This is an MTM2 track which works in 4x4 Evo. It started off as an experiment using WinterKill's Texture Tutorial, progressed to a full track and with the advent of TRI's Gromit making it possible, a 4x4 track. I intend to keep it as a MTM2 track as well as, when the editor becomes available, making it a true 4x4 track.
The idea grew when I saw how fast the race trucks and customs were going in 4x4. There is only one point where you have to slow down a little - the turn immediately after going under the bridge - apart from that it's pretty well pedal to the metal all the way. 

When using this track in 4x4 you have to have the scenery complexity set to Medium (in the Graphics Options) to see all objects in the track.

I have included the Traxx file which contains a template for textures and a template for ramps. If you use this Traxx file to base your own track on, you can cut and paste areas of the terrain. A Traxx pattern file (Blurd.txp). There is also a continuous drag-type road with  a couple of extreme jumps.

To use this track in 4x4 just extract the .pod to your 4x4 Evo/Custom Tracks folder. Start the game and on the Main screen select Custom Tracks and toggle Seamless2 on.

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14th November 2000:

Fixed the tree problem (the problem was the trees did not have 100% black backgrounds so the "transparent" area showed up as black in 4x4).

Fixed a couple unintentional bumps on the track.

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15th November 2000

Added fences, crates, bridge sides, direction signs.
Edited the terrain 
Smoothed a few parts of the course
Corrected some texture mistakes
Drank 4 cans of Old English malt liquor :)

The above edits/additions are intended to keep the drivers on the course

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12th December 2000

Added grandstands, some more fences, tweaked the terrain a little more. Added some things to the off-track part. (to get to this area go straight through the direction signs and trees at the last corner - then follow the road).
Gave all the textures proper attributes so what looks like gravel now behaves like gravel so try to stay on the road!

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Credits:

Me, me, me and me heehee.(Textures, bridge rails and some other stuff)

Models:

Malibu350 for the checkpoint markers
TRI for the startgate and backdrop (& WK for the fixed-fixed fix), digger, direction signs, grandstands
Inky for the fences
ZooN for the trees 
Bad311 for the tree .bins I used to experiment with
WinterKill for the crates

Tools:

Oliver Peiper for BinEdit
Guitar Bill for Traxx

Inspiration:

WinterKill for a truly inspiring texture tutorial
Phineus for being so tolerant/helpful/insightful and having a sense of humour
Psyco, Angus and the Man With the Yellow Hat at MTMG for having to sort the chaff from the wheat
Everyone who has posted a significant/relevant/helpful/humourous or even silly post at MTMG over the last year!
All you guys who have kicked my butt in MTM2 and 4x4 (Bas****s) :)
OLD_Mike204 for running this track on-line with me
Last but not least by a long chalk, good ole KC for doing a great job for both MTM2 and now 4x4.

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Feel free to use anything of mine in this track, a credit would be nice but not demanded.

EmceeMart (aka MC16 in 4x4)

emcee4@excite.com
http:members.tripod.com/Emcee4/
ICQ# 37303956