Search found 68 matches

by Fatal Error
Fri Jul 28, 2000 3:00 am
Forum: General Discussion
Topic: top mtm tracks??
Replies: 8
Views: 14145

Heartbreak Cove by SRT_World


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quoting my son "Dad, what does Primary Partition Deleted mean?"
by Fatal Error
Tue Jul 18, 2000 9:18 pm
Forum: Track Talk
Topic: Obe's Warehouse by ObeOne
Replies: 14
Views: 32013

This track is absolutely a work of art. I love it..the only problem is the comp trucks don't make it past CHKP1, not one of them. This track is so good, i am going to unpod it and see if i can make the comp trucks work so i can race this track. Usually, if there's no competition, i just delete it ...
by Fatal Error
Fri Jul 14, 2000 3:43 pm
Forum: Testing the Message Board
Topic: question
Replies: 5
Views: 12111

SolarDog - - 3 sons...yikes! but now i'm separated and the only thing i took was my pc...hehe

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quoting my son "Dad, what does Primary Partition Deleted mean?" <IMG SRC="http://www.geocities.com/fatal_error10/alert.gif" border=0>
by Fatal Error
Fri Jul 14, 2000 1:29 am
Forum: Testing the Message Board
Topic: question
Replies: 5
Views: 12111

Kdawg..thanks
FE

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quoting my son "Dad, what does Primary Partition Deleted mean?"
by Fatal Error
Thu Jul 13, 2000 10:23 pm
Forum: Testing the Message Board
Topic: question
Replies: 5
Views: 12111

question

dumb question here...how do i create a signature for my posts without having to re-register..i cannot find where to do this..anyone?
FE
by Fatal Error
Sat Jul 08, 2000 4:45 am
Forum: The Beta Room
Topic: Finally!!
Replies: 4
Views: 12156

put me down for #2 Image
FE
by Fatal Error
Fri Jun 30, 2000 1:58 am
Forum: BinEdit
Topic: Help with animated models
Replies: 3
Views: 9868

Winterkill told me how to do that. You have all the right ideas, except instead of a "few" degrees, change it to 90 for each model. It works. Then set the speed with Bin Animator. If its too fast, you can list the same model like 3-4 times in the sequence so it appears slower in the animation.
FE
by Fatal Error
Thu Jun 22, 2000 2:53 pm
Forum: Custom Textures
Topic: How do you make custom textures anyway?
Replies: 9
Views: 18673

read ObeOne's post in this forum on "full proof texture transitions"...after that look at the menu on the left. Highlight Traxx Help then highlight Textures...then start reading
by Fatal Error
Mon Jun 12, 2000 1:33 pm
Forum: The Beta Room
Topic: My Tracks Suck! (or Super Crazy 98)
Replies: 5
Views: 13285

hey, your not alone...I have the same feelings but you know, there's 2 ways to look at it.
1. my tracks suck
2. "others" think my tracks suck

Don't give up..thats what i am struggling with and its the "looking for that pat on the back" that causes it

My last track only got 2 comments in the track ...
by Fatal Error
Mon Jun 12, 2000 10:02 am
Forum: Track Talk
Topic: Visa-Versa 3in1
Replies: 7
Views: 20828

I love the track, although it's too similar to Gollypop but the only problem I have is the COMP trucks cant make one lap without crashing into something.
by Fatal Error
Mon Jun 12, 2000 9:56 am
Forum: Custom Textures
Topic: SPAM CAN PLEASE
Replies: 10
Views: 19942

well i have to add my 2 cents here also. If someone requests a custom bin most likely you will be directed to the readme files and instructions on how to do it. Thats how I learned that Binedit just didnt cut it for me so I used other progs like Truespace 4 or 3D Studio Max. I also learned that each ...
by Fatal Error
Thu Jun 08, 2000 10:01 pm
Forum: BinEdit
Topic: HOW DO I CHANGE A OBJECTS SIZE?????
Replies: 2
Views: 8284

look at the MTMG menu on the left. Click BinEdit Help then choose "Easy 3D" and you'll see how to do it.
by Fatal Error
Fri Jun 02, 2000 8:33 am
Forum: Traxx
Topic: Model Trick
Replies: 21
Views: 33975

amazing...you guys come up with ideas that just open up more and more ways to create something besides the same old hum drum tracks..my brain is already buzzing with ideas of things "popping out" at you...thanks
by Fatal Error
Fri May 26, 2000 12:41 am
Forum: Traxx
Topic: How to make a track
Replies: 8
Views: 18042

Emcee...3-4 weeks to learn the basics? god, i've been messing with Traxx for 6 months and STILL learn a little something new each time I make a new track hahahaha but your right, it takes that long just to learn how to use all the tools, editing etc.

FE
by Fatal Error
Sun May 21, 2000 1:07 am
Forum: Track Talk
Topic: Wild Volcano Run by Fatal Error
Replies: 2
Views: 11103

Wild Volcano Run by Fatal Error

well...here's my 3rd track. The base texture of this track was designed to simulate driving around the outer edge of a world that has been devastated by an erupting volcano. There is a smaller section where plant life has recovered. There are spots in the ash that are still in a molten state with ...
by Fatal Error
Tue May 16, 2000 5:10 am
Forum: The Beta Room
Topic: Dead Land 1.3
Replies: 7
Views: 16800

Phineus, I did use the "continuous" drive by and it couldn't be heard. There is no "in game" selection under continuous for thunder. But when I set the thunder as the music track, it could be heard perfect. Is there a way to alter one of the in-game sounds and swap my thunder wav for the stock wav ...
by Fatal Error
Tue May 16, 2000 2:52 am
Forum: The Beta Room
Topic: Dead Land 1.3
Replies: 7
Views: 16800

Thanks Emcee for the compliment. Phineus, the checkpoints were fixed in 1.2 but I'll check again. Also can I leave the flames on sparse or should they be on "normal"?

I tried using the thunder to activate like when you pass a certain object, but you can bearly hear it at all???
Even when I ...
by Fatal Error
Tue May 16, 2000 1:15 am
Forum: The Beta Room
Topic: Dead Land 1.3
Replies: 7
Views: 16800

Dead Land 1.3

before I go any further on this track, I'd like to know if the animations are working for ya'll now. Phineus..let me know if you get errors. Malibu350: the comp trucks haul ass now http://mtm2.com/~forum/pages/smile.gif
Look forward to your input. If there are still errors, I'm going to remove ani ...
by Fatal Error
Mon May 15, 2000 10:24 pm
Forum: The Beta Room
Topic: The Warehouse by ObeOne
Replies: 10
Views: 20676

Winterkill, so ObeOne has just crossed over into..... "the too much lag zone"

It's nice to have company hehehe

FE
by Fatal Error
Mon May 15, 2000 4:59 am
Forum: The Beta Room
Topic: Dead Land 1.2
Replies: 14
Views: 26680

note to all: I will try to make an animation as per Phineus's suggestion (rock arcing out of the pit then going into the ground) For some reason I was rushing this but then I thought "why the hell am I in such a hurry?" I'll be working on it during the little spare time I have this week and then ...