Hello,

Here it is, my entry for the competition, just in time for the deadline.

Since i work with traxx 1.4 i must compete in the advanced track competition, although
I stil feel like a beginner since this is only the third original track I've made.
(88-99 and Some Crazy 8 are not THAT original so this is my third track after Beat
The Trains and Monster Rendez Vous.)The reason for competing is very simple,
I just want to know if you like it or not...

Too bad the competition deadline is today cause i would love to work a little more on
this track, especialy the way computer trucks compete at this moment, maybe I release
a verion 2.0 one day with an extended track layout or something....






SO HERE IT IS

This one is basicly a nighttrains with an extra 5 minute road, but not to worry. If you're
not into that you can always try one of the other three tracks. Track one is basicly the
old layout with minor changes. Track two is the new part only. Rallye is them both combined
and Reverse is ofcourse track one reversed.

There are a few custom Bin models in the track, some of them used before and a new one,
called 0caut_1-3.bin wich is a slightly modified Caution.bin by BiRdMaN (it now blinks).
I also added some new C98 checkpoints, they now run up to 18. Don't forget to drive at night.

Here's a (Small) list of my own BIN Models used in this track:

Grandstd.bin
Lantaarn.bin
OOPSbrg9.bin
OOPSbr12.bin
C8chek8-10R/L
0caut_1.bin
0caut_2.bin
0caut_3.bin

And one for the textures:
0-ripl-1/8.raw
ripl00-11/1-8.raw
oopsmuur.raw
TU01-08.raw
Fin1-2.raw
Muurplst.raw
Betnbn.raw
Betnbuit.raw
Betnbinh.raw

Use them as much as you like, but give me credit.

All the other models and textures are downloaded from the guild site, 

STATISTICS:

338 textures (111 custom)
74  models (8 custom)
135  course segments (rallye)
19  checkpoints
1361 ground boxes
541 scenery objects
48  moving objects
Fastest lap 10:22:92 (lousy driver)

LIMITATIONS:

It is not possible to drive in dense fog because it made oopsbrg9.bin & oopbr12.bin invisable

THANKS TO:

BiRdMaN for creating caution.bin in the first place, you did all the hard work!!!!!!!

TRI for making the game.

GUITAR BILL for making TRAXX and making his vulture available,

OLIVER PIEPER for making BinEDIT,

ALPINE for making the windmill available,
ALPINE & PHINEUS for making checkpoints 11&12 (7-10+18-19 are my own, why continue where others have gone before..;-)

RAT_MIYT for making all those farmroad textures available,

INKY for making your light bin, it showed me how to make my own.

THE GUILD for making the CART & FLY models available and hosting the competition.

I hope you will enjoy this track.

Etienne van der Linden
OOPSdesign.demon.nl
Netherlands

http://www.oopsdesign.demon.nl/

Guild Review of The Nighttrains 1.0:

The Night Trains - Advance circuit 
This is a great looking track with a fast line. Incredible realism - custom water and bricks,
etc., that blend perfectly. A fantastically wild and loopy course. The layout looks
complicated when you first see the map with many track crossings, but you can turn the map
off quickly because the racing line itself flows so naturally you just KNOW which road is
yours. The custom bins and few textures are well done, but the trees should have been set
to no-collide and object boxes set for stumps - they're closeness to the road makes
collisions with a barely outreaching limb frustrating. Also, the checkpoints should be
"fixed", not moveable. In a one lap race there would be no harm, but in a four plus lap
multiplayer race, you soon find yourself searching for what has long since been knocked
over and cleared away. But some nice custom models too. Track layout is excellent -
great fun to drive - never a dull moment! Also trains are a pain, but at least they're short.
A super job.

DAMN PROUD OF IT ;-))))
