LOL you are indeed a wise fellow, Rocket. I knew there was a reason I liked you lol.
In all seriousness, the two tracks RF refers to are older tracks...and I happen to like both. However, I wholeheartedly disagree with him about both tracks being ruined by the authors setting the trees to collide. Yep, it's a fact Enocell's "The Woods" was made 2 years after Dmnd Dave's "Swiss Alps", yet on "The Woods", the entire tree model is collideable whereas on "Swiss Alps" DD obviously had the foresight to set the tree models to no collide, then insert object boxes to simulate a trunk. If anything DD should be commended because you won't find too many tracks made in 99 (early 99 too) that used that particular methodology where models are concerned.
But hey, we could go back and forth on this forever. What I know for a fact, however, is that pro racers adapt to all sorts of so-called "flaws" or "shortcomings", if you will, and they make it work, and it's usually because they're trying to figure out some angle to make the racing line more efficient, more direct. Beginners typically stick to the road, and I mean like it was forbidden to do otherwise lol, therefore, they rarely encounter things such as entire tree models that are collideable, and if so, they simply steer clear of it lol. It's perceived as "normal".
Anyway, good stuff here.