Search found 9 matches

by Shockwave_S08
Thu Jun 25, 2026 8:43 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.46 - Lights and Mirrors
Replies: 40
Views: 5289

Re: MTM2 Beta Patch 0.46 - Lights and Mirrors

Holy moly, the difference is night-and-day on my Steam Deck! No longer need to manually limit the framerate for a smooth experience, with no slowdown on ultra shadows. I have noticed flickering on some in-game objects, like the RV's near the starting line in MTM1's A Crazy Eight, and the bulldozer ...
by Shockwave_S08
Fri Jun 05, 2026 11:35 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.44 - Sonic Trucks go vroom!
Replies: 12
Views: 6181

Re: MTM2 Beta Patch 0.44 - Sonic Trucks go vroom!

One side-effect of the physics-framerate decoupling, is that the horn, Yee-Haw, and tire screeches now sound absolutely unhinged if the game's framerate is uncapped. Manually locking to 25FPS through external software fixes this.
by Shockwave_S08
Fri May 15, 2026 7:41 am
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Here's the fixed controller configs in text form, for ease of access. I would like to add a suggestion though: Any way to assign multiple joystickNames to a single profile in the engine, given that not only does the current system only work if a controller with a matching name is detected, but also ...
by Shockwave_S08
Thu May 14, 2026 7:49 pm
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

That hail-mary definitely worked, everything's behaving as it should!
by Shockwave_S08
Thu May 14, 2026 6:05 pm
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

So stick with Windows version on Steam Deck, until Valve ever gets around to upgrading GLIBC in SteamOS?
by Shockwave_S08
Thu May 14, 2026 5:19 pm
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

While the Linux build mostly works now, there are a few glaring flaws holding it back:

Selecting a controller preset doesn't work; everything must be manually rebinded.

Xbox One Controller (Linux) preset is incomplete, and once again I had to build a Steam Deck Controller (Linux) preset. Both are ...
by Shockwave_S08
Thu May 14, 2026 3:52 pm
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

No dice, got this error instead:

Code: Select all

execv error: No such file or directory
by Shockwave_S08
Thu May 14, 2026 4:30 am
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Saw that a new Linux build is available with v0.3 Alpha, but it instacrashes on my Steam Deck since the required dependencies aren't baked into the AppImage itself. The error I got is listed below:

/usr/lib/libm.so.6: version `GLIBC_2.43' not found (required by tfury-linux_x86_64)

UPDATE: The ...
by Shockwave_S08
Tue May 12, 2026 12:52 am
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Just wanted to say you've done an awesome job with reviving TRI's classic shooters! I'd like to offer some feedback for future versions.

On Steam Deck, some external configuration is required to get the inputs properly recognized. I copied the Xbox One profile and relabeled the filename and second ...