>> Can't find my actual POD
Remember what you called the file...look in the mtm2 folder at the very end or right click in an empty area of the folder >> "Arrange Icons By" >> "Name" to update the list alphabetically.
It also helps very much to make sure you can see your file extensions - this will also prevent an important error when loading your tracks and is absolutely necessary for track makers! For instructions how to do this, click the search button at the top of this page and search for the word "extensions" (without the quotes)...there should be a thread talking about the problem and how to fix it.
(I realize I totally went off topic...sorry...let me know if you find your pod file.)
>>AI's seem to do a loop around the corner
This is due to the way mtm2 handles AI steering and detecting whether a course point has been reached. (Hate to brag, but I recently wrote a course-segment detection script that works better than mtm2's...but that won't help here.), Whether you even see the problem depends on both your computer frame rate (how frequently the 3D picture is redrawn) and the distance between your course segments.
Generally, the trucks will "loop" if the course segments are either not enough at an angle, positioned at an unnatural angle...:
maybe like this:
|
|
___
... or too close together! If you're still working on the traxx school project, it's just an oval...so make sure the ends of your course segments are roughly four squares apart or more, and equal distances from each other. Like this:
Code:
_______
| |
| |
| |
| |
_______
(Note: The vertical pieces would each be one course segment, not divided into four sections like this...blame the text-based art lol)
If this doesn't properly illustrate the concept, I'll get a screenshot of my own traxx school project to show you.
There's another reason why the computer trucks might not work, as well. Did you remember to add the segments for courses 1 and 2? See Traxx School Lesson C, instruction number 18 for how to do this.