Search found 684 matches

by Cale
Tue Sep 01, 2026 6:51 pm
Forum: Utility Talk
Topic: Engine Limits and HD Art
Replies: 67
Views: 25635

Re: Engine Limits and HD Art

Can someone give me a 10000 foot explainer on what the normals are doing and how you guys are making the normal maps? I'm curious if I can forego shading the actual truck textures and use the normal maps instead to get a similar effect.
by Cale
Mon Aug 31, 2026 6:59 pm
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 149484

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

So played around with Comm Patch 3 for a bit, no major issues so far (where'd you get all the extra Army clips?), except that, even though I had movie clips switched off, I was unceremoniously greeted by Hulk Hogan upon running through a drag bracket. Nothing big but annoying nonetheless.

Excellent ...
by Cale
Mon Aug 10, 2026 5:21 pm
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Replies: 217
Views: 383599

Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Incredible! That looks better than a lot of modern games.
by Cale
Fri Aug 07, 2026 6:16 am
Forum: Utility Talk
Topic: BinEdit wishes
Replies: 2
Views: 3379

BinEdit wishes

I hate to be the non-programmer guy asking the programmers for new features, but I was thinking about what would make my life easier for fixing my trucks up for the recent Comm Patches, and something that jumped to mind was a clickable face list. Basically, the Browse Window in BE currently, but ...
by Cale
Tue Aug 04, 2026 6:46 pm
Forum: Utility Talk
Topic: Discussion about game limits, format support and converters going forward
Replies: 13
Views: 11476

Re: Discussion about game limits, format support and converters going forward

I could write a long diatribe about this, but I'll keep it short. It's great if all these limits are increased and the detail of the trucks and tracks can go to the moon. I won't be building trucks and tracks to meet those standards, though. What I love about MTM2 is that it is a moment in time, how ...
by Cale
Wed Jul 29, 2026 7:27 pm
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Replies: 217
Views: 383599

Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!


Cale, someone said they needed to delete their monster.ini after getting a crash. Did you try that already?


That fixed it (though I had to start the game in 640x480 to get it to run). DX11 works great! On Vulkan truck textures were low quality for some reason and vSync didn't work.

Also ...
by Cale
Wed Jul 29, 2026 6:56 pm
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Replies: 217
Views: 383599

Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

First try running it, crash:

===== MTM2 CRASH 2026-07-29 19:55:35 =====
code=0xC0000005 addr=0x0043D828 (READ at 0x000004C6)
eax=07E001A8 ebx=07E0015C ecx=00000080 edx=00000027 esi=0000047A edi=F820031E
eip=0043D828 esp=001AFB68 ebp=001AFB9C
[ 0] monster.exe+0x3D828
[ 1] monster.exe+0x37877
[ 2 ...
by Cale
Mon Jul 27, 2026 4:02 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Replies: 57
Views: 76775

Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano



So something that breaks with the new renderers is the translucency hack that many of us have been using for some time. Looks like it defaults to full transparency, maybe because the fidelity to the actual coordinates on the texture are better. This is in Vulkan. Not a gamebreaker by any stretch ...
by Cale
Sun Jul 26, 2026 3:05 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Replies: 57
Views: 76775

Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano

Fila wrote: Sun Jul 26, 2026 2:36 pm Which truck is that? (so I can test it easier)

And how was the hack achieved so that I can either try to replicate it.
https://www.mtm2.com/%7Etrucks/trucks.p ... h=gunkster (the truck image shows how the effect should look).

