Search found 677 matches
- Mon Jul 27, 2026 4:02 pm
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
- Replies: 50
- Views: 29046
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
So something that breaks with the new renderers is the translucency hack that many of us have been using for some time. Looks like it defaults to full transparency, maybe because the fidelity to the actual coordinates on the texture are better. This is in Vulkan. Not a gamebreaker by any stretch ...
- Sun Jul 26, 2026 3:05 pm
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
- Replies: 50
- Views: 29046
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
https://www.mtm2.com/%7Etrucks/trucks.p ... h=gunkster (the truck image shows how the effect should look).Fila wrote: Sun Jul 26, 2026 2:36 pm Which truck is that? (so I can test it easier)
And how was the hack achieved so that I can either try to replicate it.
Here's how it works: https://malibu350.com/tnt/transfaces.htm
- Sun Jul 26, 2026 9:59 am
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
- Replies: 50
- Views: 29046
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
So something that breaks with the new renderers is the translucency hack that many of us have been using for some time. Looks like it defaults to full transparency, maybe because the fidelity to the actual coordinates on the texture are better. This is in Vulkan. Not a gamebreaker by any stretch but ...
- Sun Jul 26, 2026 8:37 am
- Forum: Truck Making
- Topic: Silent Crash Using Custom Truck Body
- Replies: 15
- Views: 6006
Re: Silent Crash Using Custom Truck Body
Are there any unused verts in the models that get exported?
- Sat Jul 25, 2026 5:41 pm
- Forum: Truck Making
- Topic: Silent Crash Using Custom Truck Body
- Replies: 15
- Views: 6006
Re: Silent Crash Using Custom Truck Body
Check the .TRK file and make sure there's nothing in that that is wonky first, especially the scratch points. The body itself should not be a problem, I have 2000+ vert trucks that load in game fine.
- Tue Jul 21, 2026 7:27 pm
- Forum: Truck Making
- Topic: Note for Truck Makers and Beta 0.46 (and onwards)
- Replies: 19
- Views: 34841
Re: Note for Truck Makers and Beta 0.46 (and onwards)
Aesthetic question for everyone: Do you think the HD trucks would look better without highlights now that the game can handle proper reflections?
- Thu Jul 16, 2026 7:09 pm
- Forum: General Discussion
- Topic: Community Patch Wishlist
- Replies: 24
- Views: 21798
Re: Community Patch Wishlist
Something popped up in my mind as I was doing a dusk race at YM's "Tundra Madness in LA": Increasing the number of moving objects to maybe try to get stadium lights proper.
- Tue Jul 14, 2026 7:29 pm
- Forum: General Discussion
- Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
- Replies: 129
- Views: 130733
Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11
So a couple of things:
First, I've uploaded a Bigfoot (Shine Test) truck. This is the HD Bigfoot with the bed cover, KC lights, and full undercarriage all set to "normal" face type, which should give the new reflections effect the best look. Let me know what you think - this is easy but tedious so ...
First, I've uploaded a Bigfoot (Shine Test) truck. This is the HD Bigfoot with the bed cover, KC lights, and full undercarriage all set to "normal" face type, which should give the new reflections effect the best look. Let me know what you think - this is easy but tedious so ...
- Tue Jul 14, 2026 3:41 am
- Forum: Truck Making
- Topic: Note for Truck Makers and Beta 0.46 (and onwards)
- Replies: 19
- Views: 34841
Re: Note for Truck Makers and Beta 0.46 (and onwards)
PS. Can someone tell me what fiberglass bodys means in the context of MTM2?
"Fiberglass" was an early term for hollowing out the MTM2 body models and putting 3d chassis underneath them. They got the name because real monster trucks use fiberglass shells over steel tube chassis - hence why body ...
- Mon Jul 13, 2026 7:15 pm
- Forum: Truck Making
- Topic: Note for Truck Makers and Beta 0.46 (and onwards)
- Replies: 19
- Views: 34841
Re: Note for Truck Makers and Beta 0.46 (and onwards)
Cale, I hope it's ok.
How dare you save me all this work! :lol:
It's all good. I have very little time and motivation right now between work, baby, and other things in life, so there's no issues. The thing I do want to do next is change the tonneau covers and any undercarriage stuff to normal ...
- Sun Jul 05, 2026 11:42 am
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.47 - Improving from .46
- Replies: 156
- Views: 83572
Re: MTM2 Beta Patch 0.47 - Improving from .46
Alright, so I finally got to play around with this, and I didn't see any major issues in the few races I tried. The "Sonic Trucks" certainly are something, the extra speed is cool and makes them more competitive, but there's obvious times when they are too aggro and end up wrecking themselves. In a ...
- Sun Jul 05, 2026 9:06 am
- Forum: General Discussion
- Topic: A personal MTM 1 truck project
- Replies: 82
- Views: 188382
Re: A personal MTM 1 truck project
It should be noted that the game also looks for the actual .TRK files for the stock trucks when loading tracks. If you notice, truck starting locations are associated with specific .TRKs in the .SIT files. Those trucks need to be podded or it will crash. This was the issue I was having with my 2.1 ...
