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 Post subject: Barnyard 109
PostPosted: Wed Dec 31, 1969 7:00 pm 
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Location: Nebraska
If you've never heard of "Eliot J. Malarkey" there's a reason why: he doesn't exist. Well, let me qualify that: there's no such track maker by that name. The author of this track is a guy by the name of "Phineus" - master track maker & long-time MTM 2 guru. I can't say why he chose to make this track using a pseudonym…but I bet a well-trained psychiatrist could provide a plausible explanation lol. Since Phin's fascination for coming up with…interesting names have absolutely nothing to do with the track, I'll steer clear of the topic and focus on the primary task at hand, and with that said…

"Barnyard 109" is based on EVO 1's "Farm Road 109", which is set in a rural, backwoods area. The converted textures really enhance the look of the rich green environment, and the abundance of trees and shrubs compliment the surroundings quite nicely. The layout is unchanged from "Farm Road 109", however, during the beta testing phase it was decided the major cut along the railroad track would be negated by slightly relocating checkpoints 2 and 3. The track is only about 40 seconds long, so closing off the short, thereby forcing racers to run the track in its entirety certainly wasn't what I would call cruel and unusual punishment.

My guess is racers will either love this track or they'll not care for it at all. I think you'll find few who fall somewhere in between. I happen to think it's a darn nice one-on-one track. Not a second of this sub 45-second romp is wasted, and the layout is such that it makes for a really intense, fast-paced, ride. You're always looking for an opportunity to exploit a mistake by your opponent, and the train <u>will</u> be a factor if you crank this baby up to say…6 - 8 laps.

Phin ventured into what I call "Mal's domain" while waiting on ZooN to make a few enhancement's on Alpine's upcoming track (yep, I said ZooN & Alpine…just like old times, huh?). In fact, let me pull up a quote from Phin: I picked this one cuz I thought it would be easy, lolololol, man did I learn different. Hehe. So there ya have it - proof that what Mal does with seemingly very little effort and surgeon-like precision is in fact very difficult and tedious. If Phin struggled with it, it can't be a walk through the park! In all seriousness, this guy has taught me quite a bit about track making (intentionally and unintentionally), so needless to say I'm very appreciative of that. In my book he's the "Grand Pooba" (lol I think that's how it's spelled on "The Flintstones") of MTM. Although he prefers to operate behind the scenes, his contributions to this game are significant to say the least, and I feel those of you who still play the game should be aware of that. Hehe he hates attention of this type, but hey - those are the facts…and I'm a fact-based kinda guy. Image

Objectively speaking, the bridge support structure is flawed, although most probably won't even notice. It's not Phin's fault, but rather an imperfection that went undetected by TRI's beta testers. Also, the car model is sunken into the ground lol. It's not a big deal, but Phin and I talked about this during testing, and I recall pointing out that I'd prefer to see it up on blocks - it would fit right in with the atmosphere. However, what compensates for those two imperfections are the garbage bags you'll see sitting out in front of the living quarters…presumably awaiting pickup by the local sanitation department lol. Have you ever seen such a thing in a track? Credit that to TRI as well, but both Phin and I got a kick out of it!

I really like this track! Again, it may not achieve mass appeal, but for those who cater to "in your face" racing, this one's for you! On the "Copey Rating" scale this one chalks up a "must see to appreciate" 9 out of 10 possible points. Excellent work, Phin…and how about you work on coming up with a decent pseudonym for your next outing, huh? LOL


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 Post subject:
PostPosted: Wed Dec 31, 1969 7:00 pm 
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Well, I've waited long enough for Phin to do this, but he must be preoccupied (sleeping lol)

http://mtm2.com/~tracks/details.cgi?thistrack=728

Image

edit. link



<font size=1>Edited by Phineus (16-02-2003)</font>


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 Post subject:
PostPosted: Wed Dec 31, 1969 7:00 pm 
Glow Ball
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>> I can't say why he chose to make this track using a pseudonym…

I was saving Bobby Watson for a future project.

>> "Mal's domain"

If he had a monopoly on things we'd have to start calling him Mal Capone.

>> "Grand Pooba"

That's <u>Mr.</u> Grand Exulted Poo Bah to you.

>> I've waited long enough for Phin to do this

I was waiting for you to take out that nonsense about the bridge and say something about the plane.

Image


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 Post subject:
PostPosted: Wed Dec 31, 1969 7:00 pm 
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LOL man 'o man!! Mal, is it me or do you sense a little...testiness from Phin in that last line? LOL

Ok, ok...admittedly I blew that one, inadvertently omitting the notable work Phineus did to get the plane to work in the MTM 2 conversion just as it does on "Farm Road 109". It is in fact pretty darn impressive, and it's also one more added plus to justify the somewhat hefty download, which is quite typical of conversion tracks.

