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 Post subject: The Making of a Drag Track
PostPosted: Mon Mar 06, 2006 8:05 pm 
MTM2 Fanatic

Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
After a long time away from mtm2 addons, I decided to return to track and truck making, for a little break from Project Monster.

I started work on a drag track earlier, then scrapped it because the lightmap looked horrible.

So I completely re-made the terrain texture, which now includes light spots, shadows, and a definite course. Here's how it looks in Traxx so far.

Image

I've planned to make it an online-compatible drag for tourneys and other competion. Of course, the host sets the rules (since mtm2 doesn't support drags), so this ought to be interesting.

I tried to make this outdoor drag race as realistic as possible; any thoughts so far?[/img][/url]


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 Post subject:
PostPosted: Tue Mar 07, 2006 10:14 pm 
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Joined: Mon Feb 20, 2006 1:50 pm
Posts: 81
nice to see you making tracks and trucks againg but you are not aloud to stop working on project monster unless when you get back to it you can work twice as fast

man i want to play that so bad


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 Post subject:
PostPosted: Tue Mar 07, 2006 10:59 pm 
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Joined: Mon Mar 13, 2000 2:01 pm
Posts: 360
Give the guy a break. Everyone is expected an amazing top notch game from Mat it seems. He has even stated that the intended product will be freeware. I think its great what Mat is doing, but I don't think it is fair to make a comment like that. "You are not allowed... " Mat is only one person. You are expecting the game way too soon, and rushing something does not always produce the desired result.

I like how Mat doesn't rush his tracks/trucks etc, overall creating a better product. I am not a big fan of drags, but when a quality looking product is displayed, I will try it. This track's texture work alone appeals to me because it looks more realistic and custom. It takes much more effort and it shows.


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 Post subject:
PostPosted: Wed Mar 08, 2006 7:35 am 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Thanks for the replies! I tried to make it as realistic as possible.

So far I've added walls (with sponsors written on them), three jumps, and an advertising stand. Here's how the track looks so far.

Image

I tried to make it collapse and crash to the ground (like you see in Flatout) but mtm2 doesn't like destroying things that much, so I had to leave it. You can really damage it by going over that wooden jump though. 8)


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 Post subject:
PostPosted: Wed Mar 08, 2006 9:06 am 
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Joined: Mon Mar 13, 2000 2:01 pm
Posts: 360
Looks better with each update. Keep it up.


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 Post subject:
PostPosted: Wed Mar 08, 2006 6:30 pm 
Matt your needed on msn sign on


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 Post subject:
PostPosted: Thu Mar 09, 2006 2:48 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
No pics for a while, but here's a brand-new TrackViewGL render to destroy the silence.

Image


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 Post subject:
PostPosted: Thu Mar 09, 2006 6:00 pm 
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Joined: Mon Feb 20, 2006 1:50 pm
Posts: 81
i was being sarcasting not like telling him what he has to do so lay off


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 Post subject:
PostPosted: Thu Mar 09, 2006 10:22 pm 
Kdawg wrote:
Give the guy a break. Everyone is expected an amazing top notch game from Mat it seems. He has even stated that the intended product will be freeware. I think its great what Mat is doing, but I don't think it is fair to make a comment like that. "You are not allowed... " Mat is only one person. You are expecting the game way too soon, and rushing something does not always produce the desired result.

I like how Mat doesn't rush his tracks/trucks etc, overall creating a better product. I am not a big fan of drags, but when a quality looking product is displayed, I will try it. This track's texture work alone appeals to me because it looks more realistic and custom. It takes much more effort and it shows.
aucally im working on it along with Jon Brassack and Meth? as you were saying only one person?


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 Post subject:
PostPosted: Fri Mar 10, 2006 7:40 am 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Right, we've got four guys on it.


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 Post subject:
PostPosted: Fri Mar 10, 2006 8:05 am 
Member

Joined: Mon Mar 13, 2000 2:01 pm
Posts: 360
Quote:
aucally im working on it along with Jon Brassack and Meth? as you were saying only one person?


That's news to me. Sorry.

Tracks looking great so far.


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 Post subject:
PostPosted: Fri Mar 10, 2006 5:35 pm 
MTM2 Fanatic

Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
I'm thinking this track is nearing completion - here's what might be the last pic:

Image

Should be time for beta testing soon.


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 Post subject:
PostPosted: Fri Mar 10, 2006 6:49 pm 
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User avatar

Joined: Wed May 25, 2005 8:37 pm
Posts: 201
Location: Orlando
any freestyle?

_________________
http://www.geocities.com/nxtmphelps/
PMTR sign up!


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 Post subject:
PostPosted: Fri Mar 10, 2006 6:53 pm 
Is that a Mw-Gaming banner on the far wall? If so Infinity and myself thank you for getting our site out there.

The track is looking fantastic

Gravefan


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 Post subject:
PostPosted: Fri Mar 10, 2006 7:27 pm 
MTM2 Fanatic

Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Yep. I've got mtmg, KC's place, CH_2005's site, MW Gaming, Google, Traxx, BinEdit, and a couple others written on the side walls. Freestyle should be fine, lots of things to play with.


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 Post subject:
PostPosted: Fri Mar 10, 2006 10:24 pm 
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Joined: Mon Feb 20, 2006 1:50 pm
Posts: 81
looks cool wow you can build tracks fast


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 Post subject:
PostPosted: Wed Mar 15, 2006 8:58 pm 
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Joined: Sat Mar 19, 2005 8:50 am
Posts: 110
Location: Coventry, Rhode Island
Impresive work there Mat! You really can turn out some top notch pieces!

_________________
Dave Collard- Administrator of www.mtm2draggers.net


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 Post subject:
PostPosted: Fri Mar 17, 2006 6:00 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Thanks! I'm going to release beta 3 soon.


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