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 Post subject: for those who care...:)
PostPosted: Sun Oct 03, 2004 8:21 pm 
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Joined: Tue Apr 13, 2004 1:55 pm
Posts: 189
i was able to convert Scrapyard Run to evo2, making slight adjustments. just thought i would post about it here, since it was afterall an original mtm2 track!

Image

i just uploaded at both vales.com/evo2 and jag24.com.

i hope this doesnt fly too far off-topic. if it does, then sorry.

extra note: when making new rotated textures for the outside concrete road, some of the textures ended up dark for some reason. not sure why this is, or how i can match the textures to the normal light.

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PostPosted: Sun Oct 03, 2004 8:52 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
The pictures look good. But the transparency on the start light and the cp's isn't transparent. Other than that, looks good in e2.


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 Post subject:
PostPosted: Mon Oct 04, 2004 10:36 am 
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Joined: Tue Apr 13, 2004 1:55 pm
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yea i didnt change it because i felt like it was no big deal.

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PostPosted: Mon Oct 04, 2004 4:27 pm 
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Joined: Wed Nov 06, 2002 2:01 pm
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Location: Silicon Valley, California. USA
The checkpoints do look strange to mtm2 veterans, but yes, it's a small detail that doesn't affect gameplay.


Very nice job. I almost forgot about that outside-of-the-fence paved road [:P]

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PostPosted: Tue Oct 05, 2004 4:41 pm 
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Joined: Wed Aug 22, 2001 2:01 pm
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Hey Tyler. Remembered you from Evo1 and noticed you're doing some rumbles. Don't let download counts discourage you; there are those of us that still have fun with those tracks for MTM2 as well. Thanks.

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