Installing Working Lights in MTM2

As usual, copy all the *act and *.raw files for the light(s) you want to use to your traxx art folder, and copy the bin file(s) to your traxx models folder.

Insert the zLight bins like any other model.
 

Note: you will see a control bar (an extra "thing") above the light when you insert it into the track.  Please do not worry about that, it will not be visible in the game.  I understand that it's not the most attractive of appendages, but I assure you it is necessary for proper functioning.

Now, to make them work!

Set the object properties for proper placement in the track.  Begin by setting the vertical orientation so that the light will stand upright. This is a necessary step or the lights will not stand as they are meant to be seen.
 

zLight1 zLight2 zLight3 zLight4
80 degrees 65 degrees 72 degrees 80 degrees

Next, set the object property type to "moving".
 

Leave vx and vy values at zero.  This is very important or your lights will take off down the road.
 

Now you can drag and drop the lights anywhere you want in the track.

Note: you can use the standard orientation option to make the light face in any direction.
 

Note: mtm2 allows only 48 moving objects in a track.

You may now enjoy fully illuminated night time driving.



Are you interested in how it all works?  Or you want to make your own lights?  Click here for some techical notes.
 

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