Leveller tries to have an intuitive interface,
so if you want to just dive in with the basics, this section is for you.
Before going any further, you'll find it helpful to arrange this browser
window so that you can read this text and also see the Leveller window.
You've probably got Leveller already started, and are looking at something like this:
This window is a view onto a Leveller
document. You can have as many views as you want, but the rest of
this manual will explain that. To get quickly started, do this:
Press the A key for a few seconds,
and then the Z key. The grid in the left part of the window
should slide back and forth underneath you.
With the NumLock key turned on, press
the 4 and 6 keys on the numeric keypad, which should make
the grid spin around. The 8 and 2 keys will make it pitch
up and down, as if you were nodding your head. If you've played 3D video
games, you'll immediately get the hang of this. The 1 and 3
keys slide you left and right, as if you were sidestepping, and the 7
and 9 keys roll your head around. Finally, the + and Enter
keys on the numeric keypad move you up and down.
If you prefer the navigation keys to be elsewhere, they can be
moved by choosing File, Preferences, Keyboard Controls...
from the menu bar.
That's basically it for flying around. In Leveller, the grid (also called the terrain or the heightfield)
stays put, and you fly around it to get the view you want. The Camera tool
(the first one in the toolbar along the side of the window) does the same
thing, except it uses the mouse.
You probably noticed that the funny line
and dot in the right part of the window changed position as you flew around.
This part of the window is an overview map that shows the heightfield looking
straight down at it.
Since the heightfield is perfectly flat by
default, the map is a single color because there is no relative difference
in elevation values in the heightfield. To create some bumpy terrain, choose the
Filter, gforge... command from the menu bar, and click
OK when the dialog appears. Your Leveller window should now look
something like this:
Now it's more obvious what the map is
for. As you fly around, you'll see that the square dot on the map indicates
your camera position, and the line indicates your line of sight.
The length of the line grows shorter if you look up or down, so it also
indicates your camera's pitch angle.
You can click and drag on the map to change
the camera position and the line of sight. The left mouse button changes
the position, and the right mouse button changes the line of sight.
If you hold the Ctrl key down when clicking (and then let go after
you start dragging), you can fly around the heightfield in a
helicopter motion. The clicked point becomes the location that the
camera moves around.
To change the way the heightfield appears in the 3D scene view,
use the following commands:
Of course, there's more to Leveller than just looking at a heightfield.
The toolbars on the left side of the window (press Alt-9 to move them
to the right side, if you wish) contain editing tools, which are
described below:
Choose the Raise tool by clicking its toolbar button. The tool panel
at the top of the window will change to let you change settings
related to the Raise tool, such as its strength and brush size. You
can also pick a commonly-used brush size from the lower part of
the toolbar (the buttons with the black circles on them).
Now move the mouse over the map so that
the mouse pointer is near the line of sight. You should see a white dot
on the camera view showing which part of the heightfield the mouse is over.
Click and drag with the mouse over the
map. In the camera view, you should see the heightfield bending as you literally
'raise' it from the ground.
To get the same coloration as shown above, choose the
View, Colormap... command (or press F7), and choose
the 'Earth and Water' colormap from the dialog.
When you're satisifed with your changes
to the heightfield, press F3 or choose the Filter, Smooth command. Notice
how the heightfield is smoothed to make your changes look more weathered.
Other filters perform similar global effects. The commands below the
separator line in the Filter menu are plug-ins, which are external
code modules that can be removed, replaced, or added to, thereby
enhancing Leveller's filtering capabilities. The same is true for
data import/export features and raytracing shaders.
The tools all operate in a similar manner. Most of them
have settings which can be accessed in the settings panel,
and require clicking (and maybe also dragging) on the
overview map. If you change the heightfield but don't like
the result, choose the Edit, Undo command or press
Ctrl-Z before doing anything else. The Filter menu
contains commands to let you perform changes to the
heightfield as a whole (or to the currently selected area).
This concludes the Leveller Quick Start tutorial.
Quick Start
Visualization
Editing
Camera
Positions and aims the scene's viewing camera.
Light
Positions the light object. Mostly used when raytracing.
Zoom
Magnifies/reduces the overview map.
Pan
Pans/scrolls the overview map.
Rectangular Select
Makes rectangular selections.
Elliptical Select
Makes oval-shaped selections.
Arbitrary Select
Makes irregular-shaped selections.
Magic Wand
Selects areas of similar elevation.
Text
Etches or raises text glyphs on the heightfield.
Line
Places straight ridges onto heightfield.
Rectangle
Places rectangular ridges/plateaus onto heightfield.
Ellipse
Places round ridges/plateaus onto heightfield.
Ramp
Used to create or add sloped formations.
Dig
Used to lower part of the heightfield.
Raise
Used to raise part of the heightfield.
Flatten
Flattens parts of the heightfield.
Smooth/Sharpen
Used to smooth/sharpen parts of the heightfield.
Rubber Stamp
Used to duplicate parts of the heightfield.
Crater
Makes a crater-type depression in the heightfield.
Before