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 Post subject: AZTEC Madness by Finne
PostPosted: Sat May 20, 2000 12:43 pm 
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Joined: Fri Apr 21, 2000 2:01 pm
Posts: 31
Location: Taastrup, Denmark
Hi again

Here's one with 49 crosses in a big Aztec-temple ... look out, hmm.
It's fast ... (what a surprise) - you know where you can put the slow ones.
My fastest lap : 7:54.06

Credits:
GuitarBill for Traxx - http://drive.to/Traxx
Zoon for the trees - http://come.to/zoon

Finne .....


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 Post subject:
PostPosted: Sat May 20, 2000 11:42 pm 
my fastest is 7:49:25


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 Post subject:
PostPosted: Sun May 21, 2000 9:01 am 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
<IMG SRC="http://malibuco.hostme.com/images_mtmg/AztecMadness_sm.jpg" border=0>

the map will remind you of a big pile of spaghetti but it's not one of those tracks that you get lost on on every other turn, the corners are well marked and i did'nt miss a single one Image,,,
be prepared for a fast but looonng (8 minute?) circut with a lot of long straight aways and just enough corners and jumps to keep you awake Image... the comp trucks do well and give you a good race offline, and with so many criss crosses it should prove to be a good/interesting online race too, but be warned there are a high number (2048) of ground boxes used here and it will bog down slower machines or cause the "have mark increase box count" error when running with more than 4 comp trucks.

edit: added the box count error notation.


[This message has been edited by Malibu350 (edited 29-05-2000).]


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 Post subject:
PostPosted: Mon May 22, 2000 3:57 am 
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Joined: Mon Mar 13, 2000 2:01 pm
Posts: 360
The Big pile of spaghetti Image
Thought i'd show ya

<IMG SRC="http://www.geocities.com/mnm_kdawg/Spaghetti.gif" border=0>


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 Post subject:
PostPosted: Mon May 22, 2000 10:51 am 
great track -fast and exciting-nice jumps and the computer trucks run good also.you are a expert in my book -keep up the great work .

tcb


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 Post subject:
PostPosted: Thu May 25, 2000 12:06 pm 
Member
User avatar

Joined: Wed Mar 01, 2000 2:01 pm
Posts: 747
Location: Salem, OR, USA
WOW!... that's a loooong track Finne. Really well put together. The comp trucks give you serious competition (a good thing in my book).
The only "improvement" I could think of would be a few more bumps (as opposed to humps) but hey, that's just my own preferences - "you can please all of the people most of the time and most of the people all of the time". Image
edit... or is it "all of the people some of the time and some of the people all of the time"... or " some of the people most of the......" aw *stuff*, ferget it! Image

A good, solid, competent track that will surely find it's way into some tourney comps.
You're getting better with each track Finne, keep up the good work.

------------------
Keep on Monster Truckin'

EmceeMart

[This message has been edited by EmceeMart (edited 25-05-2000).]

[This message has been edited by EmceeMart (edited 26-05-2000).]


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 Post subject:
PostPosted: Sat May 27, 2000 9:37 am 
Member

Joined: Fri Apr 21, 2000 2:01 pm
Posts: 31
Location: Taastrup, Denmark
Thanks fellows ..... I'm blushing.
Finne .....


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 Post subject:
PostPosted: Mon May 29, 2000 12:05 pm 
I could not get this track to run with 7 computer trucks.

Got error:
HAVE MARK INCREASE BOX COUNT SIMOBJ.C 5576

But track did work fine when I turned off the computer trucks.

Just thought I pass this on...

Kruzr


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 Post subject:
PostPosted: Tue May 30, 2000 6:30 am 
Member

Joined: Fri Apr 21, 2000 2:01 pm
Posts: 31
Location: Taastrup, Denmark
HAVE MARK INCREASE BOX COUNT SIMOBJ.C5576 ???

I don't know what that is.

Finne .....


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 Post subject:
PostPosted: Tue May 30, 2000 4:23 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
That message is the long time oddity of mtm2. It means there is probably a high number of computer trucks running near a high number of ground boxes. The solution is to decrease the number of off-line opponents. Reducing visibility might help.


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