BINedit Menu Commands - The Textures Menu

The Textures menu only has two commands in it.


Load... - Brings up a dialog box that allows you to select and load one or more new textures into the editor's texture pool. You can only map faces to those textures that have been loaded.


Define Animation... - Allows you to define a new texture animation. Selecting this command brings up the following window:

A texture animation is really just a slideshow of textures. You will have to specify a name, the number of frames per second and the textures for the frames. The new animation will appear as "ANIM:" in the texture selection dialog: you can then map this to one or more faces on your model like a normal texture.

Be warned that large animated textures on trucks can cause lag in the game.


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