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 Post subject: Access Violation
PostPosted: Tue Mar 18, 2003 6:40 pm 
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Joined: Sat May 11, 2002 2:01 pm
Posts: 247
Location: surrey, bc, canada
hi all,
i was looking at converting some trucks and testing them to do so but i came up with the "Access Violation" error. no i dont believe its one of the ones listed. for this truck had over 15000 faces and over 10000 verts. i was just testing to see what would happen with that many verts/faces. to see if mtm2 could handle it. i guess not. lol.
<IMG SRC="http://www.mwg.mw-gaming.com/legwon/pics/acess.gif" border=0>

so phin i think u can safely add that too the list also :)

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HEY BUDDY, the gas is on the right!

<font size=1>Edited by legwon (19-03-2003)</font>


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 Post subject:
PostPosted: Tue Mar 18, 2003 7:35 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Got ya covered.

http://mtm2.com/~mtmg/errors.cgi?e=4


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 Post subject:
PostPosted: Tue Mar 18, 2003 9:29 pm 
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Joined: Thu Jan 23, 2003 2:01 pm
Posts: 59
Many years ago, I wanted to drive "Beer Foot" www.gameroom.com/clawfford/beerfoot.html but I received an Access Violation. They said I needed to be 21 to access Beer Foot.

Clawfford, the Big Red Cat www.gameroom.com/clawfford


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 Post subject:
PostPosted: Wed Mar 19, 2003 1:01 am 
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Joined: Sun Nov 03, 2002 2:01 pm
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Location: carmel, california, usa
this is how it went with my jeep wrangler. bigdogge helped me by deleting lots of faces and stuff. the jeep worked with 3d fx but not normal 3d.

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wow mike


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 Post subject:
PostPosted: Wed Mar 19, 2003 2:18 am 
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Location: surrey, bc, canada
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phineus:
Got ya covered.<HR></BLOCKQUOTE>

i realize "Access Violation" is already posted. i seen it.
i guess my post wasnt clear enough sorry my bad. i was just mentioning that its not just a track problem, its be a tr?ck combo problem also.
thx for the replys guys.

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HEY BUDDY, the gas is on the right!

<font size=1>Edited by legwon (19-03-2003)</font>


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 Post subject:
PostPosted: Wed Mar 19, 2003 6:21 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Oh, I see. Point noted and added to the description. Thanks.


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 Post subject:
PostPosted: Wed Mar 19, 2003 7:59 pm 
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Joined: Thu Apr 19, 2001 2:01 pm
Posts: 695
Location: USA and Proud of it.
Access violation is pretty general. U get that error in any program or on a graphing calc - It's an umbrella error. Kinda like address error and illigal op etc.

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Visit my site


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 Post subject:
PostPosted: Thu Mar 20, 2003 1:22 am 
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Joined: Mon Jan 27, 2003 2:01 pm
Posts: 65
I always figured it was a fancy general protection fault, I mean a blue screen just wouldn't enhance the MTM2 experience. <font size=+2 face=Wingdings>J</font>

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"But officer, thats not a Stoplight, It's a Checkpoint"


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 Post subject:
PostPosted: Thu Mar 20, 2003 4:02 am 
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Joined: Wed Nov 06, 2002 2:01 pm
Posts: 881
Location: Silicon Valley, California. USA
I believe it's FACE COUNT that causes the crash.

When I was experimenting with the jeep, I tried merging vertices, with no effect on the crash. Only after deleting faces (by removing several ultra-detailed objects within and upon the model) was I able to get it to run in Direct3D mode.

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- BigDOGGe's Boneyard ...The Best Custom Trucks in MTM2 -


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 Post subject:
PostPosted: Fri Mar 21, 2003 9:33 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Here's a fun one


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 Post subject:
PostPosted: Fri Mar 21, 2003 11:33 am 
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Joined: Sun Oct 07, 2001 2:01 pm
Posts: 50
Location: boston,mass,usa
how did you do that phin?(i can see its in the game) how? is there a code or something? ty

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mtm2dude
Click here to go to: <IMG SRC="http://freesitegroup.com/nascarfan13/mtm2dudehomepic.gif" border=0>


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 Post subject:
PostPosted: Fri Mar 21, 2003 11:39 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
No idea. When it errored out, it went to wire frame.


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