Excellent Wint
Driving backwards from the end to discover more and more textures, I have a solid 120 fps (would be more without vsync on) until it suddenly drops to 4. This happens when about 56 textures of the groups are visible (plus some for backdrop, main terrain and truck).
I still don't know the meaning of the figures displayed in the style
256x256: 60 of 64
In the critical situation described, it counts endlessly modulo 64. When leaving th critical area, the count stays where it was.
This demonstrates that the games engine can only display a limited amount of textures at a time, regardless of the capacity of the 3D accelerator.
Next experience I will try is whether the engine can handle more than 64 textures if they are not displayed at the same time and the new textures gradually become visible
(Couldn't edit your example as easily as I hoped in traxx because of the missing textures
)
But maybe you already know the answer?
Your avatar is excellent as well