Search found 2122 matches

by Fila
Mon Oct 26, 2026 11:27 am
Forum: General Discussion
Topic: Community Patch #3
Replies: 70
Views: 28800

Re: Community Patch #3


Could be a fun side project for someone. A tree replacer. Replace all the common 2D trees in all tracks with 3D trees. Is that possible if something overwrites the tree models in a later mounted pod?


Yeah the ordering still works as before. With the evo conversions going on, we can probably use ...
by Fila
Mon Oct 26, 2026 11:26 am
Forum: General Discussion
Topic: Community Patch #3
Replies: 70
Views: 28800

Re: Community Patch #3


I see water where water should never be! Nice!

Does that mean waterfalls too for when water is placed from the top of a cliff to the bottom?


Not for the immediate next version but probably soon. I've been wanting to redo the water and have two different approaches (that will be behind a toggle ...
by Fila
Mon Oct 26, 2026 6:04 am
Forum: General Discussion
Topic: Community Patch #3
Replies: 70
Views: 28800

Re: Community Patch #3

:)
by Fila
Mon Oct 26, 2026 4:49 am
Forum: General Discussion
Topic: Community Patch #3
Replies: 70
Views: 28800

Re: Community Patch #3

Pretty excited about the upcoming features but they are more focused on the track making part. (traxx getting some big updates too as a result)

I've been failing miserably at getting the AI to work right so I needed to start the work early on the other features to feel like I am actually achieving ...
by Fila
Mon Oct 26, 2026 4:46 am
Forum: General Discussion
Topic: Multiplayer Connecting Issue
Replies: 8
Views: 2309

Re: Multiplayer Connecting Issue

The issues that have been brought up in here should be fixed in the next version with three caveats:

1. I am not able to test game ranger by myself because it won't allow me to connect with two different accounts on the same IP. I was able to do a fake gameranger connect but it's not the real thing ...
by Fila
Sun Oct 25, 2026 11:32 pm
Forum: General Discussion
Topic: Multiplayer Connecting Issue
Replies: 8
Views: 2309

Re: Multiplayer Connecting Issue

Game ranger is a bigger issue it turns out. It refuses 64bit applications. Will be looking into this now.

Also found all the issues involving the disconnects... it wasn't as bad as it initially looked but yes, it's all due to advanced shadows :D :D :D
by Fila
Fri Oct 23, 2026 1:13 am
Forum: General Discussion
Topic: New Site is up
Replies: 40
Views: 36441

Re: New Site is up

Lmao, chinese crawlers were now hammering the forum specifically, not the rest of the website :/
by Fila
Wed Oct 21, 2026 1:37 am
Forum: General Discussion
Topic: AI work still ongoing
Replies: 10
Views: 1763

Re: AI work still ongoing

Ran into the weekly limits again, so I gotta wait. It feels like I might be close to a breakthrough but really not sure. I've had several false dawns on this already. I have been able to cut down on the AI truck errors and was working on making sure it doesn't tank the FPS when I ran out of tokens ...
by Fila
Wed Oct 14, 2026 10:27 pm
Forum: General Discussion
Topic: AI work still ongoing
Replies: 10
Views: 1763

Re: AI work still ongoing

I had to bite the bullet and increase my account to Max 20 because I've been running into the limits too often with this AI work and it's very frustrating not being able to advance as much as I want to. This is partially my fault too. If I am able to get this AI to work right as I am hoping, it's ...
by Fila
Tue Oct 13, 2026 12:58 am
Forum: Track Talk
Topic: HD Backdrops
Replies: 17
Views: 7272

Re: HD Backdrops

I have updated the .zip file to fix Yeastman's tracks.

