*sigh* I did exactly what you said with the NVIDIA Control Panel, but I cannot seem to force the game down to 30FPS, just so that I can enjoy the Drag mode knowing that the trucks wouldn't be so painfully slow to stage, nor cross the center line on the J Drags every single time.
Leaving me to ...
Search found 138 matches
- Wed Jun 10, 2026 6:21 am
- Forum: Utility Talk
- Topic: Dxtory "The exception was generated" error message.
- Replies: 14
- Views: 5241
- Wed Jun 10, 2026 4:32 am
- Forum: Utility Talk
- Topic: Dxtory "The exception was generated" error message.
- Replies: 14
- Views: 5241
Re: Dxtory "The exception was generated" error message.
I run MTM1 in Software Rendering, since running it in dgVoodoo, despite reasonably quality terrain textures, the textures on the trucks are awful, to a point where I can't really be bothered using it.
I'll try the NVIDIA Software method once I'm back home, hopefully it will be better than trying to ...
I'll try the NVIDIA Software method once I'm back home, hopefully it will be better than trying to ...
- Tue Jun 09, 2026 9:30 am
- Forum: General Discussion
- Topic: A personal MTM 1 truck project
- Replies: 72
- Views: 149061
Re: A personal MTM 1 truck project
It works! Whoopee!
And with that I'm calling this one closed and it's on to other things. Maybe de-making my customs for MTM1? More drags? More gasser trucks? We'll see.
Yes! More drags! There's all sorts of locations I can think of... Louisiana Superdome, Bloomsburg Fairgrounds, some of the ...
And with that I'm calling this one closed and it's on to other things. Maybe de-making my customs for MTM1? More drags? More gasser trucks? We'll see.
Yes! More drags! There's all sorts of locations I can think of... Louisiana Superdome, Bloomsburg Fairgrounds, some of the ...
- Tue Jun 09, 2026 4:52 am
- Forum: Utility Talk
- Topic: Dxtory "The exception was generated" error message.
- Replies: 14
- Views: 5241
Re: Dxtory "The exception was generated" error message.
Sadly, that doesn't work either. 
- Tue Jun 09, 2026 1:50 am
- Forum: Utility Talk
- Topic: Dxtory "The exception was generated" error message.
- Replies: 14
- Views: 5241
Re: Dxtory "The exception was generated" error message.
Righto. The crashing has stopped, only now is a new problem...
With both Dxtory and MTM1 running at once, Dxtory for whatever reason can't seem to pick the executable running in the background, and will not show up in the profile tab as a result.
This is just making me even more angrier than ever ...
With both Dxtory and MTM1 running at once, Dxtory for whatever reason can't seem to pick the executable running in the background, and will not show up in the profile tab as a result.
This is just making me even more angrier than ever ...
- Mon Jun 08, 2026 4:20 pm
- Forum: Utility Talk
- Topic: Dxtory "The exception was generated" error message.
- Replies: 14
- Views: 5241
Re: Dxtory "The exception was generated" error message.
The Windows XP SP 3 comp mode seemed to work for a short period, only for the app to start bombarding me with the same error message once again. :x
By the way, I'll post the log in case someone here notices anything odd...
https://drive.google.com/file/d/186atyyYreWFeV4NGXC0rOuDjItjsHKXT/view?usp ...
By the way, I'll post the log in case someone here notices anything odd...
https://drive.google.com/file/d/186atyyYreWFeV4NGXC0rOuDjItjsHKXT/view?usp ...
- Mon Jun 08, 2026 4:38 am
- Forum: Utility Talk
- Topic: Dxtory "The exception was generated" error message.
- Replies: 14
- Views: 5241
Dxtory "The exception was generated" error message.
I've been trying to use Dxtory to run MTM1 with the 30FPS cap set, mostly for the trucks on Drag tracks to work correctly, but all I ever get out of it is this error message which will crash the app afterwards.
https://i.postimg.cc/bvvXkQPS/20260608-185906.jpg
Has anyone else here had this issue ...
https://i.postimg.cc/bvvXkQPS/20260608-185906.jpg
Has anyone else here had this issue ...
- Sun Jun 07, 2026 10:44 pm
- Forum: General Discussion
- Topic: A personal MTM 1 truck project
- Replies: 72
- Views: 149061
Re: A personal MTM 1 truck project
Uhh... Cale...
You're not going to like this... But the TRUCK.POD file is still giving away the "Unable to open cockpit file" message upon startup. In fact, I'm only assuming this is probably why, the POD file suggests that it's last modification was around 5/04/2026, which would've been around the ...
You're not going to like this... But the TRUCK.POD file is still giving away the "Unable to open cockpit file" message upon startup. In fact, I'm only assuming this is probably why, the POD file suggests that it's last modification was around 5/04/2026, which would've been around the ...
- Sun Jun 07, 2026 9:26 am
- Forum: General Discussion
- Topic: MTM 1 Drags Creation - Info and Beta track
- Replies: 28
- Views: 68563
Re: MTM 1 Drags Creation - Info and Beta track
So basically, whatever CPU you have on your PC right now, the game will just behave a certain way with it? That would explain some of the nuisances I've had playing the MTM games throughout various PCs over the years, even GPUs have the same problem, much like with the first version of Comm Patch #2 ...
- Sun Jun 07, 2026 2:31 am
- Forum: Track Talk
- Topic: Online track viewer for MTM1&2
- Replies: 6
- Views: 12658
Re: Online track viewer for MTM1&2
One thing I do love about it, is how I can simply look at a track before even driving it, it helps a lot since most addon tracks will have things ranging from blind corners, off track excursions, obstacles that I wouldn't have any warning of whatsoever, roads that deviate from the actual course path ...
