Before We Begin...
Getting Started
- the idea
- the body model

Textures
- the paint
- .ACT files
- texture mapping

BINediting
- fiberglass body
- the frame
- notes on vertex limits, face types and gameplay

Accessories
- engine & fuel tank
- exhaust pipes
- tranny
- shocks
- final tuning

.TRK file
- key data
- notes on model basenames
- axles
- .WAV file

Tracked2
- scrape points
- setting the wheel positions
- notes on wheels and handling
- suspension set-up
- lights

Finishing off
- testing
- making the final .POD
- readme, zipping and screenshots
- release & wrap up

Further Thoughts
- links
- contact

- return to homepage