A lot of Cale's trucks that he made over the years consist of the usage of the USHRA (United States Hot Rod Association) logo and branding, an organising body most famous for hosting Monster Truck events all over the United States before the Monster Jam rebranding that we know of today.
Also ...
Search found 322 matches
- Wed Oct 21, 2026 9:55 pm
- Forum: General Discussion
- Topic: Best original tracks & trucks?
- Replies: 4
- Views: 167
- Fri Oct 16, 2026 8:01 am
- Forum: General Discussion
- Topic: OpenMTM2 - An online, open source implementation of MTM2
- Replies: 20
- Views: 2473
Re: OpenMTM2 - An online, open source implementation of MTM2
Yay! Back in business again, albeit without gamepad bindings to shift gears.
It works surprisingly well input wise, never had a crash and roll over as a result yet, so I'm glad the analog is there.
Rumble isn't a dealbreaker for me that much, particularly how MTM2 #CP3's rumble might still use ...
It works surprisingly well input wise, never had a crash and roll over as a result yet, so I'm glad the analog is there.
Rumble isn't a dealbreaker for me that much, particularly how MTM2 #CP3's rumble might still use ...
- Fri Oct 16, 2026 12:20 am
- Forum: General Discussion
- Topic: OpenMTM2 - An online, open source implementation of MTM2
- Replies: 20
- Views: 2473
Re: OpenMTM2 - An online, open source implementation of MTM2
Main priorities:
Minor graphical improvements: major graphics overhauls will probably be handled by other devs.
Full Evo 1 & 2 support: Vegetation, selectable Evo 1/2 physics (in case you want to drive your monster truck like an RC car :lol:), properly functioning Evo vehicles, 4x4 modes, and ...
- Mon Oct 12, 2026 5:59 am
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 70
- Views: 28800
Re: Community Patch #3
Dear lord, had to look this up, Max 20x is literally $200 a month, no wonder things have been slow.
What I don't understand, how does donations towards Claude potentially violate NDA conditions when it's just Claude itself, and not the game source code? This is coming from somebody who isn't behind ...
What I don't understand, how does donations towards Claude potentially violate NDA conditions when it's just Claude itself, and not the game source code? This is coming from somebody who isn't behind ...
- Mon Oct 05, 2026 5:46 am
- Forum: Track Talk
- Topic: HD Backdrops
- Replies: 17
- Views: 7272
Re: HD Backdrops
Funny enough, I was going to mention at some stage how Yeastman's MTM2 tracks don't seem to react all that well with HD backdrops, so that's why. 
- Mon Oct 05, 2026 5:44 am
- Forum: Track Talk
- Topic: HD Stock textures
- Replies: 4
- Views: 1387
Re: HD Stock textures
Those MTM1 stadiums with HD textures look brilliant as ever! 
- Sun Oct 04, 2026 8:25 am
- Forum: Track Talk
- Topic: HD Backdrops
- Replies: 17
- Views: 7272
Re: HD Backdrops
I'm probably more concerned about HD terrain textures than I am with the stock MTM1 backdrops, the only problem is how TRI addon tracks (Sierra Logging Run, Snowy Canyon, A Crazier Eight, and King Of The Hill) as well as other user made tracks utilizing the same coded design palette from those TRI ...
- Thu Oct 01, 2026 9:11 am
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 70
- Views: 28800
Re: Community Patch #3
Yeah and that's something that I cannot fix because SO MANY rumbles rely on it. lol
Those Rumbles ain't right. :lol:
A little suggestion for Drag Weekends next time, it would be great if there was a text header above the Christmas Tree HUD telling you which round you're currently in (Round 1 ...
- Sun Sep 27, 2026 3:22 am
- Forum: General Discussion
- Topic: AI work still ongoing
- Replies: 10
- Views: 1763
Re: AI work still ongoing
Claude working wonders as it should. :)
That being said, in regards to the rework of Truck AI, would it be possible to make them fully aware of your presence and distance? So they're not continuously crashing into you with little to no respect whatsoever. The AI trucks right now have the mentality ...
That being said, in regards to the rework of Truck AI, would it be possible to make them fully aware of your presence and distance? So they're not continuously crashing into you with little to no respect whatsoever. The AI trucks right now have the mentality ...
- Sun Sep 27, 2026 12:49 am
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 70
- Views: 28800
Re: Community Patch #3
Just uploaded OOPS's Deja Voodoo conversion to the tracks page. There is an issue where the AI fall through the collision boxes for the bridges. I'm guessing it's because the collision box overlaps with the non-collision bridge and the game is prioritizing them incorrectly for the AI. I have not ...