- Sat Jul 04, 2026 7:49 am
- Forum: General Discussion
- Topic: A personal MTM 1 truck project
- Replies: 82
- Views: 188382
Re: A personal MTM 1 truck project
MTM2 was promoted with the notion that MTM1 trucks would work in it, but I don't think anyone ever really tried because the MTM2 trucks were such a step up in quality. This is neat and maybe opens the door to MTM2 just being a more stable MTM1 emulator of sorts. Again, a toggle for the 2 pixel ...
- Fri Jun 26, 2026 3:59 am
- Forum: General Discussion
- Topic: Community Patch Wishlist
- Replies: 24
- Views: 21798
Re: Community Patch Wishlist
Ability to turn on/off 2 pixel overlap would fix a TON of tracks.
Demystifying top crush.
Fixing the darker textures when reversed faces share the same vertices.
Different front and rear axles.
Similarly, ability to place the axlebar pivot points independently front and rear.
MTM 1 style ...
Demystifying top crush.
Fixing the darker textures when reversed faces share the same vertices.
Different front and rear axles.
Similarly, ability to place the axlebar pivot points independently front and rear.
MTM 1 style ...
- Thu Jun 25, 2026 5:43 pm
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.46 - Lights and Mirrors
- Replies: 67
- Views: 44548
Re: MTM2 Beta Patch 0.46 - Lights and Mirrors
Ah man, I feel guilty not having the opportunity to address some of this stuff! I'm in the Finger Lakes right now for the IMSA race at Watkins Glen, and I'll have a bunch of other real life things coming up, but I'll have to check all this out when I get the opportunity.
(BTW The original 2.1 ...
(BTW The original 2.1 ...
- Wed Jun 10, 2026 6:36 pm
- Forum: General Discussion
- Topic: Introducing the SS Project
- Replies: 255
- Views: 2295476
Re: Introducing the SS Project
Not going to be in the initial pack release, but "phase II" is probably going to be a mini pack of trucks from 1991-1992...at least, it will now that they restored the actual Taurus 3 a few weeks back.
taurusss_pre1.jpg
Is this going to be released anytime soon? It looks ready to me.
It's ...
- Mon Jun 08, 2026 6:30 pm
- Forum: General Discussion
- Topic: A personal MTM 1 truck project
- Replies: 82
- Views: 188382
Re: A personal MTM 1 truck project
Fixed, Fila, please delete the old one.
Stored in: mtm2.com/~trucks/T2026/mtm1truckexpansionupgradepackmtm1onlyfixedbycale.zip
Stored in: mtm2.com/~trucks/P2026/mtm1truckexpansionupgradepackmtm1onlyfixedbycale.jpg
Stored in: mtm2.com/~trucks/T2026/mtm1truckexpansionupgradepackmtm1onlyfixedbycale.zip
Stored in: mtm2.com/~trucks/P2026/mtm1truckexpansionupgradepackmtm1onlyfixedbycale.jpg
- Sun Jun 07, 2026 6:50 pm
- Forum: General Discussion
- Topic: A personal MTM 1 truck project
- Replies: 82
- Views: 188382
Re: A personal MTM 1 truck project
I uploaded the pack to the main Trucks page (even though it says "MTM2 trucks only") in case the link to my drive rots in the future. Doesn't work with the truck viewer (part of the reason I wanted to upload it) but will work in game.
https://mtm2.com/%7Etrucks/trucks.php?search=MTM+1+Truck
And ...
https://mtm2.com/%7Etrucks/trucks.php?search=MTM+1+Truck
And ...
- Sat Jun 06, 2026 10:09 am
- Forum: General Discussion
- Topic: MTM 1 Drags Creation - Info and Beta track
- Replies: 30
- Views: 80268
Re: MTM 1 Drags Creation - Info and Beta track
So, for what it's worth, I just loaded up the drag into the PCEm virtual machine I've been using for my MTM1 sessions recently (A Pentium II/450 MHz config) and with that the computer trucks are competitive but definitely beatable, which makes me wonder if drags are just simply broken altogether on ...
- Sat Jun 06, 2026 8:07 am
- Forum: General Discussion
- Topic: Attention Mr. Cale
- Replies: 7
- Views: 5048
Re: Attention Mr. Cale
I just had the photos and zip uploads confused. :oops: Ugh, it's been a long week.
Anita Go Fast: Stored in: mtm2.com/~trucks/T2026/anitagofastbycale.zip
Stored in: mtm2.com/~trucks/P2026/anitagofastbycale.jpg
Leanne's Lament: Stored in: mtm2.com/~trucks/T2026/leanneslamentbycale.zip
Stored in ...
Anita Go Fast: Stored in: mtm2.com/~trucks/T2026/anitagofastbycale.zip
Stored in: mtm2.com/~trucks/P2026/anitagofastbycale.jpg
Leanne's Lament: Stored in: mtm2.com/~trucks/T2026/leanneslamentbycale.zip
Stored in ...