Didn't get a chance to post here last night, but I'm here now.
Let's see, for starters I recall wanting to boycott this track with picket signs and the whole nine yards lol because of that "redizzy" section in the beginning. In "3-Hit Combo" & "dern, Who Cares" it was cool, and if those tracks were on any of our track lists I don't think anyone would have a problem with them at all. Maybe I'm off a little here, but I think in terms of layout, that's one characteristics racers would rather not revisit. For this track in particular it seems to work against it because there's so much more to the rest of the track.
Still, with that said, my guess is you're set on leaving it in. The good part is overall the track is a heck of a lot of fun to run, so for that reason alone I'm sure most will tolerate the redizzy section in the first half.
Texture alignment issues. Yep, plenty of those types of flaws, and here are
1 &
2 of the more noticeble ones. The 59 others I saw don't stick out nearly as much, so I didn't take pics of those lol. If there's anything more that can be done with these two areas...in particular the farm road textures, great. If not...then I guess that's all that can done. Not a tragedy by any means.
Lag - I don't know what causes the lag hit
here , but it's fairly significant. Is it the texture change? I have no clue, but it gets your attention, and in a bad way. It doesn't appear to be enough models there that would cause that sort of hit.
The other spot where there seems to be a little lag is
here . Not on the same scale as the other laggy spot, but it's there.
And speaking of trees, Some are set to collide (like the ones in the shot above) and some aren't. I think they should be one or the other, and if I had to pick, I'd say make the trunks collide.
Checkpoints - CPs 9 is missing a pole on the left. CPs 10 and 11 are set to collide on the right side, no collide on the left.
Finally, CPs
14 and
15 could stand to be moved further back from the road to be consistent with the others. CP 15 isn't too bad, but 14 kinda reaches out and grabs ya lol.
Back to trees again. Up by the observatory and windmills - I thought that area could use a few nice trees. Don't have to saturate the place, but a little wouldn't hurt. Just a thought. Hehe not sure how you would work em in with your windmills though. I like em, that's for sure.
Lastly...or at least til I take 3 or 4 more trips thru, I'd like to make a comment about the splash page. I know I'm probably flirting with the boundaries of where beta testing begins and ends, but I'll say it anyway. As nice as it is to look at, my thoughts are figures with
apparrel of some sort would be a better choice. I'm far from being a prude, believe me, and again, it's definitely an eye catcher (distracting even lol), but as we all know there are lots of youngsters out here, and I think you probably know I'm going from here lol. Again, just telling you what I think, that's all bud.
Going to take a few more spins thru it tonight and tomorrow - see what I come up with.
PS - Fogot to say that there was some pretty nifty blending work done on this baby.
Nope, not saying it was perfect, but I was lookin Hehe.
<font size=1>
Edited by SLO_COPE (31-03-2003)</font>
<font size=1>
Edited by SLO_COPE (31-03-2003)</font>