These lights are models taken from Cart and redesigned so that they provide working lights in Monster Truck Madness 2. They have been adapted so that you should be able to set them up for hassle-free drag and drop placement in your terrain.
Please note that the model property for a light must be set to moving. This will cause the model to sound like a train, even if it's not moving. To correct this problem you have two choices. 1. Mount the track containing the lights at the top of the pod.ini list, Or, 2. Download and install Yeastman's Fixall.pod This also will have to be moved to the top of the pod list, but it will eliminate the need to juggle tracks with and without lights. It works for all tracks. Download it here (114k). I recommend using the fixall.pod.
Here is a quick comparison of the Cart and new lights.
Cart name | New MTM2 name | ||
Dt4pol1.bin | ![]() |
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zLight1.bin
10º beam slant |
As4lamp.bin | ![]() |
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zLight2.bin
25º beam slant |
Tr4lmp1.bin | ![]() |
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zLight3.bin
18º beam slant |
Tr4lmp4.bin | ![]() |
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zLight4.bin
10º beam slant |
In addition to the Cart art files, you will need
PGLight.act/raw to make these lights work.
Everything is included in this zip.