A Treatise on taking Screenshots in Tracked2...
For years now, everyone's been telling me that they can't take screenshots in Tracked2. Yet I've been able to do it like it's the most natural thing in the world. Phineus even goes so far as to attribute the hardware of my old computer with supernatural powers (ok he doesn't, but he's pretty stoked about it).
But... I'm willing to (tentatively) bet that you can in fact get Tracked2 to give you screen dumps, regardless of your hardware. Mine is no more a special case than yours. It's all down to the fact that probably everyone on the planet, bar myself, has been running the game under 3D hardware acceleration.
I just recently upgraded my old computer with a new graphics card. Previously I'd been using the onboard graphics adaptor, an ATi mach64 ProTurbo 2D accelerator with 1MB video memory. Over the course of the weekend I managed to procure a Trident 3Dimage 9750 2D/3D accelerator with 4MB video memory, and successfully installed it in my machine. With this new graphic adaptor, I was able to test out a hunch I've had for a while about Tracked2 and see whether your hardware really did make that much of a difference.
With the old graphics adaptor, I was forced to run the game under software acceleration in either of the two lower resolution modes - 320x200 or 320x400. Tracked2 uses MTM2's graphics settings, so whatever I set the game to, translated to what I ran Tracked2 in. These were the resolution at which I frequently took screenshots with which to amaze the world.
Now here's the clincher: I was never able to get screenshots out of Tracked2 when I set the game (and hence Tracked2 itself) to 640x480 mode. Tried it once, but when I hit Print Screen and switched to Paint Shop Pro, there was nothing to paste; and since the game did not run at all well on the old computer in 640x480, I never tried it again. At the time I just dismissed it, but the significance of this has become apparent after I tried out my newly-installed 3D graphics accelerator.
See, when you set the game to use 3D hardware acceleration, it locks the resolution to 640x480 mode - you don't get a choice in the matter. With my game set to use hardware acceleration (and hence, 640x480 screen mode), I ran Tracked2, and found that Print Screen wouldn't work - in fact the program crashed completely when I Alt-Tabbed out to try to paste the image into PSP.
But, turn hardware acceleration off in MTM2, and you can now pick your screen resolution. At 640x480 and no 3D acceleration I still couldn't get a screen dump, but set it to either of the other two screen modes and viola! I could get a screenshot from the program using Tracked2, and plus Tracked2 didin't crash when I Alt+Tabbed out of it.
So that's my theory... all it needs now is proving. So, if anyone has Tracked2, and they've never been able to get a screenshot out of it, and they've got a few moments to spare, try it out and see if it works. If I'm right then I shall be wholly vindicated, if not then I'll get me coat...
BTW, for those who don't know how, here's the method for how I do it: Open your favourite paint program - I generally use Paint Shop Pro 4, but you should be able to use anything you like, even MSPaint should do the job. Start Tracked2 and, when you see something you want to grab a picture of, hit the PrintScrn key on your keyboard (it should be next to the F12 key). The press Alt+Tab to switch from Tracked2 to your paint program without closing Tracked2. To paste your image, press Ctrl+V or select Paste from the menu. If an image of the Tracked2 screen you were just looking at appears in your paint program, then it worked. You should find that this will work so long as you have MTM2 set to use one of the lower screen resolutions. To change this, start MTM2, click the Options menu, and choose Graphics. Select either 320x200 or 320x400 from the drop-down menu (if this box is greyed out, you will need to set the Rendering to 'Software Only' to be able to choose the screen resolution).
------------------ If it's a good idea, Phineus has probably already done it.
[This message has been edited by Drive2Survive (edited 08-07-2002).]
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