Given his efforts with the animated plane, I'm going to rescind the previously posted "Copey Rating" of 9 and bump it up to a 9.5!!! I probably would've been inclined to give this one a 10, but I'm still thinking about the testy tone in his text...what ya think, RF? Am I imagining things or what? LOL

Btw, I love the "Mal Capone" line, Phin. LOL. Once again, great track, man. Our new APL isn't due out til Feb of next year, but this one is already one of my 3 picks. I made that decision after running a few one-on-ones on this baby, and <u>it</u> <u>is</u> <u>awesome</u>! Truthfully it's better than my initial impressions of it now that I've had a chance to go a few rounds on it. So yeah, you'll definitely see this one on the list come Feb 03.

Hahaha yeah, that's it! Grand Exulted Poo Bah! Bobby Watson, huh? hahahaha good stuff, man.


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 Post subject:
PostPosted: Wed Dec 31, 1969 7:00 pm 
Glow Ball
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>> ...testiness, testimony, testy tone, testost... er ..oh ..nevermind.

Don't ever do a web search for "testy tone". All you get is weird poetry.

>> Am I imagining things or what?

Yes, but what else is new

>> Truthfully it's better than ...

It's a sleeper, that's for sure.

>> Bobby Watson, huh?

Cope Cope Copey Cope you poor lost illiterate soul.


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 Post subject:
PostPosted: Thu Oct 11, 1984 4:10 am 
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Hehe actually that should be you poor, lost illiterate soul. Gotta have a comma inbetween those adjectives. lol

Ah...hey Phin, tell me if these words sound familiar: ...Reviews help bring life to the track and racing community. I remember you saying somewhere that people didn't want to hear you ramble on and on. I think I said it then, and I'll repeat here. People have no business reviewing the reviewer. Do the job themselves or shaddap...

Hahaha those were your words back on March 7, 2002. So tell me, are the following words some sort of a contradiction? I was waiting for you to take out that nonsense about the bridge and say something about the plane. LOL I'm done. Image

PS - This may be my last review. I'm thinking there's a good chance I'll be out of a job after this post lol. But never mind all of this malarkey; just get the track!! Image


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 Post subject:
PostPosted: Wed Oct 11, 2000 4:21 am 
>> Ah...hey Phin, tell me if these words sound familiar

Nope

>> So tell me, are the following words some sort of a contradiction

Of course not

------------
- Bobby Watson


PS What's an adjectives


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 Post subject:
PostPosted: Fri Oct 11, 2002 5:39 am 
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Lol!!!


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 Post subject:
PostPosted: Fri Oct 11, 2002 6:37 am 
Glow Ball
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Whassamatta cope? Speachless? hehe

And what'd you do to the dates?


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 Post subject:
PostPosted: Fri Oct 11, 2002 7:39 am 
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Never speechless...working on one more review quick before I get the pink slip. lol

And 1984 was a good year for me. lol


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 Post subject:
PostPosted: Fri Oct 11, 2002 7:59 am 
>> before I get the pink slip

Yer not getting off that easy. Now quit this horseplay and get back to work!


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 Post subject:
PostPosted: Fri Oct 11, 2002 2:23 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
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<IMG SRC="http://www.mtmc4fun.com/images/trackshots/Barn109.jpg" border=0>

I once asked Cope if he was a professional writer lol, his tongue in cheek style reminds me of some favorite local LA Times or OC Register columnists... I can't speak for anyone else here but I look forward to this guys reviews almost as much as the tracks themselves :o) Thanks Cope! (I'd do more text reviews myself but trust me the babble would be painfull and unbearable)(see below)

That said I'll be brief, great job Elliot! loved the plane that's not any easy thing to do but was done perfectly :o), The AI's kick butt here as far as AI's go and the model placement is 2nd to none, like RepFan said the track is definitely tight, a seconds hesitation or lack of concentration and you'll find yerself looking for the way back to the roadway or rapidly pounding the H key.

on a scale from 1 to 2 (1 being bad and 2 being good great or outstanding) this one get's a rousing big ol' fat 2 lol, thanks for taking the time to pull this one together as well as it could've been done, cept for maybe stretchin it out a bit like RF said but then it wouldn't be a convert would it? lol... the textures are outstanding so hopefully someone else will take on the task of longer layout at a later date.


>>>Mal's domain
nah, more like Mal's obsession lol

>>>Mal Capone
Do this again and I break your knee caps, heheh

>>>the bridge
Many of TRI's models are flawed and are in need of repair not just in their construction but also the texture work seems rushed and sub-par, but for the most part this goes unnoticed in Evo's inherent foggy atmosphere, but in MTM2's spotlight clarity they stick out like a sore thumb.

all in all this version of Farmroad 109 is to me much better than what TRI released and hope to see many more Malarkies and Copeisms in the future.


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