Monster Truck Madness Guild
Four working street lights

These lights are models taken from Cart and redesigned so that they provide working lights in Monster Truck Madness 2. They have been adapted so that you should be able to set them up for hassle-free drag and drop placement in your terrain.

Please note that the model property for a light must be set to moving.  This will cause the model to sound like a train, even if it's not moving.  To correct this problem you have two choices.  1. Mount the track containing the lights at the top of the pod.ini list, Or, 2. Download and install Yeastman's Fixall.pod  This also will have to be moved to the top of the pod list, but it will eliminate the need to juggle tracks with and without lights.  It works for all tracks. Download it here (114k).  I recommend using the fixall.pod.

Here is a quick comparison of the Cart and new lights.
 

Cart name New MTM2 name
Dt4pol1.bin zLight1.bin
10º beam slant
As4lamp.bin zLight2.bin
25º beam slant
Tr4lmp1.bin zLight3.bin
18º beam slant
Tr4lmp4.bin zLight4.bin
10º beam slant

In addition to the Cart art files, you will need PGLight.act/raw to make these lights work.
Everything is included in this zip.


 



 

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