Search found 305 matches
- Fri Sep 11, 2026 2:36 am
- Forum: The Beta Room
- Topic: Evo to MTM2 Track converter
- Replies: 5
- Views: 604
Re: Evo to MTM2 Track converter
From TRI's MTM1 to MTM2 code, to your EVO to MTM2 code, so many phenomenal things happening here as we speak!
- Tue Sep 08, 2026 2:38 am
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149485
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
If you can, before the next patch, there are somethings that would need to be addressed, or whenever...
- AI trucks on Drags are still stuck in 1st gear throughout the run, certain long straightaway drags like Indiana State Fairgrounds is where they're mostly uncompetitive as a result, doing a ...
- AI trucks on Drags are still stuck in 1st gear throughout the run, certain long straightaway drags like Indiana State Fairgrounds is where they're mostly uncompetitive as a result, doing a ...
- Tue Sep 08, 2026 1:56 am
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 25
- Views: 4582
Re: Community Patch #3
I cannot believe that:
1) I actually remembered my account log in
2) There are still significant updates being made to this game.
Tip of the hat to you diehards!
We ain't done yet mate, not even from two decades ago! :D
Heck, some of those Drag tracks you've made back then, I even made MTM1 ...
- Fri Sep 04, 2026 6:59 am
- Forum: General Discussion
- Topic: New Site is up
- Replies: 28
- Views: 15464
Re: New Site is up
How-To videos within the likes of people like, RuDeE, Kmaster, and Cale, would be a godsend to today's age of MTM2, in fact, at some stage I want to return to, not just track making, but also try out truck making for the very first time, as I already have thought of some several concepts that I ...
- Tue Sep 01, 2026 1:54 am
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 25
- Views: 4582
Re: Community Patch #3
These hotfixes in particular, do I need them right now, or is it more for Cale, RuDeE, and Kmaster at this point?
- Mon Aug 31, 2026 11:39 pm
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 25
- Views: 4582
Re: Community Patch #3
I've been practically waiting for this day to come, now it's finally here, after the most horrendous 8 year hiatus over a real bugger of a code to rewrite (thanks TRI :x ), had such things like Claude or whatever AI agent hadn't come to rescue, I wouldn't be writing this right now, and my famous ...
- Sun Aug 30, 2026 11:36 pm
- Forum: Utility Talk
- Topic: Engine Limits and HD Art
- Replies: 67
- Views: 25636
Re: Engine Limits and HD Art
Looked it up, Claude has been used in places like NASA to plan a route for the Mars Rover, so that alone would suggest the sheer capabilities of it.
- Sun Aug 30, 2026 10:59 pm
- Forum: Utility Talk
- Topic: Engine Limits and HD Art
- Replies: 67
- Views: 25636
Re: Engine Limits and HD Art
I take it that Copilot is what's being used to bring this whole Comm Patch #3 altogether yeah? I may need to look this up later myself.
- Sun Aug 30, 2026 8:11 am
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149485
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Feedback part nine...
- Fixed voice lines aside, there's obviously some more goodie voice lines added in that I have yet to hear, and just about how their used. Army Armstrong is the GOATed Monster Truck commentator of all time (sorry Scott Douglass).
- Gamepad wise, buttons used in the Drag ...
- Fixed voice lines aside, there's obviously some more goodie voice lines added in that I have yet to hear, and just about how their used. Army Armstrong is the GOATed Monster Truck commentator of all time (sorry Scott Douglass).
- Gamepad wise, buttons used in the Drag ...
- Fri Aug 28, 2026 11:17 am
- Forum: General Discussion
- Topic: New Site is up
- Replies: 28
- Views: 15464
Re: New Site is up
The "Keep me logged in on this computer" tick box doesn't seem to be working at the moment on my end right now, still having to log in every new session.
And I'm a Google Chrome user.
And I'm a Google Chrome user.
- Fri Aug 28, 2026 8:31 am
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149485
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Is this in regular drag race or weekend drag race?
Just tested again...
At one stage I was playing through the Drag Weekend mode with no commentary to speak of, apart from "Go!" at the green lights, then I went over to my TV to watch football, whilst the game was running in the taskbar, PC in ...
