Search found 65 matches

by Legend_Of_Wii
Mon Oct 26, 2026 4:08 pm
Forum: General Discussion
Topic: Community Patch #3
Replies: 70
Views: 28867

Re: Community Patch #3

Fila wrote: Mon Oct 26, 2026 6:04 am:)
O_O Did you just do what I thought you just did?
In that 2nd picture, is that really real water in both one terrain that's lower in height than the other?? :O
by Legend_Of_Wii
Tue Oct 06, 2026 11:11 pm
Forum: General Discussion
Topic: Community Patch #3
Replies: 70
Views: 28867

Re: Community Patch #3



Yeah and that's something that I cannot fix because SO MANY rumbles rely on it. lol


Those Rumbles ain't right. :lol:

A little suggestion for Drag Weekends next time, it would be great if there was a text header above the Christmas Tree HUD telling you which round you're currently in (Round ...
by Legend_Of_Wii
Sat Sep 26, 2026 7:21 pm
Forum: General Discussion
Topic: Traxx 1.6 OpenGL
Replies: 26
Views: 22467

Re: Traxx 1.6 OpenGL


Cloning sit files works fine for me. Did you make sure to keep the folder structure intact? Inside the Traxx folder you need an art folder and a models folder, etc....

Cloning si2 files also works. I've had to do this with my recent conversions. I start with Kmasters conversion then extract ...
by Legend_Of_Wii
Sat Sep 26, 2026 6:24 pm
Forum: General Discussion
Topic: Traxx 1.6 OpenGL
Replies: 26
Views: 22467

Re: Traxx 1.6 OpenGL


In order to clone a track from the SIT file, you need to extract the entire pod's contents into the Traxx directory. So you need art, data, world, models, etc... Every folder that's in the pod file needs to be in your Traxx folder.


OK, well I just tried that now (also with or without as admin ...
by Legend_Of_Wii
Sat Sep 26, 2026 3:17 pm
Forum: General Discussion
Topic: Traxx 1.6 OpenGL
Replies: 26
Views: 22467

Re: Traxx 1.6 OpenGL

OK, Kmaster?
I only have one important thing to say at the moment, and it's this...

Back in the day people would be able to clone tracks by the .SIT files, right? (yes we know, tracked2 is outdated badly lol)
I still have no luck using that... I for the life of me cannot figure out what I am doing ...
by Legend_Of_Wii
Fri Aug 28, 2026 3:01 pm
Forum: General Discussion
Topic: New Site is up
Replies: 40
Views: 36481

Re: New Site is up

I'm an Opera user.
Anytime I am logged onto the Forums or MTMG itself (just to use the J-Viewer stuff) I don't stay logged in after enough time passes by while I am still using the browser.
by Legend_Of_Wii
Fri Aug 28, 2026 12:25 am
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 228592

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

I see.

I mean it would be nice if we can adjust the coding to effect existing ones somehow safely without breaking stuff or just accept them as they are and make sure when we make new tracks that we remember what's being taught now. :P
by Legend_Of_Wii
Thu Aug 27, 2026 11:16 pm
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 228592

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

Great idea Ford-chan!
Doing stuff like weather for outdoor drags only while indoor drags don't get weather should be a thing.
... But how would that be pulled off? I know that you can make tracks have all, some, or just one weather only in them... but that's existing downloadable tracks with all ...
by Legend_Of_Wii
Thu Aug 27, 2026 6:59 pm
Forum: General Discussion
Topic: New Site is up
Replies: 40
Views: 36481

Re: New Site is up


You now the dashes are the original MTMG layout since the site was created. Didn't want to change Phin's legacy.
Side note: I expected issues to take place which is why I am gonna spend the weekend going through every page manually to fix. I wanted to get the track/truck pages and the new ...
by Legend_Of_Wii
Wed Aug 26, 2026 12:08 pm
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 228592

Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

It would be great if the newest versions of Traxx can start having the option so we can CONVERT OUR TRACKS. :)

That way, ANY MTM1, MTM2 (and current/future patches) can all be converted to back and forth all we want.
What if I had to do MTM2 tracks and wanted any as MTM1? Stuff like that.

For me ...
by Legend_Of_Wii
Tue Aug 25, 2026 9:37 pm
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 228592

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

Lol, I wasn't trying to burn anyone intentionally. XDDD
Heh.

Sounds interesting, Fila!
by Legend_Of_Wii
Tue Aug 25, 2026 9:18 pm
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 228592

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

I'm just being honest, RuDeE. XD
Sometimes you just gotta rule out all the weak stuff that doesn't work good and keep only the strong stuff that works the best, that's what I would do. :)
by Legend_Of_Wii
Tue Aug 25, 2026 8:42 pm
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 228592

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

OG_RuDeE wrote: Tue Aug 25, 2026 8:20 pm Do you have a best practices / workflow for baking the _AO map? Should I bake them from the 2d textures, or is the engine expecting something different?
As from me on giving advice, you can always try all your ideas and report back to Fila which ones worked or failed. :)
by Legend_Of_Wii
Mon Aug 24, 2026 1:01 pm
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 228592

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

I am beyond impressed so far!
Great stuff Fila. :) I was looking at the recent screenshots on this page. Wow...
by Legend_Of_Wii
Mon Aug 24, 2026 1:00 pm
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 228592

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some


It's just about getting there, and heck, I'll probably run some of this down over to the Beam/Rigs community and other Monster Truck related places once something like Comm Patch #3 is out, hopefully I'll single-handedly instigate a surge of new people here. :D


I shall do the same!
I am not on ...
by Legend_Of_Wii
Sun Aug 23, 2026 12:26 pm
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 228592

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some


Madman indeed! Headless chicken running galore trying to lure this bug out once and for all!

That being said, I must do more of these recordings from here on onwards, in case of whatever I say isn't making sense. :D :P


I'm glad what I suggested is being used.
Trust me, you, Fila, and others ...
by Legend_Of_Wii
Sat Aug 22, 2026 6:23 pm
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 228592

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some


Hey,

Finally had a minute to play around a little bit today. Everything seems to work fine so far, although the computer trucks are awfully tough to beat on the drags now. By the way, did anyone else notice that Army Armstrong gets launched into outer space when you run the Indiana State ...
by Legend_Of_Wii
Sat Aug 22, 2026 3:59 pm
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 228592

Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some



Hmm.
Wouldn't it be best to separate every menu from each other for the controller input section for the controllers to do the stuff we want them to do?
No really, I was thinking like gameplay and EACH MENU that isn't gameplay should all be separated.

I feel like that may benefit y'all more, a ...
by Legend_Of_Wii
Sat Aug 22, 2026 10:26 am
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 228592

Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

Hmm.
Wouldn't it be best to separate every menu from each other for the controller input section for the controllers to do the stuff we want them to do?
No really, I was thinking like gameplay and EACH MENU that isn't gameplay should all be separated.

I feel like that may benefit y'all more, a lot ...
by Legend_Of_Wii
Thu Aug 20, 2026 7:23 pm
Forum: General Discussion
Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Replies: 167
Views: 228592

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some


It means the distance between the stage line and the start line is not the same (cale's one is shorter). I will have to see if there is any reliable way I can measure it in game instead of hard coding the values.

And for the TRI drags hang issue, I am now thinking that instead of trying a million ...