Cliffside, an MTM2 track by Wint. 

A 3:25 circuit along rugged cliffs and around a remote warehouse,
plus miles of off-track territory to explore if you're into that.


Cliff photos used for the terrain, wood:
cgtextures.com/texview.php?id=55468
cgtextures.com/texview.php?id=71048
(If you like textures, get an account!)

Large tree: 
vterrain.org/Hawaii/Flora/textures/index.html
(Coffee, really.)

Bushes: 
speedtree.com/trees
(Boxwood and holly.)

Vehicles and other stuff:
malibu350.com

MTM1 stuff:
mtm2.com/~mtmg/models

Your stuff:
images.google.com

My stuff:
mtm2.com/~trackville

A nice, legal MP3:
edensbridge.net/audio/05 Where You Search.mp3






In the year 2000... 
someone writes a system of reviewing video games based on the length of time it takes to see a crate: "Games can be rated and compared based on the shortest amount of time it takes a player to reach the first crate, which represents the point where the developers ran out of ideas.  This number is measured in seconds and is called "Start to Crate" or "StC".  The smaller the StC, the worse the game." - http://www.oldmanmurray.com/features/40.html