Included in this .POD file is my latest track entitled The Tight Corners.  It is a wilderness-style track which is very reminiscent of Crazy 98.

CREDITS:

ALL models                              - TRI
Grass road texture                      - TRI
Concrete road texture - Grass, see above, TRI
Roads (layout)                          - Me

Although the grass texture is the stock Crazy 98 grass texture, and the concrete road is a modified (also darkened) version of it, all road layout is by me; the white lines, and that kind of thing.  I have released a road texture generator for Photoshop as well.  If you are interested, go to this url:

http://theraceworld.50megs.com/mtm2/textures

NOTE:  some links (samples, templates) don't work.  They are not vital to the texture generator action, however, and you can still make roads.  I will release a new version soon, that contains everything.

Back to the track:  You will not find any texture misalignments.  That's the beauty of my texture generator.  Also, you WILL find shortcuts:

-Cut the corners on the grass between CP 1 & 2.
-Do the same just after the straight section between CP 2 & 3.  Use the cones to avoid sliding into the grandstand.
-Don't do a full loop just after CP 3.  Go straight (and crash through some road blocks) and come right up to cp 4.
-Cut the corners from cp 4 to 5.  Go between the forest and the single tree.

You may also notice that CPs 3 and 5 are in exactly the same place.  You go though cp 3, turn around, and go though the same space - tripping cp 5.  I did this with two sets of checkpoint markers back-to-back and two checkpoints that are also back-to-back.

If you are trying to make the transition from Rookie to Professional in mtm2, I'd suggest you do it on this track.  I tried it (lost my touch in pro mode, been away from mtm2 for a while), and made that transition in only an hour or two.

The track is also (due to the similarity between it and a figure 8) very prone to collisions.  There's an intersection (first and fourth straights) near the starting light and a junction just after it in which head-on collisions terrorize racers.