Heartbreak Cove by SRT_World
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quoting my son "Dad, what does Primary Partition Deleted mean?"
Search found 68 matches
- Fri Jul 28, 2000 3:00 am
- Forum: General Discussion
- Topic: top mtm tracks??
- Replies: 8
- Views: 14145
- Tue Jul 18, 2000 9:18 pm
- Forum: Track Talk
- Topic: Obe's Warehouse by ObeOne
- Replies: 14
- Views: 32013
This track is absolutely a work of art. I love it..the only problem is the comp trucks don't make it past CHKP1, not one of them. This track is so good, i am going to unpod it and see if i can make the comp trucks work so i can race this track. Usually, if there's no competition, i just delete it ...
- Fri Jul 14, 2000 3:43 pm
- Forum: Testing the Message Board
- Topic: question
- Replies: 5
- Views: 12111
- Fri Jul 14, 2000 1:29 am
- Forum: Testing the Message Board
- Topic: question
- Replies: 5
- Views: 12111
- Thu Jul 13, 2000 10:23 pm
- Forum: Testing the Message Board
- Topic: question
- Replies: 5
- Views: 12111
question
dumb question here...how do i create a signature for my posts without having to re-register..i cannot find where to do this..anyone?
FE
FE
- Sat Jul 08, 2000 4:45 am
- Forum: The Beta Room
- Topic: Finally!!
- Replies: 4
- Views: 12156
- Fri Jun 30, 2000 1:58 am
- Forum: BinEdit
- Topic: Help with animated models
- Replies: 3
- Views: 9868
- Thu Jun 22, 2000 2:53 pm
- Forum: Custom Textures
- Topic: How do you make custom textures anyway?
- Replies: 9
- Views: 18673
- Mon Jun 12, 2000 1:33 pm
- Forum: The Beta Room
- Topic: My Tracks Suck! (or Super Crazy 98)
- Replies: 5
- Views: 13285
- Mon Jun 12, 2000 10:02 am
- Forum: Track Talk
- Topic: Visa-Versa 3in1
- Replies: 7
- Views: 20828
- Mon Jun 12, 2000 9:56 am
- Forum: Custom Textures
- Topic: SPAM CAN PLEASE
- Replies: 10
- Views: 19942
well i have to add my 2 cents here also. If someone requests a custom bin most likely you will be directed to the readme files and instructions on how to do it. Thats how I learned that Binedit just didnt cut it for me so I used other progs like Truespace 4 or 3D Studio Max. I also learned that each ...
- Thu Jun 08, 2000 10:01 pm
- Forum: BinEdit
- Topic: HOW DO I CHANGE A OBJECTS SIZE?????
- Replies: 2
- Views: 8284
- Fri Jun 02, 2000 8:33 am
- Forum: Traxx
- Topic: Model Trick
- Replies: 21
- Views: 33975
- Fri May 26, 2000 12:41 am
- Forum: Traxx
- Topic: How to make a track
- Replies: 8
- Views: 18042
- Sun May 21, 2000 1:07 am
- Forum: Track Talk
- Topic: Wild Volcano Run by Fatal Error
- Replies: 2
- Views: 11103
Wild Volcano Run by Fatal Error
well...here's my 3rd track. The base texture of this track was designed to simulate driving around the outer edge of a world that has been devastated by an erupting volcano. There is a smaller section where plant life has recovered. There are spots in the ash that are still in a molten state with ...
- Tue May 16, 2000 5:10 am
- Forum: The Beta Room
- Topic: Dead Land 1.3
- Replies: 7
- Views: 16800
Phineus, I did use the "continuous" drive by and it couldn't be heard. There is no "in game" selection under continuous for thunder. But when I set the thunder as the music track, it could be heard perfect. Is there a way to alter one of the in-game sounds and swap my thunder wav for the stock wav ...
- Tue May 16, 2000 2:52 am
- Forum: The Beta Room
- Topic: Dead Land 1.3
- Replies: 7
- Views: 16800
- Tue May 16, 2000 1:15 am
- Forum: The Beta Room
- Topic: Dead Land 1.3
- Replies: 7
- Views: 16800
Dead Land 1.3
before I go any further on this track, I'd like to know if the animations are working for ya'll now. Phineus..let me know if you get errors. Malibu350: the comp trucks haul ass now http://mtm2.com/~forum/pages/smile.gif
Look forward to your input. If there are still errors, I'm going to remove ani ...
Look forward to your input. If there are still errors, I'm going to remove ani ...
- Mon May 15, 2000 10:24 pm
- Forum: The Beta Room
- Topic: The Warehouse by ObeOne
- Replies: 10
- Views: 20676
- Mon May 15, 2000 4:59 am
- Forum: The Beta Room
- Topic: Dead Land 1.2
- Replies: 14
- Views: 26680
note to all: I will try to make an animation as per Phineus's suggestion (rock arcing out of the pit then going into the ground) For some reason I was rushing this but then I thought "why the hell am I in such a hurry?" I'll be working on it during the little spare time I have this week and then ...
