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 Post subject: Half Transparency and Impact Sounds
PostPosted: Sun Aug 13, 2000 4:36 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Ok, I have 2 questions...

1. Is there a way to make a model that is transparent with a color? I mean, like...
A blue wall that you can see through, but it looks blue.

Sometimes I get a texture error and all 2-d models turn into yellow and blue things, and you can see through the blue part, but it is like I described above.

2. I have a custom sound, and I know how to make a model make a sound when you hit it, but how do I get my sound into the list of impact sounds to chose from in Traxx?

------------------
-Wipeout


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 Post subject:
PostPosted: Sun Aug 13, 2000 5:17 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Quote:
1. Is there a way to make a model that is transparent with a color?


I have heard of this. Make the texture so that it has stripes or checkers that are two pixels wide alternating with black the same width. Set the face type to mtm2 transparent. This will give you a simulated semi-transparent colored effect. Try it and let us know if it works.

Quote:
2. how do I get my sound into the list of impact sounds to chose from in Traxx?


You don't actually get it into the list. Click the "..." button and browse to it.

<center>
<IMG SRC="http://mtm2.com/~mtmg/Traxx/objects/images/sounds.gif" border=0></center>

For more, see here


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 Post subject:
PostPosted: Sun Aug 13, 2000 5:57 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Thanks! Oh, by the way... About the first answer, in BinEdit, when setting the face type, the list has MTM1 Transparency (Transparent Color #0 (Black)) but not MTM2 Transparency...

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-Wipeout


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 Post subject:
PostPosted: Sun Aug 13, 2000 7:26 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
<center>
<IMG SRC="http://mtm2.com/~mtmg/Binedit/basics/pics/mgtype.gif" border=0></center>

Looks like 0x33 Transparent Color #0 (MTM2) to me.

See here


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 Post subject:
PostPosted: Thu Aug 17, 2000 5:17 am 
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Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
On PSP6 I did a shiny looking window, flood filled (50% dither) and used transparent colour #0 on binedit.
EASY!

------------------
sam.gage@btinternet.com
Yours Mentally
SIG


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 Post subject:
PostPosted: Sat Aug 19, 2000 7:02 pm 
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Joined: Fri Apr 14, 2000 2:01 pm
Posts: 477
Location: sydney,australia
Yes do as SIG said it works i've done alot of this in PR4MTM2 on the level underwater where there is glass see through pipes - it works everyone so do that.

dither is sought of what phin said just easier

------------------
---> HAC-MAN
---> Keep On Hackin'
---> Hacman@start.com.au
---> Http://Come.to/HMTM2


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