Search found 79 matches

by KF2416
Sun Jul 26, 2026 2:41 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Replies: 50
Views: 29046

Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano

I have one question: Will you port MTM2 to OpenGL and RTX with a new raytracing feature after this?
by KF2416
Mon Jul 20, 2026 9:56 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Replies: 50
Views: 29046

Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano


hell yes! a big middle finger to microsoft and huge step into the right direction. Again, great work Fila. i'm too busy right now to test it but i'll let you know how my testing goes as soon as i can.

hey but what happened to the track palette? you said you were gonna kill that thing on the next ...
by KF2416
Sat Jul 11, 2026 2:01 am
Forum: Truck Making
Topic: Note for Truck Makers and Beta 0.46 (and onwards)
Replies: 19
Views: 34841

Re: Note for Truck Makers and Beta 0.46 (and onwards)

What about my HD trucks tho?
by KF2416
Thu Jul 09, 2026 4:11 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11


Yeah that looks correct. So the problem was another .pod messing up the stadium!


Yep.

For those who podded MTM1 stock tracks after other custom pods instead of stock pods and had a issue about TWA backdrop, pod MTM1GAME.pod at the very first of the list right after stock pods using pod program ...
by KF2416
Thu Jul 09, 2026 4:03 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11

Fila wrote: Thu Jul 09, 2026 4:01 am
KF2416 wrote: Thu Jul 09, 2026 4:00 am
Fila wrote: Thu Jul 09, 2026 4:00 am Just copy the monster.exe from the hotfix2 patch and you are good to go.
I just did.
And does it look correct now?
Yes, I think so.
by KF2416
Thu Jul 09, 2026 4:00 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11

Fila wrote: Thu Jul 09, 2026 4:00 am Just copy the monster.exe from the hotfix2 patch and you are good to go.
I just did.

Image

Looks fixed alright to me.
by KF2416
Thu Jul 09, 2026 3:45 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11


https://www.mtm2.com/~mtmg/misc/Beta0.48kimiko_test1.zip

Ok this is for kimiko only (i mean, others can try it out too but I'm breaking the game on purpose here).

Copy that monster.exe over (it uses same .dll files as before). Use DX11. Load any of the mtm1 drags that worked correctly before ...
by KF2416
Thu Jul 09, 2026 2:25 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11



It seems like arena backdrops were been fixed...

expect that TWA one.


You might want to post your system specs on here, there's probably something with them that's causing certain issues to persist, like your end with the Trans World Dome track, and not mine. Hopefully from that point of ...
by KF2416
Thu Jul 09, 2026 1:21 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11

Fila wrote: Wed Jul 08, 2026 9:15 pm So kimiko, first try hotfix2 before I upload a special version for you.
Oh and please use Dx11. DX9 will definitely still have the same problem for you. I'm hoping that the DX11 hf2 fixes it :/
It seems like arena backdrops were been fixed...

expect that TWA one.
by KF2416
Wed Jul 08, 2026 12:08 pm
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11






I really want to see a picture from this view (so not looking back at the truck like your previous pictures).

I need to try and understand if this is a transparency issue or your stadium somehow gets enlarged.


Mine was my stadium being enlarged for no reason.



And just to make sure ...
by KF2416
Wed Jul 08, 2026 11:23 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11



Stadium in DirectX11 looks the same thing and Tran World Drag in DirectX9 looks the same thing. I'm still having an stadium/arena backdrop issue using both DirectX11 and DirectX9.


I really want to see a picture from this view (so not looking back at the truck like your previous pictures).

I ...
by KF2416
Wed Jul 08, 2026 6:33 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11

Stadium in DirectX11 looks the same thing and Tran World Drag in DirectX9 looks the same thing. I'm still having an stadium/arena backdrop issue using both DirectX11 and DirectX9.
by KF2416
Thu Jul 02, 2026 12:01 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.47 - Improving from .46
Replies: 156
Views: 83573

Re: MTM2 Beta Patch 0.47 - Improving from .46

I bet it was stadium model's size.

I wonder if there's a fix patch for TWA drag stock track.
by KF2416
Wed Jul 01, 2026 11:49 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.47 - Improving from .46
Replies: 156
Views: 83573

Re: MTM2 Beta Patch 0.47 - Improving from .46

I even uninstalled nglide and the issue is still persisting.

Image
by KF2416
Wed Jul 01, 2026 11:18 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.47 - Improving from .46
Replies: 156
Views: 83573

Re: MTM2 Beta Patch 0.47 - Improving from .46

How do I disable it tho?
by KF2416
Wed Jul 01, 2026 11:08 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.47 - Improving from .46
Replies: 156
Views: 83573

Re: MTM2 Beta Patch 0.47 - Improving from .46



I'm curious if I should disable Nglide as it interpecting, which causes the stadium placement to be opposite.


It doesn't hurt to try. With that being said, I am slowly working towards DX11 version too, so maybe that would behave differently. Also both dgvoodoo and nglide ignore DX11 I believe ...
by KF2416
Wed Jul 01, 2026 10:55 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.47 - Improving from .46
Replies: 156
Views: 83573

Re: MTM2 Beta Patch 0.47 - Improving from .46

I'm curious if I should disable Nglide as it interpecting, which causes the stadium placement to be opposite.
by KF2416
Wed Jul 01, 2026 1:25 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.47 - Improving from .46
Replies: 156
Views: 83573

Re: MTM2 Beta Patch 0.47 - Improving from .46


you're looking back at the truck ahead. i'm asking for straight ahead like in Ford-Chan's picture. The mountains are not inside the stadium. Either for some reason the stadium placement is wrong specifically for your game or the renderer misaligns the visual placement, either due to your video ...
by KF2416
Wed Jul 01, 2026 1:18 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.47 - Improving from .46
Replies: 156
Views: 83573

Re: MTM2 Beta Patch 0.47 - Improving from .46

Fila wrote: Wed Jul 01, 2026 1:15 am How does it look like when you just look straight ahead (not back towards the truck). Am curious about the stadium placement.
Here's an issue:
Image

The mountains weren't supposed to be here in the stadium.
by KF2416
Wed Jul 01, 2026 1:03 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.47 - Improving from .46
Replies: 156
Views: 83573

Re: MTM2 Beta Patch 0.47 - Improving from .46


How does it look on the opposite side. That could help figure out if it really is a wrong placement or something to do with the z-buffer. (and the placement is correct)

Also find a dgVoodoo.conf file and move that one too (just to be safe)


I did moved "dgVoodoo.conf" file to another folder and ...