Okay.
melc47 wrote:
I am studying Physics in year 12 but I haven't actually studied the theory of relativity yet (space topic is yet to be covered). I'm afraid I didn't understand the whole concept from this game. Of course I'm not sure who this was aimed at but I didn't even understand how the game actually related to the concept.
That's fine; I wouldn't expect you to possibly grasp all there is about relativity from this (there's only so much I can show with a triangle after all!). This game is actually aimed at HSC students like yourself (although technically I only created this as a prototype and exercise, and it's been appropriated for this use now). When you do undertake the
Space 4 module of the syllabus, you should be introduced to the system of equations called the "
Lorentz transformation" which deal with calculating (transforming) measurements of length, time and mass between inertial frames. Those transforms are entirely what the game is about so once you have been exposed to those equations it should become apparent how it relates. I do plan to run focus group(s) with high school students here to see how it sits with their classroom learning, but putting it on the web was another way to get a wider and more general audience.
I agree that if you don't have course materials to draw on, it is lacking a bit of context for what it's about, but at the least if it gets you thinking you can go and read up further. Possibly I need something like this physics edu-game (actually very similar template but only focused on classical mechanics):
Waste of Space. This has a somewhat lengthy tutorial introduction at the start that explains the concepts (Newton's laws etc), although IMO it doesn't work so well to reinforce understanding the concepts in the actual game, but possibly something like that in the future game I make would help to situate what it's about.
ShadowPrincess wrote:
I have played the game at different levels and I can't help cause I cant quite grasp the relationship there either, sorry D2S wish I could help more but to answer the questions again would not help, I would still get the same answers I gave the first time.
No. That will still help, because it gives me before and after comparison. Even if the "played game" and "not played game" results show that there's no benefit and I need to rethink my design and approach, it is still good science
Also when you go through the survey and indicate that you have played the game, that opens up an additional section to rate the game so you can indicate what works or what's failing.
Malibu350 wrote:
In 2 / R pure "slow light" relativistic mode, if you crank up the aftreburners (shift+arrow) then the ship compresses without appearing to accelerate. In the other two modes the ship hauls butt across the screen. I'm not too keen on what the point is though...
Right, that's something you should notice
that relates to the "speed limit" effect of light. The thing about light speed is it's so stupendously huge that we can't possibly approach it or observe the effects in day-to-day activities, that's why classical mechanics remains accurate in daily settings (and relativity reduces to classical physics at the limit of relatively slow speeds). Artificially reducing the speed of light makes it accessible in these settings (changing the light speed is a scaling and doesn't affect the physics). In the "2 / R" mode I have just set the light speed low enough that you hit that wall pretty quickly, so it enters into the game play quite readily. In the "Challenge" mode (F1 key) it has some levels with very high light speed that you should see play identically to the classical mechanics.
Did anyone go read the
Mr Tompkins story I have linked on the page? You might find that gives some good reference, as it's the same idea
Have I inflicted enough upon you yet?
[ Whoops, I just noticed I had cookies enabled on the survey that prevents it being taken more than once on the same computer - a slip-up as ideally I wanted people to do it twice (before and after playing)! I've turned it off, so if it locked you out before please try again. ]