Search found 2122 matches
- Mon Oct 26, 2026 11:27 am
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 70
- Views: 28800
Re: Community Patch #3
Could be a fun side project for someone. A tree replacer. Replace all the common 2D trees in all tracks with 3D trees. Is that possible if something overwrites the tree models in a later mounted pod?
Yeah the ordering still works as before. With the evo conversions going on, we can probably use ...
- Mon Oct 26, 2026 11:26 am
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 70
- Views: 28800
Re: Community Patch #3
I see water where water should never be! Nice!
Does that mean waterfalls too for when water is placed from the top of a cliff to the bottom?
Not for the immediate next version but probably soon. I've been wanting to redo the water and have two different approaches (that will be behind a toggle ...
- Mon Oct 26, 2026 6:04 am
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 70
- Views: 28800
- Mon Oct 26, 2026 4:49 am
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 70
- Views: 28800
Re: Community Patch #3
Pretty excited about the upcoming features but they are more focused on the track making part. (traxx getting some big updates too as a result)
I've been failing miserably at getting the AI to work right so I needed to start the work early on the other features to feel like I am actually achieving ...
I've been failing miserably at getting the AI to work right so I needed to start the work early on the other features to feel like I am actually achieving ...
- Mon Oct 26, 2026 4:46 am
- Forum: General Discussion
- Topic: Multiplayer Connecting Issue
- Replies: 8
- Views: 2309
Re: Multiplayer Connecting Issue
The issues that have been brought up in here should be fixed in the next version with three caveats:
1. I am not able to test game ranger by myself because it won't allow me to connect with two different accounts on the same IP. I was able to do a fake gameranger connect but it's not the real thing ...
1. I am not able to test game ranger by myself because it won't allow me to connect with two different accounts on the same IP. I was able to do a fake gameranger connect but it's not the real thing ...
- Sun Oct 25, 2026 11:32 pm
- Forum: General Discussion
- Topic: Multiplayer Connecting Issue
- Replies: 8
- Views: 2309
Re: Multiplayer Connecting Issue
Game ranger is a bigger issue it turns out. It refuses 64bit applications. Will be looking into this now.
Also found all the issues involving the disconnects... it wasn't as bad as it initially looked but yes, it's all due to advanced shadows

Also found all the issues involving the disconnects... it wasn't as bad as it initially looked but yes, it's all due to advanced shadows
- Fri Oct 23, 2026 1:13 am
- Forum: General Discussion
- Topic: New Site is up
- Replies: 40
- Views: 36441
Re: New Site is up
Lmao, chinese crawlers were now hammering the forum specifically, not the rest of the website :/
- Wed Oct 21, 2026 1:37 am
- Forum: General Discussion
- Topic: AI work still ongoing
- Replies: 10
- Views: 1763
Re: AI work still ongoing
Ran into the weekly limits again, so I gotta wait. It feels like I might be close to a breakthrough but really not sure. I've had several false dawns on this already. I have been able to cut down on the AI truck errors and was working on making sure it doesn't tank the FPS when I ran out of tokens ...
- Wed Oct 14, 2026 10:27 pm
- Forum: General Discussion
- Topic: AI work still ongoing
- Replies: 10
- Views: 1763
Re: AI work still ongoing
I had to bite the bullet and increase my account to Max 20 because I've been running into the limits too often with this AI work and it's very frustrating not being able to advance as much as I want to. This is partially my fault too. If I am able to get this AI to work right as I am hoping, it's ...
- Tue Oct 13, 2026 12:58 am
- Forum: Track Talk
- Topic: HD Backdrops
- Replies: 17
- Views: 7272
Re: HD Backdrops
I have updated the .zip file to fix Yeastman's tracks.
The file has grown significantly bigger because it now includes the MTM1 backdrops. However, they cannot be seen yet because the game code itself is blocking MTM1 backdrops. If you have the updated .pod file, once I release the new version then ...
The file has grown significantly bigger because it now includes the MTM1 backdrops. However, they cannot be seen yet because the game code itself is blocking MTM1 backdrops. If you have the updated .pod file, once I release the new version then ...