Here's how it works: https://malibu350.com/tnt/transfaces.htm
by Cale
Sun Jul 26, 2026 9:59 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Replies: 57
Views: 76775

Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano

So something that breaks with the new renderers is the translucency hack that many of us have been using for some time. Looks like it defaults to full transparency, maybe because the fidelity to the actual coordinates on the texture are better. This is in Vulkan. Not a gamebreaker by any stretch but ...
by Cale
Sun Jul 26, 2026 8:37 am
Forum: Truck Making
Topic: Silent Crash Using Custom Truck Body
Replies: 15
Views: 83517

Re: Silent Crash Using Custom Truck Body

Are there any unused verts in the models that get exported?
by Cale
Sat Jul 25, 2026 5:41 pm
Forum: Truck Making
Topic: Silent Crash Using Custom Truck Body
Replies: 15
Views: 83517

Re: Silent Crash Using Custom Truck Body

Check the .TRK file and make sure there's nothing in that that is wonky first, especially the scratch points. The body itself should not be a problem, I have 2000+ vert trucks that load in game fine.
by Cale
Tue Jul 21, 2026 7:27 pm
Forum: Truck Making
Topic: Note for Truck Makers and Beta 0.46 (and onwards)
Replies: 19
Views: 46815

Re: Note for Truck Makers and Beta 0.46 (and onwards)

Aesthetic question for everyone: Do you think the HD trucks would look better without highlights now that the game can handle proper reflections?
by Cale
Thu Jul 16, 2026 7:09 pm
Forum: General Discussion
Topic: Community Patch Wishlist
Replies: 38
Views: 47485

Re: Community Patch Wishlist

Something popped up in my mind as I was doing a dusk race at YM's "Tundra Madness in LA": Increasing the number of moving objects to maybe try to get stadium lights proper.
by Cale
Tue Jul 14, 2026 7:29 pm
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 206619

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11

So a couple of things:

First, I've uploaded a Bigfoot (Shine Test) truck. This is the HD Bigfoot with the bed cover, KC lights, and full undercarriage all set to "normal" face type, which should give the new reflections effect the best look. Let me know what you think - this is easy but tedious so ...
by Cale
Tue Jul 14, 2026 3:41 am
Forum: Truck Making
Topic: Note for Truck Makers and Beta 0.46 (and onwards)
Replies: 19
Views: 46815

Re: Note for Truck Makers and Beta 0.46 (and onwards)


PS. Can someone tell me what fiberglass bodys means in the context of MTM2?

"Fiberglass" was an early term for hollowing out the MTM2 body models and putting 3d chassis underneath them. They got the name because real monster trucks use fiberglass shells over steel tube chassis - hence why body ...
by Cale
Mon Jul 13, 2026 7:15 pm
Forum: Truck Making
Topic: Note for Truck Makers and Beta 0.46 (and onwards)
Replies: 19
Views: 46815

Re: Note for Truck Makers and Beta 0.46 (and onwards)


Cale, I hope it's ok.


How dare you save me all this work! :lol:

It's all good. I have very little time and motivation right now between work, baby, and other things in life, so there's no issues. The thing I do want to do next is change the tonneau covers and any undercarriage stuff to normal ...
by Cale
Sun Jul 05, 2026 11:42 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.47 - Improving from .46
Replies: 156
Views: 336982

Re: MTM2 Beta Patch 0.47 - Improving from .46

Alright, so I finally got to play around with this, and I didn't see any major issues in the few races I tried. The "Sonic Trucks" certainly are something, the extra speed is cool and makes them more competitive, but there's obvious times when they are too aggro and end up wrecking themselves. In a ...
by Cale
Sun Jul 05, 2026 9:06 am
Forum: General Discussion
Topic: A personal MTM 1 truck project
Replies: 82
Views: 222860

Re: A personal MTM 1 truck project

It should be noted that the game also looks for the actual .TRK files for the stock trucks when loading tracks. If you notice, truck starting locations are associated with specific .TRKs in the .SIT files. Those trucks need to be podded or it will crash. This was the issue I was having with my 2.1 ...
by Cale
Sat Jul 04, 2026 7:49 am
Forum: General Discussion
Topic: A personal MTM 1 truck project
Replies: 82
Views: 222860

Re: A personal MTM 1 truck project

MTM2 was promoted with the notion that MTM1 trucks would work in it, but I don't think anyone ever really tried because the MTM2 trucks were such a step up in quality. This is neat and maybe opens the door to MTM2 just being a more stable MTM1 emulator of sorts. Again, a toggle for the 2 pixel ...