- Sun Sep 27, 2026 12:24 am
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 70
- Views: 28800
Re: Community Patch #3
Or even Malibu's Tibet Cliffside bridge glitch, in which you drive underneath it, your truck does the kangaroo jump upon passing through. 
- Wed Sep 23, 2026 10:28 am
- Forum: Track Talk
- Topic: JSTrackViewer - Online 3D track viewer
- Replies: 31
- Views: 121404
Re: JSTrackViewer - Online 3D track viewer
Test drive works decent, yet surprisingly well, and heck, those test drive physics, though not perfect, I can kind of imagine what my wishlist idea of a physics setting within the Garage menu of MTM2 would look like in that similar fashion. From Classic Circuit/Rally physics, to more modern and ...
- Tue Sep 22, 2026 8:12 am
- Forum: Track Talk
- Topic: HD Backdrops
- Replies: 17
- Views: 7272
Re: HD Backdrops
MTM1 tracks with the HD Backdrops and Color/Lighting looks the most stunning to me thus far.

Could we somehow see the stock MTM1 tracks given the HD treatment within terrain textures as well? I would love to see it.

Could we somehow see the stock MTM1 tracks given the HD treatment within terrain textures as well? I would love to see it.
- Tue Sep 22, 2026 8:05 am
- Forum: The Beta Room
- Topic: OOPS;) Terramar Speedway Beta
- Replies: 6
- Views: 8445
Re: OOPS;) Terramar Speedway Beta
Just another thing I've noticed when having EVO convert tracks conflict with native MTM tracks in the texture department...
Tracks with Arena Backdrops (Torture Pit, Arena Rumble, MTM1 Stadiums, etc) don't seem to be affected by the, what RuDeE described, the terrain normal map effect. This just so ...
Tracks with Arena Backdrops (Torture Pit, Arena Rumble, MTM1 Stadiums, etc) don't seem to be affected by the, what RuDeE described, the terrain normal map effect. This just so ...
- Tue Sep 15, 2026 6:15 am
- Forum: Track Talk
- Topic: JSTrackViewer - Online 3D track viewer
- Replies: 31
- Views: 121404
Re: JSTrackViewer - Online 3D track viewer
Ok... Now the community is cookin' here!
Would this test drive mode somehow be able to mimic MTM2's physics/driving model as well? It's probably easier said than done, but would be interesting to see nonetheless.
Would this test drive mode somehow be able to mimic MTM2's physics/driving model as well? It's probably easier said than done, but would be interesting to see nonetheless.
- Sun Sep 13, 2026 11:59 pm
- Forum: The Beta Room
- Topic: OOPS;) Terramar Speedway Beta
- Replies: 6
- Views: 8445
Re: OOPS;) Terramar Speedway Beta
I've played through this track, which is a fun one mind you, only to notice that after starting a race with an EVO convert track, quit race/finish race, then jump on to some native MTM1/MTM2 track, is when this washed up textures bug comes into a effect.
MTM2's Crazy 98 before starting a race with ...
MTM2's Crazy 98 before starting a race with ...
- Fri Sep 11, 2026 9:02 am
- Forum: The Beta Room
- Topic: Evo to MTM2 Track & Truck converter
- Replies: 28
- Views: 12438
Re: Evo to MTM2 Track converter
Thought I'd fire up Baja Beach for something new to do with this patch, non-collide objects aside, it works reasonably well, apart from the fact that it mainly runs on 30FPS throughout the whole drive, except for some strange reason, it's 60FPS on RaceCam view?
- Fri Sep 11, 2026 2:36 am
- Forum: The Beta Room
- Topic: Evo to MTM2 Track & Truck converter
- Replies: 28
- Views: 12438
Re: Evo to MTM2 Track converter
From TRI's MTM1 to MTM2 code, to your EVO to MTM2 code, so many phenomenal things happening here as we speak!
- Tue Sep 08, 2026 2:38 am
- Forum: General Discussion
- Topic: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
- Replies: 167
- Views: 228520
Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some
If you can, before the next patch, there are somethings that would need to be addressed, or whenever...
- AI trucks on Drags are still stuck in 1st gear throughout the run, certain long straightaway drags like Indiana State Fairgrounds is where they're mostly uncompetitive as a result, doing a ...
- AI trucks on Drags are still stuck in 1st gear throughout the run, certain long straightaway drags like Indiana State Fairgrounds is where they're mostly uncompetitive as a result, doing a ...
- Tue Sep 08, 2026 1:56 am
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 70
- Views: 28800
Re: Community Patch #3
I cannot believe that:
1) I actually remembered my account log in
2) There are still significant updates being made to this game.
Tip of the hat to you diehards!
We ain't done yet mate, not even from two decades ago! :D
Heck, some of those Drag tracks you've made back then, I even made MTM1 ...