Search found 31 matches

by Surelog
Sun Sep 16, 2007 6:40 am
Forum: Custom Textures
Topic: Making a blacked out track
Replies: 21
Views: 76039

This didn't work. Maybe I'm doing something wrong. I took the black raw file.... dropped it into the untransparent, and then I used that for the backdrop of my track but it's still doing the halls of mirrors look.
by Surelog
Sun Sep 16, 2007 6:33 am
Forum: General Discussion
Topic: Heavy Metal Truck?? (the beta version of MTM)
Replies: 74
Views: 196310

A Flyby button was likely to fly you over the track quickly to see what it's going to be like. This is seriously an awesome find. I found something very similar in an old game Warcraft II back in the day when I was using a special program to open and extract files from compressed items. Anyway seems ...
by Surelog
Thu Sep 13, 2007 10:37 am
Forum: The Beta Room
Topic: Mario Rally
Replies: 8
Views: 40585

I'm looking to fix those boxes. it's really difficult for some reason to get the boxes to be accurate to the model you're trying to form them to.
I just want a plain black background really.
by Surelog
Tue Sep 11, 2007 10:07 am
Forum: The Beta Room
Topic: Mario Rally
Replies: 8
Views: 40585

http://mtm2.com/~tracks/dl.cgi?dl=4785

Beta 2.
All the fixes I listed previous. Still not Sound effects (just might not happen) and still no straight black background without hall of mirrors effect
by Surelog
Tue Sep 11, 2007 12:05 am
Forum: The Beta Room
Topic: Mario Rally
Replies: 8
Views: 40585

Bro and me ran it tonight and I fixed a lot of problems. I'll upload the next beta after I hear what you have to say... but to prevent yourself from repeating I'll tell ya what I recently fixed.

-Elevators are gone except last one.
-invis walls are gone, and updated recently so that the pipes don't ...
by Surelog
Mon Sep 10, 2007 3:51 pm
Forum: The Beta Room
Topic: Mario Rally
Replies: 8
Views: 40585

Mario Rally

http://mtm2.com/~tracks/details.cgi?t=4784

Well no official name yet, but this is my newest track I'd like to get beta tested and let the pro's help me.
Right now two big things I would love to add are:

-A Black Backdrop that doesn't do that 'hall of mirrors' effect.

-sound effects. I've made all ...
by Surelog
Sat Sep 08, 2007 11:05 pm
Forum: Custom Textures
Topic: Making a blacked out track
Replies: 21
Views: 76039

I'm trying to make a pitch black backdrop but when I load it up for the track it just causes the ground textures to blur and what not during movement. I've tried different settings in binedit to fix this but it's not working. Someone tell me when I need to do?
by Surelog
Fri Sep 07, 2007 4:32 pm
Forum: Traxx
Topic: sound quality?
Replies: 1
Views: 18813

sound quality?

When adding a new sound file, what are the quality requirements for the sound file to work in game?
by Surelog
Wed Sep 05, 2007 9:04 pm
Forum: Traxx
Topic: Elivators?
Replies: 10
Views: 29816

Ah much better thanks a ton.
by Surelog
Wed Sep 05, 2007 8:36 pm
Forum: Traxx
Topic: Elivators?
Replies: 10
Views: 29816

I must be using an older version. That isn't in the hot key help in my traxx.
by Surelog
Wed Sep 05, 2007 7:51 pm
Forum: Traxx
Topic: Elivators?
Replies: 10
Views: 29816

thanks a lot for the help! one more question though. when trying to place the models, I sometimes have a hard time placing them exactly one over the other. Is there any way I can type in the coords of each model to make it so it's right over the one below it?
by Surelog
Wed Sep 05, 2007 6:50 pm
Forum: Traxx
Topic: Elivators?
Replies: 10
Views: 29816

Alright hopefully slayer can help me. I can't see the amount of distance (numeric wise) between the models in traxx.
by Surelog
Wed Sep 05, 2007 6:24 pm
Forum: Traxx
Topic: Elivators?
Replies: 10
Views: 29816

I tried using the set of models to make it work. Does anyone have a number between the models needed? I've tried everything from 5, to 10, to 6, to 4.5, 5.5
by Surelog
Wed Sep 05, 2007 5:43 pm
Forum: Traxx
Topic: Elivators?
Replies: 10
Views: 29816

Elivators?

On a rumble like Diamond Dam there is a Ramp that shoots you from the bottom straight up... How can this be done?
by Surelog
Sat Sep 01, 2007 7:08 am
Forum: General Discussion
Topic: Someone Please Replicate This!!!!
Replies: 22
Views: 40247

Man that was so cool! I miss watching Monster Trucks. I went to my first one in the second grade.
by Surelog
Sat Sep 01, 2007 6:57 am
Forum: BinEdit
Topic: Tunnel of crazy texture - probably a noobie question
Replies: 1
Views: 17087

Tunnel of crazy texture - probably a noobie question

I made my first model, a tunnel sort to speak and this is what the inside looks like...

http://i35.photobucket.com/albums/d157/Surelog/wtf.jpg

The inside is just suppose to be a solid dark green texture. The outside looks fine just the inside looks messed up.
Also, not as much but sometimes ...
by Surelog
Thu Aug 23, 2007 8:12 pm
Forum: The Beta Room
Topic: Race and Crumble
Replies: 18
Views: 66573

http://mtm2.com/~tracks/details.cgi?t=4762

Hey so here is a hopefully a finalized version of my RNR map. Any last advice would be great. I've taken everything you guys have said seriously and it's all been very helpful and I thank you.
by Surelog
Thu Aug 23, 2007 8:10 am
Forum: The Beta Room
Topic: Race and Crumble
Replies: 18
Views: 66573

haha hey thanks for the pictures, I'm gonna fix that now. You might notice me and Textures don't get along at all.
by Surelog
Wed Aug 22, 2007 11:16 pm
Forum: The Beta Room
Topic: Race and Crumble
Replies: 18
Views: 66573

I was gonna wait till you got those pictures you where talking about Cope, but I already went ahead and updated the beta. it's the bigger file and the filename is the same except with a 2 in it.
hopefully it's a improvement.
by Surelog
Wed Aug 22, 2007 4:52 pm
Forum: The Beta Room
Topic: Race and Crumble
Replies: 18
Views: 66573

If I put a new beta up of the map, will it update automatically?