Search found 21 matches

by StrikerTheHedgefox
Sat Jun 13, 2026 1:04 am
Forum: The Beta Room
Topic: Traxx Java port (JTraxx)
Replies: 16
Views: 154182

Re: Traxx Java port (JTraxx)

Underground tunnels in Hellbender are pretty straightforward. RA0 and RA1 are for ground boxes, RA2 is the chamber floor heightmap, RA3 is the chamber ceiling heightmap, and RA4/5 are the chamber boxes. CL0 is box textures, CL1 is chamber ground/ceiling textures, CL2 is chamber box textures.
by StrikerTheHedgefox
Sat Jun 13, 2026 12:43 am
Forum: General Discussion
Topic: BinEdit downloads down.
Replies: 5
Views: 1826

Re: BinEdit downloads down.

That helps. Thanks. Unfortunately it seems BinEdit doesn't support most face types and won't load the Terminal Velocity model I'm trying to load. Hopefully someday there'll be an alternative model editor.
by StrikerTheHedgefox
Sat Jun 13, 2026 12:26 am
Forum: General Discussion
Topic: BinEdit downloads down.
Replies: 5
Views: 1826

BinEdit downloads down.

Seems the BinEdit downloads are down on the site. Any chance this could get fixed?
by StrikerTheHedgefox
Thu Jun 04, 2026 5:17 pm
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Spanfill.asm is completely un-utilized in the 3D rendering path. Just software rendering.
by StrikerTheHedgefox
Wed Jun 03, 2026 9:56 am
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Sorry for taking so long to get another build out to fix a few known crashes, I've been struggling a lot the last few weeks.
by StrikerTheHedgefox
Thu May 14, 2026 7:08 pm
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Try redownloading one last time. It's got a hail-mary attempt to get this *stuff* fixed.
by StrikerTheHedgefox
Thu May 14, 2026 5:58 pm
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Probably compiler related issues on the older base, because none of those issues occur when compiled on 26.04.
by StrikerTheHedgefox
Thu May 14, 2026 4:04 pm
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

*beep* *beep* *beep*.

Stupid *beep* windows changed the line endings *beep* it up.

Redownload it again...

I swear trying to deploy anything on Linux is like trying to pry my fingernails up with plyers.
by StrikerTheHedgefox
Thu May 14, 2026 2:58 pm
Forum: General Discussion
Topic: <no subject>
Replies: 23
Views: 161652

Re: <no subject>

That absolutely would be why. The MRGL model system just traverses the file structure of the models, and uploads any polygon lists one at a time. What needs to happen, is the models need to be loaded/traversed once, any polygons put together into VBOs that can be re-used. I generally know what needs ...
by StrikerTheHedgefox
Thu May 14, 2026 2:54 pm
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.


Saw that a new Linux build is available with v0.3 Alpha, but it instacrashes on my Steam Deck since the required dependencies aren't baked into the AppImage itself. The error I got is listed below:

/usr/lib/libm.so.6: version `GLIBC_2.43' not found (required by tfury-linux_x86_64)

UPDATE: The ...
by StrikerTheHedgefox
Thu May 14, 2026 2:05 pm
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

*beep*. Not much I can do about that without installing an old distro.
by StrikerTheHedgefox
Thu May 07, 2026 10:01 pm
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

0.2 Alpha is out now, with some minor fixes, and a conversion of all code from C to C++, which will be important in the future.
by StrikerTheHedgefox
Mon May 04, 2026 9:00 pm
Forum: General Discussion
Topic: <no subject>
Replies: 23
Views: 161652

Re: <no subject>

If you're wanting to access the source, email Mark Randel and ask to sign an NDA to access the TerminalFury project specifically. Speak to me in DM if you need the information.
by StrikerTheHedgefox
Mon May 04, 2026 7:52 pm
Forum: General Discussion
Topic: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Replies: 26
Views: 46980

TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

I'm here to announce the release of Alpha 0.0.1 of TerminalFury, my source port of Terminal Velocity, Fury3, and Hellbender.

It's still very much an early alpha build, so keep your expectations low. But, I'm getting this out here so people can give this thing a try.

Link: https://shadowmavericks ...
by StrikerTheHedgefox
Mon May 04, 2026 3:30 pm
Forum: The Beta Room
Topic: Traxx Java port (JTraxx)
Replies: 16
Views: 154182

Re: Traxx Java port (JTraxx)

Good to see Terminal Velocity/Fury3 get some love here. I've been wanting to get the editors functioning in TerminalFury, updated using Nuklear for the UI, but this takes some of the time pressure off.
by StrikerTheHedgefox
Mon May 04, 2026 3:15 pm
Forum: General Discussion
Topic: <no subject>
Replies: 23
Views: 161652

Re: <no subject>


You've done the best you can, Fila.

I was hoping StrikerTheHedgefox, who joined here not too long ago, would be a great helping hand at porting the game to DX11/OpenGL, he's already been working on a source port for TRI games such as Terminal Velocity, Hellbender, and Fury3 known as ...
by StrikerTheHedgefox
Thu Jan 01, 2026 10:47 pm
Forum: General Discussion
Topic: Are these Hellbender resources lost to time?
Replies: 3
Views: 15378

Re: Are these Hellbender resources lost to time?

Thanks, that's still useful. As for the levels, hopefully someone out there still has them archived somewhere to this day.