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PostPosted: Tue Nov 02, 2004 7:12 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
My recollection is that mtm2 recognizes the mtm1 trk file and auto inserts the axle.bin... it's been a while tho.


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PostPosted: Tue Nov 02, 2004 7:19 pm 
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Joined: Wed Nov 06, 2002 2:01 pm
Posts: 881
Location: Silicon Valley, California. USA
The MTM1 trk files have no location within them to select an axle model.
The game automatically selects the AXLE.BIN model when it recognizes an MTM1 trk file.



MTM1 trk file
..............................

truckName
Ferrari 312
truckModelBaseName
ferri312.bin
tireModelName
ferwheel.bin
faxle.rtire.static_bpos.x
3.500000
faxle.ltire.static_bpos.x
-3.500000
raxle.rt......................




I tried adding the two axle-model text lines from an MTM2 trk file, with bizarre results:


placing it below the body model in the trk file.....:

truckName
Ferrari 312
truckModelBaseName
ferri312.bin
axleModelName <----------added
axle3.bin

tireModelName
ferwheel.bin
faxle.rtire.static_bpos.x
3.500000
faxle.ltire.static_bpos.x
-3.500000
raxle.rtire.static_bpos.x
3.300000
raxle.ltire.........

this changes the tires to axles, with the rear axle elevated. The car tumbles faster and faster until the game crashes. The stock MTM1 axle is still visible.


Image

Image


---------------------------------------------------------------------------------


I then tried placing it below the listing for the tire model(s), as it is postioned in the stock mtm2 trk files.....

truckName
Ferrari 312
truckModelBaseName
ferri312.bin
tireModelName
ferwheel.bin
axleModelName <------------------ added
axle3.bin

faxle.rtire.static_bpos.x
3.500000
faxle.ltire.static_bpos.x
-3.500000
raxle.rtire.static_bpos.x
3.300000
raxle.ltire.static_bpos.x
-3.300000
faxle.rtir............

....that experiment also gave me some unusual results, including tumbling, but the default axle.bin model remained


Image


--------------------------------------------------------------------------------


Finally, I tried placing those 2 lines below the X,Y & Z parameters, but above the scrape points....the car appeared normal, but the AXLE.BIN axles remained....it would appear that you just cannot change the axles when using an MTM1 format TRK file, short of the "podding at the top of the .INI" method I used.

I'll try a few more experiments, but I won't post anything unless I see promising results.

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 Post subject:
PostPosted: Tue Nov 02, 2004 8:07 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
>> The MTM1 trk files have no location within them to select an axle model.

Well, that explains that, I guess. Too bad, tho.


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PostPosted: Thu Nov 04, 2004 10:21 pm 
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Joined: Wed Nov 06, 2002 2:01 pm
Posts: 881
Location: Silicon Valley, California. USA
Yo Cr@$h!! Any word/reply/comment on the Ferrari?

I sent it back to you several days ago, but never got an acknowledgment. Did you get it?

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 Post subject:
PostPosted: Fri Nov 05, 2004 12:09 am 
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Joined: Sun Sep 12, 2004 4:05 pm
Posts: 186
Location: Right here
>*last picture posted by DoGGe*
...A prime example of my mothers car :D

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 Post subject:
PostPosted: Fri Nov 05, 2004 1:53 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Yes, that's a good picture.

Image


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 Post subject:
PostPosted: Fri Nov 05, 2004 2:58 pm 
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Joined: Sat May 24, 2003 2:16 pm
Posts: 369
Location: UK
Sorry I didn't reply earlier. I'm now only around at weekends. First off, great job on the Ferrari, BigDOGGe! Looks great with the invisible axles and new textures. You really did a good job on it. Thanks. :) And some of those pictures are just crazy lol.


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