NIR_Cr@$hC@rt wrote:
Not sure what I can do about that. I've made some tighter corners there and when I do the rest of the terrain, I'll put in all the banks that are there.
I've made some pics of the turn just in front of the straight end that leads upto flugplatz. It's the last S-curve of the Hatzenbach section.
This is what it look like in gpl :
http://users.pandora.be/mumhra/nurburgr ... ch_gpl.JPG(You can see the right hander in the mirror)
And this is what you made so far (the banking not yet there, i know) :
http://users.pandora.be/mumhra/nurburgr ... ch_mtm.JPG(Dang, i wanted to add some irl screenshots so you could compare the 3 of them, but i always get a black screen when trying to save a screenshot made from a movie. If you know how to do it, pls let me know)
I know you can't do much about that because traxx just won't let you make curves that tight.
The biggest problem is that these monstertrucks don't have such a high topspeed so with other cars you have to brake harder in order to make that turn.
Now you have 2 options to work around it :
1. You leave it as it is. So it's possible to make the turn at top speed. That would be the correct thing to do if you were trying to make an exact copie on how the track looks like irl. The problem however is that irl you have to brake hard for this turn, while in mtm you can full speed through this entire section.
2. You make the straight end in between these 2 curves longer and try to make the curves itself tighter. It doesn't look like it like that irl, but you more get the feeling on how it drives irl. You get the extra advantage that the lap times would be higher. I know it's impossible to reach an 8 min+ laptime, but 5 minutes is to short to my liking.
It's not only this S-curve that bothers me. The 2 S-es just in front of this you can drive straight through them without even touching your steering wheel, while irl you must brake hard and go very slow in order to make the turns. (
http://users.pandora.be/mumhra/nurburgr ... h2_mtm.JPG and
http://users.pandora.be/mumhra/nurburgr ... h2_gpl.JPG )
NIR_Cr@$hC@rt wrote:
Have you got a model I could use for a mill?
Nope, i haven't. And i can't help you out making one because i don't know anything about binedit.
But i think it can't be to difficult, if you know binedit that is, to take an excisting mtm model and add a watermill to the side of that house.
If i'm mistaking you can always make sure the river runs behind the house so people are supposed to believe that the watermill is at the backside
One thing i must add. You did a great job with both karussel's. They (certainly the first one) are not as steep as they are irl, but they feel very good