Sure.
The .info file stores information that is used by binedit
If you store a group of faces or a group of verticies, then save, Binedit will store that information in the .info file. That way if you continue working at a later time, you don't have to re-define the groups.
So, in the above example, for example, the numbers under each name correspond to the face or vertex numbers. Like this:
For "Rear_window", the first number tells how many faces are stored as a group (12) and the remaining twelve numbers are the actual faces that make up the group (0, 1, 2, 3, 4, 5, 37, 38, 39, 40, 41, 42). The name "rear_window" is what I called it when I saved the group. You can call it whatever you like.
Most of my groups in this case were face groups. However, the one called "body" is for the verticies. I saved that so I could adjust it in relation to the frame.
The point here tho is that it's just informtion, it's not a bin (as AW) was thinking. The .info file gets loaded automatically when you load the bin.
Hope that helps.
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