Now that we have an understanding of how the program works, let's have a look at an advanced project.
These photographs were taken by me at the FAI 1000 motor race in November 2000 (and yes, it was wretchedly wet that year!). This is one of the support vehicles used at the race; and because I think it looks pretty good, I am going to use it as the basis for a custom monster truck for MTM2, using these photos as a guide.
You can read more about this vehicle (and much more on the Australian Ford Falcon) here.

The XR6 and XR8 vehicles (the number refers to the tweaked engine: a 6-cylinder or its bent 8 twin) are the high-performance, sporty derivatives of these. Note the distinctive round headlights and grille which differentiate it from the standard model:

Ford have also released the updated AUII and AUIII model Falcons. The changes are mainly cosmetic across the range, although the top-selling ute was not changed, Ford choosing to retail the distinctive 'egg-crate' grille. The styling of the XR6 and XR8 models has changed however, with a new grille and front bumper along with other alterations.
I will build a model for the standard AU Falcon ute, then modify this further to make AU, AUII and AUIII XRs. This tutorial won't teach you how to use BINedit (you should know that by now, otherwise you're reading the wrong tutorial!) but it should give you an insight into how one might make a complex model from scratch. I chose the AU Falcon mainly because I like the vehicle, and also because it has a very distinctive, sculpted shape, with its organic bulges and swells mixed with sharp lines and angles, which should be very interesting and challenging to replicate.