          Cocoa Beach by ObeOne
--------------------------------------------
*****Intro*****
Thanks for downloading Cocoa Beach!  This 
track is set on an Island in the middle of 
the ocean.  I wanted to make this track 
because I was sick of tracks that forced you 
to go into the water, and the water slowed 
you down big time.  Yes, the water in this 
track will slow you down, but if you know 
the right line, you will be able to blast 
right through it, losing little or no 
momentum.

On your first lap, you will be confused.  
You might even get lost (gasp).  Just use 
your map and you should be fine.  You'll 
catch on after your first couple of laps, 
and will have no trouble at all getting 
around the track.

Learning your way around is only phase 1.
After you know the way, you'll have to find
the fast lines and shallow spots in the water.
A little tip that will help you, is to
downshift on the jumps.  Right before you
take off, shift down one gear, and you'll
get more air.

*****Info*****
All of the textures in this track were made
by myself.  If you want to use them in your
tracks, you don't need to ask.  However, you
must give me proper credit.  That means, put
a message in your readme saying that I made
the textures.

Lap times are usually just under 1:20.  I use
1500ms for settings, but this is likely to
change after I have raced the track more.

*****Stats*****
Textures: 18
Models: 7
Model Textures: 10
Course Segments: 20
Ground Boxes: 65
Scenery Objects: 68

*****Testers*****
Thanks to all my beta testers!!  Without
you guys, There would be lots of stupid
mistakes all over the track.  There probably
are anyway, but at least we caught some
of them =).

ZOc_Shaggz
SHO_Rowdy
OLD_AlG
SLO_Cope
SLO_SS
SLO_SCAT
SLO_Jumper
SLO_Maniac
Alpine
OLD_NICKatNITE

If I forgot you, tough nuggets.

*****Signing Off*****
Hmmmm.... go to my website!!
http://roadragegaming.cjb.net

If you make tracks, upload them here:
http://upload.TeamSLO.com

I think that's all...

--ObeOne 
February 11, 2001
4:09 AM (I'm sooooo tired.)

