OK I stated a few weeks back that every track I make in traxx I get get access vio's. I checked for unused models and textures and didnt find any does any one have any idea what might be going on? Next I did a lil touch up on the paint of my drag truck and now the textures are out of wack. They come up fine in binedit but when in game the messed up. If some one is willing to try to help out I will send the pods.
Thanks
Robbie
Problems with a track and truck.
The truck looks fine . . .
<center><img src="http://mtm2.com/~forum/images/viewtopic5482aceofspadebymadmudnut.jpg" width="568" height="402"></center>
. . . which means you have a file name conflict. In other words, something mounted higher in the pod.ini list is using the same file names and so when you try to run your truck those files are being used instead of yours. The fix is easy.
Instead of using file names like "red.raw" and "chrome.raw" and "chevflag.raw" use a naming scheme that is uniquely your own. For example: "MMNRED.raw" and "MMNCHM.raw" and "MMNFLAG.RAW". The odds of somebody else begining their file names with your initials are very slight, so you can make literally thousands of textures without worrying of ever running into name conflicts again.
The track, on the other hand, does indeed have a problem. I've looked at it successfully with trackview, so it's probably something very small. I'll have a closer look and let you know.
<center><img src="http://mtm2.com/~forum/images/viewtopic5482aceofspadebymadmudnut.jpg" width="568" height="402"></center>
. . . which means you have a file name conflict. In other words, something mounted higher in the pod.ini list is using the same file names and so when you try to run your truck those files are being used instead of yours. The fix is easy.
Instead of using file names like "red.raw" and "chrome.raw" and "chevflag.raw" use a naming scheme that is uniquely your own. For example: "MMNRED.raw" and "MMNCHM.raw" and "MMNFLAG.RAW". The odds of somebody else begining their file names with your initials are very slight, so you can make literally thousands of textures without worrying of ever running into name conflicts again.
The track, on the other hand, does indeed have a problem. I've looked at it successfully with trackview, so it's probably something very small. I'll have a closer look and let you know.
For the track, the first thing that stands out is the length of some file names. For example:
HAMPTONDIRT3.ACT 12+4=16
HAMPTONDIRT3.RAW
HAMPTONDIRT6B.ACT 13+4=17
HAMPTONDIRT6B.RAW
HAMPTONDIRT8.ACT 12+4=16
HAMPTONDIRT8.RAW
HAMPTONSTART.ACT 12+4=16
HAMPTONSTART.RAW
Try shortening those to 8 characters plus the file extention. Will that solve the problem? I don't know for sure but while models can use longer file names, I'm not sure the terrain can... and I'm actually a little surprised traxx would even allow you to use file names that long.
HAMPTONDIRT3.ACT 12+4=16
HAMPTONDIRT3.RAW
HAMPTONDIRT6B.ACT 13+4=17
HAMPTONDIRT6B.RAW
HAMPTONDIRT8.ACT 12+4=16
HAMPTONDIRT8.RAW
HAMPTONSTART.ACT 12+4=16
HAMPTONSTART.RAW
Try shortening those to 8 characters plus the file extention. Will that solve the problem? I don't know for sure but while models can use longer file names, I'm not sure the terrain can... and I'm actually a little surprised traxx would even allow you to use file names that long.