- Sat Jun 06, 2026 9:21 pm
- Forum: General Discussion
- Topic: Did you know?
- Replies: 23
- Views: 58487
Re:
Did you know that the hidden track in MTM1, Hill Climb Practice, it's actually Ymir, a planet of Terminal Velocity ?
I was going to make a topic about it in case if anyone else hasn't discovered it yet. Looks like I'm not the only one! :lol:
To unlock it, it's as simple as opening the MTM1's ...
- Sat Jun 06, 2026 8:16 pm
- Forum: Track Talk
- Topic: Online track viewer for MTM1&2
- Replies: 6
- Views: 12658
Re: Online track viewer for MTM1&2
(or point it at a CORS-enabled URL)
I've been doing all sorts of Google searches about how to do it, but they all just provide explanations on how it works, can't seem to find a straightforward step by step how to, on top of that, verbal/written learning is nothing but a blank void to me, as I'm ...
I've been doing all sorts of Google searches about how to do it, but they all just provide explanations on how it works, can't seem to find a straightforward step by step how to, on top of that, verbal/written learning is nothing but a blank void to me, as I'm ...
- Sat Jun 06, 2026 7:52 pm
- Forum: General Discussion
- Topic: MTM 1 Drags Creation - Info and Beta track
- Replies: 28
- Views: 68563
Re: MTM 1 Drags Creation - Info and Beta track
So, for what it's worth, I just loaded up the drag into the PCEm virtual machine I've been using for my MTM1 sessions recently (A Pentium II/450 MHz config) and with that the computer trucks are competitive but definitely beatable, which makes me wonder if drags are just simply broken altogether ...
- Sat Jun 06, 2026 7:40 pm
- Forum: Truck Reviews
- Topic: Online MTM2 truck viewer
- Replies: 75
- Views: 111232
Re: Online MTM2 truck viewer
If there are multiple trucks in a single pod it should work fine. The issue is if there are multiple pods in a zip file. Can you link to an example?
This pack in particular, with only one truck accessible, that being Scarlet Bandit, and no Bounty Hunter to gain access to.
https://www.mtm2.com ...
- Sat Jun 06, 2026 9:11 am
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.44 - Sonic Trucks go vroom!
- Replies: 12
- Views: 4461
Re: MTM2 Beta Patch 0.44 - Sonic Trucks go vroom!
This is a well known issue with higher amounts of 256x256 textures, and nothing Fila has yet fixed will address this. Something changed in the game engine pretty significantly between MTM1 and MTM2 because MTM1 trucks use 10-12 high-res textures with no issues, but my HD trucks use only 3 a piece ...
- Sat Jun 06, 2026 6:48 am
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.44 - Sonic Trucks go vroom!
- Replies: 12
- Views: 4461
Re: MTM2 Beta Patch 0.44 - Sonic Trucks go vroom!
Alpine's Certifiably Crazy, with all 8 Cale's HD Trucks, along with the 120 tile draw distance maxed out.
Let's just say, although the lag is still there, the partially decoupled FPS's micro stutter effect is acting like a compensation to sort of blend in at it's laggiest moments, to a point where ...
Let's just say, although the lag is still there, the partially decoupled FPS's micro stutter effect is acting like a compensation to sort of blend in at it's laggiest moments, to a point where ...
- Sat Jun 06, 2026 4:27 am
- Forum: Truck Reviews
- Topic: Online MTM2 truck viewer
- Replies: 75
- Views: 111232
Re: Online MTM2 truck viewer
Done some toying around with it for the first time, and I gotta say, I really love it, definitely a lot better than simply looking at the truck via pic previews.
Of course, it's not always a 100%, as there are issues with some of the trucks uploaded over the years, but the main gear grinder that I ...
Of course, it's not always a 100%, as there are issues with some of the trucks uploaded over the years, but the main gear grinder that I ...
- Fri Jun 05, 2026 10:33 am
- Forum: General Discussion
- Topic: MTM2 Beta Patch 0.44 - Sonic Trucks go vroom!
- Replies: 12
- Views: 4461
Re: MTM2 Beta Patch 0.44 - Sonic Trucks go vroom!
I just did a little experiment with this patch, or rather, a stress test of the game's engine in it's current state.
Alpine's Certifiably Crazy, with all 8 Cale's HD Trucks, along with the 120 tile draw distance maxed out.
Let's just say, although the lag is still there, the partially decoupled ...
Alpine's Certifiably Crazy, with all 8 Cale's HD Trucks, along with the 120 tile draw distance maxed out.
Let's just say, although the lag is still there, the partially decoupled ...
- Tue Jun 02, 2026 7:37 pm
- Forum: Truck Reviews
- Topic: Online MTM2 truck viewer
- Replies: 75
- Views: 111232
Re: Online MTM2 truck viewer
By the way I always wanted to port the extra MTM64 tracks to MTM2. I wonder if there's any method to tear apart the mtm64 rom and have a look
This is the only MTM64 track that I know of for MTM2...
https://mtm2.com/%7Etracks/details.php?thistrack=1130
Back Tracks, which is basically MTM64's ...
This is the only MTM64 track that I know of for MTM2...
https://mtm2.com/%7Etracks/details.php?thistrack=1130
Back Tracks, which is basically MTM64's ...
- Tue Jun 02, 2026 4:15 am
- Forum: Truck Reviews
- Topic: Online MTM2 truck viewer
- Replies: 75
- Views: 111232
Re: Online MTM2 truck viewer
Those truck viewer screens, it's looks a lot like the truck select menu from MTM64.

Is this supposed to be a niche little reference, or just pure coincidence?

Is this supposed to be a niche little reference, or just pure coincidence?