I'm an Opera user.
Anytime I am logged onto the Forums or MTMG itself (just to use the J-Viewer stuff) I don't stay logged in after enough time passes by while I am still using the browser.
Search found 60 matches
- Fri Aug 28, 2026 3:01 pm
- Forum: General Discussion
- Topic: New Site is up
- Replies: 28
- Views: 15486
- Fri Aug 28, 2026 12:25 am
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149632
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
I see.
I mean it would be nice if we can adjust the coding to effect existing ones somehow safely without breaking stuff or just accept them as they are and make sure when we make new tracks that we remember what's being taught now.
I mean it would be nice if we can adjust the coding to effect existing ones somehow safely without breaking stuff or just accept them as they are and make sure when we make new tracks that we remember what's being taught now.
- Thu Aug 27, 2026 11:16 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149632
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Great idea Ford-chan!
Doing stuff like weather for outdoor drags only while indoor drags don't get weather should be a thing.
... But how would that be pulled off? I know that you can make tracks have all, some, or just one weather only in them... but that's existing downloadable tracks with all ...
Doing stuff like weather for outdoor drags only while indoor drags don't get weather should be a thing.
... But how would that be pulled off? I know that you can make tracks have all, some, or just one weather only in them... but that's existing downloadable tracks with all ...
- Thu Aug 27, 2026 6:59 pm
- Forum: General Discussion
- Topic: New Site is up
- Replies: 28
- Views: 15486
Re: New Site is up
You now the dashes are the original MTMG layout since the site was created. Didn't want to change Phin's legacy.
Side note: I expected issues to take place which is why I am gonna spend the weekend going through every page manually to fix. I wanted to get the track/truck pages and the new ...
- Wed Aug 26, 2026 12:08 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149632
Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
It would be great if the newest versions of Traxx can start having the option so we can CONVERT OUR TRACKS. :)
That way, ANY MTM1, MTM2 (and current/future patches) can all be converted to back and forth all we want.
What if I had to do MTM2 tracks and wanted any as MTM1? Stuff like that.
For me ...
That way, ANY MTM1, MTM2 (and current/future patches) can all be converted to back and forth all we want.
What if I had to do MTM2 tracks and wanted any as MTM1? Stuff like that.
For me ...
- Tue Aug 25, 2026 9:37 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149632
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Lol, I wasn't trying to burn anyone intentionally. XDDD
Heh.
Sounds interesting, Fila!
Heh.
Sounds interesting, Fila!
- Tue Aug 25, 2026 9:18 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149632
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
I'm just being honest, RuDeE. XD
Sometimes you just gotta rule out all the weak stuff that doesn't work good and keep only the strong stuff that works the best, that's what I would do.
Sometimes you just gotta rule out all the weak stuff that doesn't work good and keep only the strong stuff that works the best, that's what I would do.
- Tue Aug 25, 2026 8:42 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149632
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
As from me on giving advice, you can always try all your ideas and report back to Fila which ones worked or failed.OG_RuDeE wrote: Tue Aug 25, 2026 8:20 pm Do you have a best practices / workflow for baking the _AO map? Should I bake them from the 2d textures, or is the engine expecting something different?
- Mon Aug 24, 2026 1:01 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149632
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
I am beyond impressed so far!
Great stuff Fila.
I was looking at the recent screenshots on this page. Wow...
Great stuff Fila.
- Mon Aug 24, 2026 1:00 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149632
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
It's just about getting there, and heck, I'll probably run some of this down over to the Beam/Rigs community and other Monster Truck related places once something like Comm Patch #3 is out, hopefully I'll single-handedly instigate a surge of new people here. :D
I shall do the same!
I am not on ...
- Sun Aug 23, 2026 12:26 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149632
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Madman indeed! Headless chicken running galore trying to lure this bug out once and for all!
That being said, I must do more of these recordings from here on onwards, in case of whatever I say isn't making sense. :D :P
I'm glad what I suggested is being used.
Trust me, you, Fila, and others ...
- Sat Aug 22, 2026 6:23 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149632
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Hey,
Finally had a minute to play around a little bit today. Everything seems to work fine so far, although the computer trucks are awfully tough to beat on the drags now. By the way, did anyone else notice that Army Armstrong gets launched into outer space when you run the Indiana State ...
