Your track can be found here, and it works fine (now)
http://mtm2.com/~tracks/tracks.cgi?s=chevrolet+coliseum
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With that said, there were a few problems that needed to be fixed before it would work. First off, when I tried to launch your download, I got the following error:
<center><img src="http://mtm2.com/~forum/images/unabletogetlnthoctreest1.gif" width="337" height="244"></center>
Using <a href="http://mtm2.com/~mtmg/downloads/mtm2/utility/podview.zip">podview</a>, I had a look in the pod file....
<center><img src="http://mtm2.com/~forum/images/unabletogetlnthoctreest2.gif" width="563" height="524"></center>
... and sure enough, that model had no BIN file extention on the file name. Also, the file size was zero bytes. Any time that happens, you can be sure it's the source of problems. This was no exception. There can be two reasons this happens. First, as mentioned above, the folder options in windows explorer are set to hide file extentions.
http://cownap.com/~mtmg/folderoptionsxp.shtml
When you fix that, then 90% of your problems are solved. Of course, that doesn't undo models already in the track. As mentioned above, you have to backtrack and take the models out, delete them from traxx, save, close traxx, reopen traxx, reload the models, and reinsert them into the track. It's a pain but it works.
The other reason this can happen is if you extract the models and art from a track that is already made but which has no file extentions on the models. In that case, even if the folder options are correct, the files are still without the file extentions. I suspect that is what happened to you because of the zero byte problem. Looks like somebody corrupted the file and you unwittingly got stuck with it.
Anyway, it took me a while to figure out which model that was and soon found a replacement on Malibu350's scraps page.
http://malibu350.com/scraps/Signs.htm
Using
c-pod, I deleted the bad file from your pod, downloaded the one from that page, added it to your pod and the file extention problem was solved.
So you'd think that was that, right? Wrong.
Because the original file was corrupted, the art files were not added to the pod. So, I added those too.
So you'd think that would be the last step, right? Wrong.
Because the original file had no BIN file extention, of course the SIT file (the file in the pod that defines where everything goes in your track) also did not indicate a BIN file extention. So, I extracted the SIT file, found the entry for the model, manually added the BIN file extention, saved it, then re-added the updated SIT file to the pod file.
So, you'd think that THAT would be enough, right? Wrong.
Turns out that model uses animated textures for the lights. However, animated textures are case sensitive and one of the files in the download zip was the wrong case. So, I adjusted the case in the pod file so it was all uppercase and resaved the pod.
And so you'd think that after all this fidgeting around the track would finally run, right? Yes. Works like a charm. Have a look.
http://mtm2.com/~tracks/details.cgi?t=5014
<table cellspacing="1" cellpadding="3" border="0"><tr><td class="quote"> Um, how do I give the track download a picture? </td></tr></table>
That's for me to worry about, not you.