Phineus wrote:
Slayer wrote:
But it is primarily frame rate that is causing it. MTM2 has the same issue
Correct. Newer computers run much faster than the computers when mtm was made. There's something about high cpu and high-ish frame rates that mess up the computer trucks.
Its almost like it recalculates the physics to often, or the turn too often.
So where it used to be something like this
_____________________________________________
-___-___-___-___-___-___-___-___-___-___-___-___-
the - being when the game rendered a frame in relation to where it was on the track. The space between would be skipped. If there was a corner in between the frames, the game would over compensate and turn sharp because it is already passed where it is supposed to turn.
The AI maps were designed with this sort of environment. So were the physics. If you have under 30fps, its pretty much impossible to get stuck on your front or back like you can now. Eventually your truck falls into the land and the game corrects the problem by turning you over.
This is my theory anyways. I suspect this is also why my old 95 was so fast in races, cause I was skipping frames and the game speed was changing on me, and why I was so powerful in rumbles, because a collision could happen between frames, so I would not register it.