- Sat Aug 22, 2026 3:59 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149632
Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Hmm.
Wouldn't it be best to separate every menu from each other for the controller input section for the controllers to do the stuff we want them to do?
No really, I was thinking like gameplay and EACH MENU that isn't gameplay should all be separated.
I feel like that may benefit y'all more, a ...
- Sat Aug 22, 2026 10:26 am
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149632
Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Hmm.
Wouldn't it be best to separate every menu from each other for the controller input section for the controllers to do the stuff we want them to do?
No really, I was thinking like gameplay and EACH MENU that isn't gameplay should all be separated.
I feel like that may benefit y'all more, a lot ...
Wouldn't it be best to separate every menu from each other for the controller input section for the controllers to do the stuff we want them to do?
No really, I was thinking like gameplay and EACH MENU that isn't gameplay should all be separated.
I feel like that may benefit y'all more, a lot ...
- Thu Aug 20, 2026 7:23 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149632
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
It means the distance between the stage line and the start line is not the same (cale's one is shorter). I will have to see if there is any reliable way I can measure it in game instead of hard coding the values.
And for the TRI drags hang issue, I am now thinking that instead of trying a million ...
- Thu Aug 20, 2026 12:35 am
- Forum: General Discussion
- Topic: A serious talk about mtm2.com content and user accounts
- Replies: 7
- Views: 5731
Re: A serious talk about mtm2.com content and user accounts
Oh! THAT is what you meant, ok.
Wait, most of my trucks that was downloaded was because of them friggin crawlers... augh. -_-
Oh well, better that we have legit download counts than fake ones with crawlers included.
Wait, most of my trucks that was downloaded was because of them friggin crawlers... augh. -_-
Oh well, better that we have legit download counts than fake ones with crawlers included.
- Fri Aug 14, 2026 5:43 pm
- Forum: General Discussion
- Topic: A serious talk about mtm2.com content and user accounts
- Replies: 7
- Views: 5731
Re: A serious talk about mtm2.com content and user accounts
I had a weird feeling this would have to be brought up sooner or later.
But it may be for the better if you do this, friend.
Wait Fila, when you said that everyone's truck download counts will collapse, do you mean that all the download counts will revert to 0 or something? Lol!
That reminds me ...
But it may be for the better if you do this, friend.
Wait Fila, when you said that everyone's truck download counts will collapse, do you mean that all the download counts will revert to 0 or something? Lol!
That reminds me ...
- Wed Aug 05, 2026 6:30 pm
- Forum: General Discussion
- Topic: My thoughts on what updates MTMG needs ~legendofwii92
- Replies: 0
- Views: 3305
My thoughts on what updates MTMG needs ~legendofwii92
OK, so here's what I got at the moment, Fila.
We gotta do a soft transition when separating the old and the new MTM2 game builds/tools since a lot is being done for it.
I'm talking about these.
- Trucks and Tracks (Classic era, before Beta Patch 0.42)
- 2.1 Trucks and 2.1 Tracks (Modern era ...
We gotta do a soft transition when separating the old and the new MTM2 game builds/tools since a lot is being done for it.
I'm talking about these.
- Trucks and Tracks (Classic era, before Beta Patch 0.42)
- 2.1 Trucks and 2.1 Tracks (Modern era ...
- Wed Aug 05, 2026 1:55 am
- Forum: General Discussion
- Topic: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
- Replies: 217
- Views: 383739
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Make a thread about it. Let's try and keep this about the patches.
Of course friend.
I wasn't gonna post that all here. :)
Let's see, I already did my wishlist portion, that was great, so that's a check on my part there.
Soon I will be able to join in to help in the play testing portion ...
- Wed Aug 05, 2026 12:43 am
- Forum: General Discussion
- Topic: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
- Replies: 217
- Views: 383739
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Once we get there, I will probably have to remake the models page on mtmg and add a HD section. And would start with your evo trees, they do look real nice!
Yeah that's a great idea Fila!
In fact, I was wondering and thinking about how to help you out more, so I thought about stuff involving ...