Info:
- Please visit the Wake Up! Webpage for more information about the track, download and review links, unusual screen shots, technical information on track creation, models and textures, etc.
- If you want to run a fast lap then check out the replay by SLO_Jumper included in the ZIP. Place "WakeUp!.rpl" in the "Saved Replays" sub-folder of MTM2 then open it from the instant replay screen. With a little practice you can expect lap times in the 2:00 to 2:10 range, experienced racers can expect something closer to 1:53, the truck settings recommended by my speediest testers are 1500/med/soft.
- Be sure to run with seven computer opponents while offline, they serve as moving scenery objects and add some challenging fun to the two way roads and cross-traffic jumps. The AI will run flawless, whole laps under all circumstances on some computers, such as mine, yet may behave poorly on other computers, and run off track or not complete laps properly. I've tried to make them work well but the AI system has flaws and quirks that are sometimes impossible to compensate for.
- As noted on the menu image, all scenery level settings (in graphics options) have been taken advantage of, so that "sparse" will display a minimum number of track objects, "normal" will display most objects and "complex" will display all objects. Please give complex a try even if you don't normally run in that mode, because only then will you see everything there is to see, such as all of the animated billboards as well as building additions and other items.
- There are extensive off-track areas to explore, so be sure to explore if you're into that sort of thing. Bordering my course is a mirrored version of the same terrain, textured differently, which is nothing special really - just filler. Elsewhere you will find a large smooth crater as well as some ribbon roads pasted in from another track, simply to fill up space and give explorers something to find. You will also find an extreme and wavy cobblestone area that can be a bit of fun, created with Leveller. Lastly, you can make your way to a vast area with interconnecting high speed roads of ever changing elevations, with many valleys and plateus in between, surrounded by a spikey maze-like wilderness.
- This track is subject to the occasional "access violation error", if you experience errors feel free to report them in the track's thread at the MTMG Message Board.
Thanks:
I'd like to thank the following people for their outstanding beta testing services, comments, tools, materials, inspiration and other stuff.
- Oliver Pieper ..........Homepage ..........BINedit, BIN Animator etc.
- Guitar Bill ..........Traxx .......... free and easy to use track maker.
- Phineus ..........cownap.com/mtm2.com ..........What a portal!
- Winterkill ..........Trackville ..........future home of my website.
- N.I.C.E. 2..........n2trackcentral .......... a prime texture source! (buildings and more)
- Malibu350 ..........Malibu350's Garage ..........inspiring.
- SLO_COPE ..........Team SLO ..........a multi-talented team.
- SLO_Jumper ..........Jumper's Cloud ..........fast laps, replays and more.
- Sir James ..........GK Castle .......... lots of nice stuff.
- Gromit & co. ..........TrackEd3 ..........4x4 Evo Track Editor, used to place ALL models.
- KC Vale ..........KC's MTM Place ..........thanks for the years of service.
- Kdawg ..........Tracks ..........wish there were more.
- Rep Fan ..........Replica Fan's Garage ..........cool trucks and amazing drawings.
- BigDOGGe ..........BoneYard ..........amazing trucks.
- SLO_Fila ..........Fila's Nuthouse ..........great tracks.
- If you make tracks or trucks then think about visiting "The Beta Room" at the MTMG Message Board before you call your work complete, you'll be sure to get some great feedback from the fine folks there. :-)
Notes:
- The billboards and text were entirely my own idea, created to promote things I thought deserved promoting, designed using my own style and made to suit my own sensibilities. I say this to emphasize that the boards are not "self-promotions" on the part of the website owners, but are something I made to honor their efforts. :-)
- The original concept behind my track was to build a very tight, pretzel-like, multi-player terrain, wherein the competition and roads were always in close proximity, with plenty of dangerous traffic to navigate through, while being wide enough to handle eight players. With that done, I spent a long time visualizing what models would be appropriate to "ice the cake". A circuit like this is generally not my cup of tea, I'm more into long and extreme rallys, but it was a concept track I had to get out of my system. I'd like to note that the "tight" nature of the layout required some design compromises to make it work effectively. As for the name, strangely, one day I awoke and my first conscious thought came like a flash from the blue - an image of terrain and texturing that was the very core of this track, the project name 'wakeup' was born, and it stuck, due to the navigational challenges it posed.
- Many models are set to non-collide to avoid annoying solidity where none should be, and also because I theorize that non-collide models create less stress on the game engine, so don't be shocked if you can drive through things. ;-) All of the buildings are recycled goods from an earlier track, and most of the larger buildings are just an assemblage of individual smaller buildings and other pieces. There are 109 unique BIN models in the track, 38 of which are animation frames used by the 6 different animation control BINs. To the naked eye however, there are about 73 unique objects. Sir James made the nice trees, TRI made the backdrop and pine trees, I made everything else. All building textures were adapted from another game's textures (N.I.C.E. 2). My terrain textures and billboards and such use photo-sampled textures, tampered with in Paint Shop Pro. All of the wood in the bridges, posts and roofs are a set of modular pieces made from the single texture used by the Farmroad water tower, a set of models first used by EmceeMart in an Evo1 track, which have since become my toys. If you're a track maker feel free to use any model or texture that you like, no permission or credit required. I will strive to categorize and upload my stuff like Malibu350 does, but I can't say when that might happen. :o)
- The model placement in this track was done using a method never before seen in MTM2, a way that offers phenomenal precision and relative ease. The bridges, for example, are all built with individual pieces of wood, so that every surface has proper collision properties. Every single model in the track was placed using TrackEd3, the rest of the track was built with Traxx. TrackEd3 is the 4x4 Evolution track editor. For information about how this can be done check out TrackEd3 at Trackville (the link will be valid soon after the release of this track, meanwhile...). A utility created by Phineus was used to convert the TrackEd3 data into an MTM2 format, "Wake Up" would not have been possible without this utility, so.... many thanks Phin!!
- Wint