Search found 226 matches

by Ford-chan
Mon Jul 27, 2026 11:43 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Replies: 50
Views: 29046

Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano

Is there some 55 capped truck limit going on? For some reason, having more than 55 addon trucks podded in, then going in to Truck Selection, is when the rest of them don't show up in the menu. This is all running with JPodman BTW.
by Ford-chan
Mon Jul 20, 2026 1:54 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Replies: 50
Views: 29046

Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano

Fortunately, I'm using NVIDIA overlay to take screenshots from this point onwards.
by Ford-chan
Mon Jul 20, 2026 12:17 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Replies: 50
Views: 29046

Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano

Vulkan has turned out to be the definitive renderer for me so far, no issues. :mrgreen:

Also, I do happen to notice a brief 0.5 blue screen before black to race start, but it still works well as intended.

EDIT: The menus not showing up bug isn't happening on my end, with or without VSync turned ...
by Ford-chan
Tue Jul 14, 2026 1:34 pm
Forum: General Discussion
Topic: Community Patch Wishlist
Replies: 24
Views: 21798

Re: Community Patch Wishlist


How about the ability to save one or many favorite computer opponents lists? Also a button to randomize the computer opponents list. In lots of races I'm often racing against the same computer trucks.


That would be a better alternative as opposed to having the game being fully independent from ...
by Ford-chan
Mon Jul 13, 2026 7:22 pm
Forum: Truck Making
Topic: Note for Truck Makers and Beta 0.46 (and onwards)
Replies: 19
Views: 34841

Re: Note for Truck Makers and Beta 0.46 (and onwards)


If DX9/11 truly unlocks texture and vertex limits, then maybe I'd look into partnering with someone like Jet to go full fiberglass on the truck bodies and use his chassis and accessories (engines, shock models, etc.). I'm cautious about doing this, though, since it would still be a lot of work ...
by Ford-chan
Mon Jul 13, 2026 12:02 pm
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11

By the way, I tried out some of those Evo Conversion tracks on my end, all I notice so far is both Treasure Bay having that flickering transparent wooden bridge when crossing over water, and that first bridge in Tibet Cliffside, when once you drive under, some weird kangaroo jump effect happens to ...
by Ford-chan
Mon Jul 13, 2026 8:47 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11


I actually implemented Kmaster's desire to have the spinning trees not cast shadows other than their original big square thing. Let's see how people feel about it. Otherwise they dim according to the weather and whether they are in shade or not (from other objects, caves etc)


Not sure where my ...
by Ford-chan
Sat Jul 11, 2026 9:01 am
Forum: Truck Making
Topic: Note for Truck Makers and Beta 0.46 (and onwards)
Replies: 19
Views: 34841

Re: Note for Truck Makers and Beta 0.46 (and onwards)

Also, I'm rather noobish at modelling besides doing paint schemes on pre existing bodies, but ultimately I would love to attempt it if my limited knowledge around that department doesn't let me down big time.
by Ford-chan
Sat Jul 11, 2026 9:00 am
Forum: Truck Making
Topic: Note for Truck Makers and Beta 0.46 (and onwards)
Replies: 19
Views: 34841

Re: Note for Truck Makers and Beta 0.46 (and onwards)


Ford-chan, sounds like it might be time for you to learn a little BinEdit. 8) I made a little video yesterday of the process, just for whoever might stumble on it on youtube: https://youtu.be/zrPVciqPWVA?si=auiqn5SxyvEdqLxg

But if making some of these updates is something you think you'd want to ...
by Ford-chan
Sat Jul 11, 2026 2:16 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11

MTM1's stadium backdrops have appeared to be given the shadow treatment.

Before...
https://i.postimg.cc/VfsLDbtw/MTM1Backdrop-Comparison-Before.png

After...
https://i.postimg.cc/TGpW6ZKN/MTM1Backdrop-Comparison-After.png

One side of Cale's Pontiac backdrop appears to be shadowed than the ...
by Ford-chan
Sat Jul 11, 2026 1:48 am
Forum: Truck Making
Topic: Note for Truck Makers and Beta 0.46 (and onwards)
Replies: 19
Views: 34841

Re: Note for Truck Makers and Beta 0.46 (and onwards)

Looking good mate!


Cale, I hope it's ok.


Honestly, I'm willing to bet money at this stage, that this all within doing Cale a huge favor, considering that he's all out and about attending motorsport events around the states, and having to put family matters (especially his daughter, I hope I've ...
by Ford-chan
Fri Jul 10, 2026 11:49 am
Forum: Utility Talk
Topic: JPodman - Advanced POD mounting utility
Replies: 15
Views: 41517

Re: JPodman - Advanced POD mounting utility

Performance lags gone, yay! Have only just scraped the surface with these new updates, so I might follow up later on of some of these added.
by Ford-chan
Fri Jul 10, 2026 12:46 am
Forum: Truck Making
Topic: Note for Truck Makers and Beta 0.46 (and onwards)
Replies: 19
Views: 34841

Re: Note for Truck Makers and Beta 0.46 (and onwards)


I took the liberty of updating Cale's TRUCK2.POD for the new dx9 and dx11 betas by changing the model face types so that the tires are now matte and the metal wheels remain shiny (up close): https://drive.google.com/file/d/1EHvj7-3E0e0bmZ-LxXv7rQosK4TX5dSQ/view?usp=drive_link

From the readme ...
by Ford-chan
Thu Jul 09, 2026 6:33 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11

For those who podded MTM1 stock tracks after other custom pods instead of stock pods and had a issue about TWA backdrop, pod MTM1GAME.pod at the very first of the list right after stock pods using pod program like cowpod.


My GAME.POD is podded after the stock PODs as well, so that's interesting ...
by Ford-chan
Thu Jul 09, 2026 2:16 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11


Wait.. I think i messed up badly. lol

Omg, so sorry guys. I was barely awake when I put up the download. I gave you guys the wrong files. No surprise nothing was working. seeesh

I went to bad at 2am trying to get it done (while needing to wake up at 6am for work, lol)

https://www.mtm2.com/~mtmg ...
by Ford-chan
Thu Jul 09, 2026 2:13 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11


It seems like arena backdrops were been fixed...

expect that TWA one.


You might want to post your system specs on here, there's probably something with them that's causing certain issues to persist, like your end with the Trans World Dome track, and not mine. Hopefully from that point of view ...
by Ford-chan
Wed Jul 08, 2026 10:59 pm
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11

I'm out and about for the day till afternoon, and whenever or not I have to do football training afterwards this evening (Aussie Rules Football in fact :wink:) so hopefully I'll fit in my spell of testing with this hotfix2 afterwards.
by Ford-chan
Tue Jul 07, 2026 7:01 pm
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11

Kmaster wrote: Tue Jul 07, 2026 6:46 pmhave you considered using bug tracking software like bugzilla? maybe it can help track issues better than a forum thread
Where do you even know these programs from? You might want to start a development team with Fila and this source code at this stage in that sense, hehe! :D
by Ford-chan
Tue Jul 07, 2026 6:19 pm
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11

Ground boxes, bridges, the game always hated them since Day 1 of 1998. :lol:
by Ford-chan
Tue Jul 07, 2026 11:28 am
Forum: General Discussion
Topic: Re: MTM2 Beta Patch 0.48 - and we have Dx11
Replies: 129
Views: 130733

Re: Re: MTM2 Beta Patch 0.48 - and we have Dx11


Transparency issue:

lol - it was fine when I tested and then I did something to fix another transparency issue and it broke the stadiums. This is universal for everyone and it's tied to the reverse Z i was talking about. It's basically fine tuning bit by bit until I find the right value that ...