The file has grown significantly bigger because it now includes the MTM1 backdrops. However, they cannot be seen yet because the game code itself is blocking MTM1 backdrops. If you have the updated .pod file, once I release the new version then ...
by Fila
Mon Oct 12, 2026 5:20 am
Forum: General Discussion
Topic: Community Patch #3
Replies: 70
Views: 28800

Re: Community Patch #3

Apparently I used 108.9 billion tokens.
by Fila
Mon Oct 12, 2026 5:09 am
Forum: BinEdit
Topic: BinEdit 2.4.0
Replies: 0
Views: 1466

BinEdit 2.4.0

https://binedit.com/downloads/BinEdit240.zip <--- updated 10/11

https://www.mtm2.com/~mtmg/misc/MATERIAL_GUIDE.pdf <--- Helper with what the material parameters do

https://binedit.com <--- updated page (not updated with latest version though)

I'm making a whole new thread for this because it's a ...
by Fila
Fri Oct 09, 2026 11:04 pm
Forum: General Discussion
Topic: Community Patch #3
Replies: 70
Views: 28800

Re: Community Patch #3




Hey Fila, been a minute since I've come around. I've moved to Linux and other projects. I tried the community patch several times. Had a question about the fog at horizon distance how it is, is that something that can be done away with? What is the purpose, the blue at the edges.


Was ...
by Fila
Thu Oct 08, 2026 10:27 pm
Forum: General Discussion
Topic: AI work still ongoing
Replies: 10
Views: 1763

Re: AI work still ongoing

I'm thinking of imposing a deadline-ish by the end of October, if I can't get this to work right I'll set it aside temporarily and do the other things that have been brought up. Still going around in circles with the AI, I fix one thing and something else breaks so it's still not useable yet. And ...
by Fila
Thu Oct 08, 2026 10:19 pm
Forum: General Discussion
Topic: Community Patch #3
Replies: 70
Views: 28800

Re: Community Patch #3


Hey Fila, been a minute since I've come around. I've moved to Linux and other projects. I tried the community patch several times. Had a question about the fog at horizon distance how it is, is that something that can be done away with? What is the purpose, the blue at the edges.


Was supposed ...
by Fila
Thu Oct 08, 2026 10:17 pm
Forum: General Discussion
Topic: Community Patch #3
Replies: 70
Views: 28800

Re: Community Patch #3


Ok, if anyone has trouble like me... here are the steps

1. Start a fresh install. I think my years of hacking it together with nGlide, etc, left my install folder in a terrible state.
2. Windows 11 does not allow you to set the compatiblty on the setup.exe, so rename it to install.exe, set ...
by Fila
Thu Oct 08, 2026 10:14 pm
Forum: Track Talk
Topic: HD Stock textures
Replies: 4
Views: 1387

Re: HD Stock textures

Not doable. I used the topaz gigapixel for the upscaling and that's proprietary algorithm that's not released to the public. Claude can't touch it either unless I pay extra money for a higher grade subscription to Topaz.
by Fila
Sun Oct 04, 2026 6:36 pm
Forum: General Discussion
Topic: Introducing the SS Project
Replies: 269
Views: 2785119

Re: Introducing the SS Project

That looks really nice!!!
by Fila
Sun Oct 04, 2026 1:58 pm
Forum: Track Talk
Topic: HD Stock textures
Replies: 4
Views: 1387

HD Stock textures

This is a bit more of an experimental thing. This replaces all the stock textures, including model textures, with upscaled versions. Mount them at the top. They do not include the HD backdrops, so they are separate.

MTM2: https://www.mtm2.com/~mtmg/downloads/mtmg/textures/mtm2HDtextures.zip ...
by Fila
Sun Oct 04, 2026 1:45 pm
Forum: Track Talk
Topic: HD Backdrops
Replies: 17
Views: 7272

Re: HD Backdrops

Sidenote: I noticed my HD backdrops break some of Yeastman's tracks. Don't know if it breaks all of them but I will have to look. The reason is that Yeastman made his own fixed hall of mirror version of the backdrops using the stock textures and since they are arranged differently than what I did ...