MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Thu Nov 28, 2024 8:26 pm



Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Monster Truck Madness 1
PostPosted: Mon Dec 20, 2010 8:48 pm 
Member

Joined: Tue Mar 14, 2006 8:53 pm
Posts: 8
Well first off I feel like such a newbie for even asking this ..... :oops: Guess I've been away too long. I got the wild hair and reinstalled MTM 1 and the computer AI is absolutely horrendous. I realize I haven't played it in more than 5 years but I don't remember it being that bad. I like doing the drag racing and you might as well be practicing because the computer truck will D/Q 100% of the time on the J drag and a lot of times it will prestage and then never go on and stage. Like I say maybe it was always that bad and I just don't remember it. The circuits and the rally's are the same though. The trucks just act like they're lost. A couple of them may actually finish the race but they aren't competitive and I know I'm not that good to beat em as bad as I have been! [:P] I've forgotten so much about this game...was there a patch for it or anything? Has anyone else had this problem?
Thanks for any input!


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 21, 2010 2:11 am 
Member

Joined: Thu Oct 11, 2007 7:26 pm
Posts: 52
I've had this problem since I bought MTM1 a couple years ago. IIRC the AI was designed to run on systems that produce really low framerates, so they perform really poorly on more modern systems. I don't think there's a workaround for the problem except to switch to system like that produces a low FPS on MTM1. (Correct me if I'm wrong, it's been a while since I read about this.)


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 21, 2010 5:15 am 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
You can always try screwing up your framerates :).
Also, reducing game use to a single processor helps if you have duel core.

But it is primarily frame rate that is causing it. MTM2 has the same issue, might be why there is no drag racing anymore.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 21, 2010 12:34 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Slayer wrote:
But it is primarily frame rate that is causing it. MTM2 has the same issue


Correct. Newer computers run much faster than the computers when mtm was made. There's something about high cpu and high-ish frame rates that mess up the computer trucks.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 21, 2010 2:47 pm 
Member

Joined: Tue Mar 14, 2006 8:53 pm
Posts: 8
Never thought I'd see the day when my computer was actually too fast for a game! [:P]


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 21, 2010 6:22 pm 
Member
User avatar

Joined: Tue Feb 24, 2009 11:45 pm
Posts: 41
Location: Mexico,DF
_Prowl3r_ wrote:
Never thought I'd see the day when my computer was actually too fast for a game! [:P]


You have the MTM1 this is a program when the program have pods the tracks and truck.Created for Oliver Pierper.
The name is: Monster Track Pak.
http://forum.mtm2.com/viewtopic.php?p=45714#45714


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 21, 2010 9:30 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
Phineus wrote:
Slayer wrote:
But it is primarily frame rate that is causing it. MTM2 has the same issue


Correct. Newer computers run much faster than the computers when mtm was made. There's something about high cpu and high-ish frame rates that mess up the computer trucks.


Its almost like it recalculates the physics to often, or the turn too often.

So where it used to be something like this


_____________________________________________
-___-___-___-___-___-___-___-___-___-___-___-___-

the - being when the game rendered a frame in relation to where it was on the track. The space between would be skipped. If there was a corner in between the frames, the game would over compensate and turn sharp because it is already passed where it is supposed to turn.
The AI maps were designed with this sort of environment. So were the physics. If you have under 30fps, its pretty much impossible to get stuck on your front or back like you can now. Eventually your truck falls into the land and the game corrects the problem by turning you over.


This is my theory anyways. I suspect this is also why my old 95 was so fast in races, cause I was skipping frames and the game speed was changing on me, and why I was so powerful in rumbles, because a collision could happen between frames, so I would not register it.

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group