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PostPosted: Wed Jan 04, 2006 11:56 am 
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Might need to start another topic at this rate lol

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PostPosted: Wed Jan 04, 2006 12:14 pm 
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Lol. Yep, the in-truck view will let you see the tires as well as the track flying under you.


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PostPosted: Wed Jan 04, 2006 5:17 pm 
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Well, it looks good Mat! But the thing I really only care about is that it has real life physics. I what to be able to save a truck if it's about to go over. MTM2 you kinda can do that but no where near like they do in real life. Keep up the great work and lets see some more pics/vids soon :D


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PostPosted: Sun Jan 08, 2006 10:20 am 
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Is Project Monster gonna have it's own website for addons, online leagues, Forum, etc? And maybe a few more ideas...

[idea]
1. Crush cars don't roll around like in Stuntman
2. Please, please, PLEASE don't put a limit on how much stuff we can put in the arena in the track editor!
3. In big stadiums, the engine echoes when you gun it...
4. Make a kind of stadium-ey atmosphere, like a huge stadium full of people (like the one at the start of Harry Potter and the Goblet of Fire movie)... camera flashes going off... engine echoes... spotlights... lasers...
crowd cheering... thumpin' tunes... maybe I'm getting a bit carried away here!
5. You can load MP3s that you downloaded into the game's soundtrack, and maybe assign a specific music track to a specific track (the one that you race on!). That would be cool!

No matter how much you put into it, good luck Mat! [tu]

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 Post subject:
PostPosted: Sun Jan 08, 2006 11:28 am 
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If Matt puts all of the features in this game that everyone would like to have, I won't be able to play it on my 1.4ghz PC w/32mb vid card. I can't even play Flatout on this thing.

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PostPosted: Sun Jan 08, 2006 2:01 pm 
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EJD, you got a bit carried away quite a while ago. I remember several different occasions where you dedicated a whole post of things you want Mat to put in the game. Be patient, give it time, you should be greatful a guy is nice enough to make a new game.

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PostPosted: Sun Jan 08, 2006 2:51 pm 
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I agree with greeny EJD you should cut back the idea's some of them are justa tad repetitive. I think for right now we should let Mat take care of getting the first part Realism and Physics into his game before we worry about little minute extras as of right now.

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PostPosted: Sun Jan 08, 2006 3:00 pm 
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DaveTheSmasher wrote:
I agree with greeny EJD you should cut back the idea's some of them are justa tad repetitive. I think for right now we should let Mat take care of getting the first part Realism and Physics into his game before we worry about little minute extras as of right now.
I agree, everyone should jsut stop giving ideas now. but i think its jsut so ppl feel important and like they mean something even tho they dont hehe

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PostPosted: Mon Jan 09, 2006 5:28 am 
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[memo] Sorry, everyone. My bad...

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 Post subject: Aloha brothers
PostPosted: Mon Jan 09, 2006 5:37 am 
Ahhh.. It has been a while since my last post here.. A long while. I see something I like a lot though. Looks very good so far Matt. I really like the way you keep at it too.

If you need any help with netcode or any coding help I would be glad to give a hand. I'm not the professional with modeling or texturing but I can help out with some coding :)

I agree with everyone else that EJD has been overdoing it on the ideas lol. Everyone knows what it is like to get hammered with ideas when they are working on something.


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 Post subject:
PostPosted: Mon Jan 09, 2006 12:04 pm 
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Quote:
I agree with everyone else that EJD has been overdoing it on the ideas lol. Everyone knows what it is like to get hammered with ideas when they are working on something.

[doh]
Sorry. It's just that I'm really excited... Sorry again. [uhoh]

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 Post subject:
PostPosted: Mon Jan 09, 2006 2:41 pm 
All is well with me EJD.


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 Post subject:
PostPosted: Mon Jan 09, 2006 4:57 pm 
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i think it would be awsome if u can rip wheels and body parts. and alll that crap offfff

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 Post subject:
PostPosted: Tue Jan 10, 2006 4:08 am 
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Yeah, Mat said something about that. I think he said that the wheels were seperate objects, so you could tear one or two off on a hard landing. [yeaman]

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 Post subject:
PostPosted: Tue Jan 10, 2006 2:28 pm 
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Everything's separate already, which would include the shocks, tires, axles, shock rams, engine, interior, driver, batteries, frame, gas tank, exterior cab, front end, and of course the back box. Just a little detaching work and everything comes apart.


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 Post subject:
PostPosted: Tue Jan 10, 2006 4:45 pm 
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I know I'm double posting here, but seeing as this is sort of a milestone in the production of the physics engine, I'll do it anyway.

I finally got the tires and axles to attach directly to the ends of the four-link bars. The whole suspension system works properly now, except for a few visual errors here and there, but they aren't all that serious. Here's a video of the suspension in action.

http://media.putfile.com/finished_suspension

Edit: I was looking around in the Game Studio help manual and found a few new settings for each object that I didn't see before. It should now be possible to select between cuboid and polygon collision detection. Cuboid is just like mtm2's detection is now - the bounding box is used, and not always the right collisions. Polygon is what I was talking about - polygons collide with other polygons.

I found a way to make smart AI, too:

-Are we about to hit something?
-If not (or we can push it), forget it and continue with the course.
-If so (and we can't push it), what angle was the face pointing, that was hit by our collision ray?
-Is it pointing towards our left, or our right?
-Now let's see what's going on there - will we hit something on one side but not the other?
-Or will we fall off a cliff if we go one way, but the other way is safe?
-If so, go the safe way.
-If not, stop and back up.
-


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 Post subject:
PostPosted: Tue Jan 10, 2006 5:52 pm 
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Mat....wow. That suspension working looks AMAZING. If you can get the AI that smart, sounds like it'll sweet racing against the computer. Looks like you're making great progress Mat! Keep it up :)

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 Post subject:
PostPosted: Tue Jan 10, 2006 6:21 pm 
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Ya, it should be way more fun than mtm2's AI, with all its bumbling moves. I will get rid of the course segment idea, too, so now it's just a series of course "points," where the opponents head for one and then head for the next one and so on.


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 Post subject:
PostPosted: Tue Jan 10, 2006 11:10 pm 
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DUDE THE SUPENSION LOOKS GREAT KEEP IT UP! im still on your beta test list arent i? lol


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 Post subject:
PostPosted: Wed Jan 11, 2006 4:04 am 
This looks awesome Mat. I've been waiting for a more realistic and truer to life (than MTM2) MT game/sim for a long time.
Keep up the great work. I know you said it would be free, but I would definately pay for it.

Also, when might we see a playable demo type release, and do you need any testers?


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