Before We Begin...
Getting Started
- the idea
- the body model
Textures
- the paint
- .ACT files
- texture mapping
BINediting
- fiberglass body
- the frame
- notes on vertex limits, face types and gameplay
Accessories
- engine & fuel tank
- exhaust pipes
- tranny
- shocks
- final tuning
.TRK file
- key data
- notes on model basenames
- axles
- .WAV file
Tracked2
- scrape points
- setting the wheel positions
- notes on wheels and handling
- suspension set-up
- lights
Finishing off
- testing
- making the final .POD
- readme, zipping and screenshots
- release & wrap up
Further Thoughts
- links
- contact
- return to homepage