- Fri Aug 28, 2026 2:26 am
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149485
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Feedback part eight...
- Army Armstrong just called, he wants some of his voice lines from Hotfix 7 back. "One more lap to go!" and most of the voice lines from the Drag Race (maybe Circuit/Rally Race tracks are affected too from what I've played so far) tracks are all but nuked into orbit.
- Army Armstrong just called, he wants some of his voice lines from Hotfix 7 back. "One more lap to go!" and most of the voice lines from the Drag Race (maybe Circuit/Rally Race tracks are affected too from what I've played so far) tracks are all but nuked into orbit.
- Fri Aug 28, 2026 12:06 am
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149485
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Great idea Ford-chan!
Doing stuff like weather for outdoor drags only while indoor drags don't get weather should be a thing.
... But how would that be pulled off? I know that you can make tracks have all, some, or just one weather only in them... but that's existing downloadable tracks with all ...
- Thu Aug 27, 2026 11:34 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149485
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
I personally prefer having them in quick race, i don't like going through the drag weekend extra button
Honestly, I would beg to differ from this, I'm actually finding it a lot more convenient than I thought it would. Much like how MTM1 did it with the Races menu back then.
Then again, others ...
- Thu Aug 27, 2026 9:30 pm
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149485
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Feedback part seven...
- Hearing those unused Army Armstrong voices lines for the first time, and how they are used... Pure bliss!
- MTM1's Indiana State Fairgrounds, on 100% AI Speed, my RTs are quicker than the AI's RT, but somehow their ETs are faster than my ETs, over their rather absurd ...
- Thu Aug 27, 2026 6:33 am
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149485
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Lemme try again...
https://i.ytimg.com/vi/bHGcwRr_jfs/maxresdefault.jpg
Otherwise, if it's still ain't high res enough...
https://res.cloudinary.com/aenetworks/image/upload/c_fill,ar_2,w_3840,h_1920,g_auto/dpr_auto/f_auto/q_auto:eco/v1/bigfoot-vs-usa-1-the-birth-of-monster-truck-madnesss-featured ...
https://i.ytimg.com/vi/bHGcwRr_jfs/maxresdefault.jpg
Otherwise, if it's still ain't high res enough...
https://res.cloudinary.com/aenetworks/image/upload/c_fill,ar_2,w_3840,h_1920,g_auto/dpr_auto/f_auto/q_auto:eco/v1/bigfoot-vs-usa-1-the-birth-of-monster-truck-madnesss-featured ...
- Thu Aug 27, 2026 4:44 am
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149485
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Also, I know you said you weren't paying for another AI program to use, it's just a question if it ever gets to that stage, the more the one you're using right now is telling more porky pies?
- Thu Aug 27, 2026 4:42 am
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149485
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
I think the picture itself has been lost overtime since 8 years ago, it's all but an uncopiable YouTube thumbnail.
Is this one any good?
https://flatheadbeacon.com/wp-content/uploads/2020/06/20200613_MONSTER_TRUCKS_0598.jpg
Does it have to be super hi-res as well? This is the only one of this ...
Is this one any good?
https://flatheadbeacon.com/wp-content/uploads/2020/06/20200613_MONSTER_TRUCKS_0598.jpg
Does it have to be super hi-res as well? This is the only one of this ...
- Thu Aug 27, 2026 2:41 am
- Forum: Utility Talk
- Topic: JPodman / KPodman - Advanced POD mounting utility
- Replies: 18
- Views: 58418
Re: JPodman/KPodman - Advanced POD mounting utility
KPodman is better than the Java version for me now, mostly because whenever there's a new Java update, opening JPodman afterwards will greet me with the dreaded "A Java Exception has occurred" error message back from the grave.
- Thu Aug 27, 2026 1:15 am
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 149485
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
Feedback part seven...
- Hearing those unused Army Armstrong voices lines for the first time, and how they are used... Pure bliss!
- MTM1's Indiana State Fairgrounds, on 100% AI Speed, my RTs are quicker than the AI's RT, but somehow their ETs are faster than my ETs, over their rather absurd ...