll keep it short. It's great if all these limits are increased and the detail of the trucks and tracks can go to the moon. I won't be building trucks and tracks to meet those standards, though. What I love about MTM2 is that it is a moment in time, how ...
- Wed Jul 29, 2026 7:27 pm
- Forum: General Discussion
- Topic: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
- Replies: 217
- Views: 432926
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Cale, someone said they needed to delete their monster.ini after getting a crash. Did you try that already?
That fixed it (though I had to start the game in 640x480 to get it to run). DX11 works great! On Vulkan truck textures were low quality for some reason and vSync didn't work.
Also ...
- Wed Jul 29, 2026 6:56 pm
- Forum: General Discussion
- Topic: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
- Replies: 217
- Views: 432926
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
First try running it, crash:
===== MTM2 CRASH 2026-07-29 19:55:35 =====
code=0xC0000005 addr=0x0043D828 (READ at 0x000004C6)
eax=07E001A8 ebx=07E0015C ecx=00000080 edx=00000027 esi=0000047A edi=F820031E
eip=0043D828 esp=001AFB68 ebp=001AFB9C
[ 0] monster.exe+0x3D828
[ 1] monster.exe+0x37877
[ 2 ...
===== MTM2 CRASH 2026-07-29 19:55:35 =====
code=0xC0000005 addr=0x0043D828 (READ at 0x000004C6)
eax=07E001A8 ebx=07E0015C ecx=00000080 edx=00000027 esi=0000047A edi=F820031E
eip=0043D828 esp=001AFB68 ebp=001AFB9C
[ 0] monster.exe+0x3D828
[ 1] monster.exe+0x37877
[ 2 ...
- Mon Jul 27, 2026 4:02 pm
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
- Replies: 57
- Views: 90869
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
So something that breaks with the new renderers is the translucency hack that many of us have been using for some time. Looks like it defaults to full transparency, maybe because the fidelity to the actual coordinates on the texture are better. This is in Vulkan. Not a gamebreaker by any stretch ...