- Mon Oct 12, 2026 5:20 am
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 70
- Views: 28800
Re: Community Patch #3
Apparently I used 108.9 billion tokens.
- Mon Oct 12, 2026 5:09 am
- Forum: BinEdit
- Topic: BinEdit 2.4.0
- Replies: 0
- Views: 1466
BinEdit 2.4.0
https://binedit.com/downloads/BinEdit240.zip <--- updated 10/11
https://www.mtm2.com/~mtmg/misc/MATERIAL_GUIDE.pdf <--- Helper with what the material parameters do
https://binedit.com <--- updated page (not updated with latest version though)
I'm making a whole new thread for this because it's a ...
https://www.mtm2.com/~mtmg/misc/MATERIAL_GUIDE.pdf <--- Helper with what the material parameters do
https://binedit.com <--- updated page (not updated with latest version though)
I'm making a whole new thread for this because it's a ...
- Fri Oct 09, 2026 11:04 pm
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 70
- Views: 28800
Re: Community Patch #3
Hey Fila, been a minute since I've come around. I've moved to Linux and other projects. I tried the community patch several times. Had a question about the fog at horizon distance how it is, is that something that can be done away with? What is the purpose, the blue at the edges.
Was ...
- Thu Oct 08, 2026 10:27 pm
- Forum: General Discussion
- Topic: AI work still ongoing
- Replies: 10
- Views: 1763
Re: AI work still ongoing
I'm thinking of imposing a deadline-ish by the end of October, if I can't get this to work right I'll set it aside temporarily and do the other things that have been brought up. Still going around in circles with the AI, I fix one thing and something else breaks so it's still not useable yet. And ...
- Thu Oct 08, 2026 10:19 pm
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 70
- Views: 28800
Re: Community Patch #3
Hey Fila, been a minute since I've come around. I've moved to Linux and other projects. I tried the community patch several times. Had a question about the fog at horizon distance how it is, is that something that can be done away with? What is the purpose, the blue at the edges.
Was supposed ...
- Thu Oct 08, 2026 10:17 pm
- Forum: General Discussion
- Topic: Community Patch #3
- Replies: 70
- Views: 28800
Re: Community Patch #3
Ok, if anyone has trouble like me... here are the steps
1. Start a fresh install. I think my years of hacking it together with nGlide, etc, left my install folder in a terrible state.
2. Windows 11 does not allow you to set the compatiblty on the setup.exe, so rename it to install.exe, set ...
- Thu Oct 08, 2026 10:14 pm
- Forum: Track Talk
- Topic: HD Stock textures
- Replies: 4
- Views: 1387
Re: HD Stock textures
Not doable. I used the topaz gigapixel for the upscaling and that's proprietary algorithm that's not released to the public. Claude can't touch it either unless I pay extra money for a higher grade subscription to Topaz.
- Sun Oct 04, 2026 6:36 pm
- Forum: General Discussion
- Topic: Introducing the SS Project
- Replies: 269
- Views: 2785119
Re: Introducing the SS Project
That looks really nice!!!
- Sun Oct 04, 2026 1:58 pm
- Forum: Track Talk
- Topic: HD Stock textures
- Replies: 4
- Views: 1387
HD Stock textures
This is a bit more of an experimental thing. This replaces all the stock textures, including model textures, with upscaled versions. Mount them at the top. They do not include the HD backdrops, so they are separate.
MTM2: https://www.mtm2.com/~mtmg/downloads/mtmg/textures/mtm2HDtextures.zip ...
MTM2: https://www.mtm2.com/~mtmg/downloads/mtmg/textures/mtm2HDtextures.zip ...
- Sun Oct 04, 2026 1:45 pm
- Forum: Track Talk
- Topic: HD Backdrops
- Replies: 17
- Views: 7272
Re: HD Backdrops
Sidenote: I noticed my HD backdrops break some of Yeastman's tracks. Don't know if it breaks all of them but I will have to look. The reason is that Yeastman made his own fixed hall of mirror version of the backdrops using the stock textures and since they are arranged differently than what I did ...